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D3D11/Texture: Log attributes when creation fails
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@ -45,7 +45,9 @@ bool Texture::Create(ID3D11Device* device, u32 width, u32 height, u16 levels, u1
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const HRESULT tex_hr = device->CreateTexture2D(&desc, initial_data ? &srd : nullptr, texture.GetAddressOf());
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if (FAILED(tex_hr))
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{
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Log_ErrorPrintf("Create texture failed: 0x%08X", tex_hr);
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Log_ErrorPrintf(
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"Create texture failed: 0x%08X (%ux%u levels:%u samples:%u format:%u bind_flags:%X initial_data:%p)", tex_hr,
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width, height, levels, samples, static_cast<unsigned>(format), bind_flags, initial_data);
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return false;
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}
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@ -58,7 +60,7 @@ bool Texture::Create(ID3D11Device* device, u32 width, u32 height, u16 levels, u1
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const HRESULT hr = device->CreateShaderResourceView(texture.Get(), &srv_desc, srv.GetAddressOf());
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if (FAILED(hr))
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{
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Log_ErrorPrintf("Create SRV for adopted texture failed: 0x%08X", hr);
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Log_ErrorPrintf("Create SRV for texture failed: 0x%08X", hr);
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return false;
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}
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}
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@ -72,7 +74,7 @@ bool Texture::Create(ID3D11Device* device, u32 width, u32 height, u16 levels, u1
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const HRESULT hr = device->CreateRenderTargetView(texture.Get(), &rtv_desc, rtv.GetAddressOf());
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if (FAILED(hr))
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{
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Log_ErrorPrintf("Create RTV for adopted texture failed: 0x%08X", hr);
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Log_ErrorPrintf("Create RTV for texture failed: 0x%08X", hr);
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return false;
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}
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}
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