System: Tidy up some unused code

This commit is contained in:
Stenzek 2024-05-14 13:57:29 +10:00
parent 278c3ab2a5
commit e517581041
No known key found for this signature in database
2 changed files with 5 additions and 50 deletions

View file

@ -102,7 +102,7 @@ static std::string GetExecutableNameForImage(IsoReader& iso, bool strip_subdirec
static bool ReadExecutableFromImage(IsoReader& iso, std::string* out_executable_name,
std::vector<u8>* out_executable_data);
static bool LoadBIOS(const std::string& override_bios_path, Error* error);
static bool LoadBIOS(Error* error);
static void InternalReset();
static void ClearRunningGame();
static void DestroySystem();
@ -127,7 +127,6 @@ static void SaveRunaheadState();
static bool DoRunahead();
static bool Initialize(bool force_software_renderer, Error* error);
static bool FastForwardToFirstFrame();
static bool UpdateGameSettingsLayer();
static void UpdateRunningGame(const char* path, CDImage* image, bool booting);
@ -1465,7 +1464,7 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
}
// Load BIOS image.
if (!LoadBIOS(parameters.override_bios, error))
if (!LoadBIOS(error))
{
s_state = State::Shutdown;
ClearRunningGame();
@ -1566,9 +1565,6 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
if (parameters.load_image_to_ram || g_settings.cdrom_load_image_to_ram)
CDROM::PrecacheMedia();
if (parameters.fast_forward_to_first_frame)
FastForwardToFirstFrame();
if (parameters.start_audio_dump)
StartDumpingAudio();
@ -1766,25 +1762,6 @@ void System::ClearRunningGame()
#endif
}
bool System::FastForwardToFirstFrame()
{
// If we're taking more than 60 seconds to load the game, oof..
static constexpr u32 MAX_FRAMES_TO_SKIP = 30 * 60;
const u32 current_frame_number = s_frame_number;
const u32 current_internal_frame_number = s_internal_frame_number;
SPU::SetAudioOutputMuted(true);
while (s_internal_frame_number == current_internal_frame_number &&
(s_frame_number - current_frame_number) <= MAX_FRAMES_TO_SKIP)
{
Panic("Fixme");
// System::RunFrame();
}
SPU::SetAudioOutputMuted(false);
return (s_internal_frame_number != current_internal_frame_number);
}
void System::Execute()
{
for (;;)
@ -2251,31 +2228,11 @@ bool System::DoState(StateWrapper& sw, GPUTexture** host_texture, bool update_di
return !sw.HasError();
}
bool System::LoadBIOS(const std::string& override_bios_path, Error* error)
bool System::LoadBIOS(Error* error)
{
std::optional<BIOS::Image> bios_image;
if (!override_bios_path.empty())
{
bios_image = FileSystem::ReadBinaryFile(override_bios_path.c_str(), error);
if (!bios_image.has_value())
{
Error::AddPrefixFmt(error, TRANSLATE_FS("System", "Failed to load {} BIOS."),
Settings::GetConsoleRegionName(s_region));
return false;
}
}
else
{
bios_image = BIOS::GetBIOSImage(s_region, error);
if (!bios_image.has_value())
return false;
}
if (bios_image->size() != static_cast<u32>(Bus::BIOS_SIZE))
{
Error::SetStringView(error, TRANSLATE_SV("System", "Incorrect BIOS image size"));
std::optional<BIOS::Image> bios_image = BIOS::GetBIOSImage(s_region, error);
if (!bios_image.has_value())
return false;
}
s_bios_hash = BIOS::GetImageHash(bios_image.value());
s_bios_image_info = BIOS::GetInfoForImage(bios_image.value(), s_bios_hash);

View file

@ -47,14 +47,12 @@ struct SystemBootParameters
std::string filename;
std::string save_state;
std::string override_exe;
std::string override_bios;
std::optional<bool> override_fast_boot;
std::optional<bool> override_fullscreen;
std::optional<bool> override_start_paused;
u32 media_playlist_index = 0;
bool load_image_to_ram = false;
bool force_software_renderer = false;
bool fast_forward_to_first_frame = false;
bool disable_achievements_hardcore_mode = false;
bool start_audio_dump = false;
};