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Shaders: Fix upscaling moire in CRT-Lottes
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@ -173,7 +173,7 @@ float3 Fetch(float2 pos,float2 off){
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// Distance in emulated pixels to nearest texel.
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// Distance in emulated pixels to nearest texel.
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float2 Dist(float2 pos)
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float2 Dist(float2 pos)
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{
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{
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pos = pos*GetOriginalSize().xy;
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pos = pos * (GetNativeSize() * GetWindowToViewportRatio());
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return -((pos - floor(pos)) - float2(0.5, 0.5));
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return -((pos - floor(pos)) - float2(0.5, 0.5));
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}
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}
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