mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-29 09:05:41 +00:00
Controller: Add emulation of Namco GunCon
This commit is contained in:
parent
2026ef99e8
commit
e6bd6587fd
|
@ -52,6 +52,8 @@ add_library(core
|
|||
mdec.h
|
||||
memory_card.cpp
|
||||
memory_card.h
|
||||
namco_guncon.cpp
|
||||
namco_guncon.h
|
||||
pad.cpp
|
||||
pad.h
|
||||
psf_loader.cpp
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include "controller.h"
|
||||
#include "analog_controller.h"
|
||||
#include "common/state_wrapper.h"
|
||||
#include "namco_guncon.h"
|
||||
#include "digital_controller.h"
|
||||
|
||||
Controller::Controller() = default;
|
||||
|
@ -36,7 +37,7 @@ float Controller::GetVibrationMotorStrength(u32 motor)
|
|||
return 0.0f;
|
||||
}
|
||||
|
||||
std::unique_ptr<Controller> Controller::Create(ControllerType type)
|
||||
std::unique_ptr<Controller> Controller::Create(System* system, ControllerType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
|
@ -46,6 +47,9 @@ std::unique_ptr<Controller> Controller::Create(ControllerType type)
|
|||
case ControllerType::AnalogController:
|
||||
return AnalogController::Create();
|
||||
|
||||
case ControllerType::NamcoGunCon:
|
||||
return NamcoGunCon::Create(system);
|
||||
|
||||
case ControllerType::None:
|
||||
default:
|
||||
return {};
|
||||
|
@ -72,6 +76,9 @@ Controller::AxisList Controller::GetAxisNames(ControllerType type)
|
|||
case ControllerType::AnalogController:
|
||||
return AnalogController::StaticGetAxisNames();
|
||||
|
||||
case ControllerType::NamcoGunCon:
|
||||
return NamcoGunCon::StaticGetAxisNames();
|
||||
|
||||
case ControllerType::None:
|
||||
default:
|
||||
return {};
|
||||
|
@ -88,6 +95,9 @@ Controller::ButtonList Controller::GetButtonNames(ControllerType type)
|
|||
case ControllerType::AnalogController:
|
||||
return AnalogController::StaticGetButtonNames();
|
||||
|
||||
case ControllerType::NamcoGunCon:
|
||||
return NamcoGunCon::StaticGetButtonNames();
|
||||
|
||||
case ControllerType::None:
|
||||
default:
|
||||
return {};
|
||||
|
@ -104,6 +114,9 @@ u32 Controller::GetVibrationMotorCount(ControllerType type)
|
|||
case ControllerType::AnalogController:
|
||||
return AnalogController::StaticGetVibrationMotorCount();
|
||||
|
||||
case ControllerType::NamcoGunCon:
|
||||
return NamcoGunCon::StaticGetVibrationMotorCount();
|
||||
|
||||
case ControllerType::None:
|
||||
default:
|
||||
return 0;
|
||||
|
@ -120,6 +133,9 @@ std::optional<s32> Controller::GetAxisCodeByName(ControllerType type, std::strin
|
|||
case ControllerType::AnalogController:
|
||||
return AnalogController::StaticGetAxisCodeByName(axis_name);
|
||||
|
||||
case ControllerType::NamcoGunCon:
|
||||
return NamcoGunCon::StaticGetAxisCodeByName(axis_name);
|
||||
|
||||
case ControllerType::None:
|
||||
default:
|
||||
return std::nullopt;
|
||||
|
@ -136,6 +152,9 @@ std::optional<s32> Controller::GetButtonCodeByName(ControllerType type, std::str
|
|||
case ControllerType::AnalogController:
|
||||
return AnalogController::StaticGetButtonCodeByName(button_name);
|
||||
|
||||
case ControllerType::NamcoGunCon:
|
||||
return NamcoGunCon::StaticGetButtonCodeByName(button_name);
|
||||
|
||||
case ControllerType::None:
|
||||
default:
|
||||
return std::nullopt;
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include <vector>
|
||||
|
||||
class StateWrapper;
|
||||
class System;
|
||||
|
||||
class Controller
|
||||
{
|
||||
|
@ -48,7 +49,7 @@ public:
|
|||
virtual float GetVibrationMotorStrength(u32 motor);
|
||||
|
||||
/// Creates a new controller of the specified type.
|
||||
static std::unique_ptr<Controller> Create(ControllerType type);
|
||||
static std::unique_ptr<Controller> Create(System* system, ControllerType type);
|
||||
|
||||
/// Gets the integer code for an axis in the specified controller type.
|
||||
static std::optional<s32> GetAxisCodeByName(ControllerType type, std::string_view axis_name);
|
||||
|
|
|
@ -75,6 +75,7 @@
|
|||
<ClCompile Include="interrupt_controller.cpp" />
|
||||
<ClCompile Include="mdec.cpp" />
|
||||
<ClCompile Include="memory_card.cpp" />
|
||||
<ClCompile Include="namco_guncon.cpp" />
|
||||
<ClCompile Include="pad.cpp" />
|
||||
<ClCompile Include="controller.cpp" />
|
||||
<ClCompile Include="psf_loader.cpp" />
|
||||
|
@ -115,6 +116,7 @@
|
|||
<ClInclude Include="interrupt_controller.h" />
|
||||
<ClInclude Include="mdec.h" />
|
||||
<ClInclude Include="memory_card.h" />
|
||||
<ClInclude Include="namco_guncon.h" />
|
||||
<ClInclude Include="pad.h" />
|
||||
<ClInclude Include="controller.h" />
|
||||
<ClInclude Include="psf_loader.h" />
|
||||
|
|
|
@ -41,6 +41,7 @@
|
|||
<ClCompile Include="timing_event.cpp" />
|
||||
<ClCompile Include="cdrom_async_reader.cpp" />
|
||||
<ClCompile Include="psf_loader.cpp" />
|
||||
<ClCompile Include="namco_guncon.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="types.h" />
|
||||
|
@ -83,6 +84,7 @@
|
|||
<ClInclude Include="timing_event.h" />
|
||||
<ClInclude Include="cdrom_async_reader.h" />
|
||||
<ClInclude Include="psf_loader.h" />
|
||||
<ClInclude Include="namco_guncon.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="cpu_core.inl" />
|
||||
|
|
219
src/core/namco_guncon.cpp
Normal file
219
src/core/namco_guncon.cpp
Normal file
|
@ -0,0 +1,219 @@
|
|||
#include "namco_guncon.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/log.h"
|
||||
#include "common/state_wrapper.h"
|
||||
#include "gpu.h"
|
||||
#include "imgui.h"
|
||||
#include "system.h"
|
||||
#include <array>
|
||||
Log_SetChannel(NamcoGunCon);
|
||||
|
||||
NamcoGunCon::NamcoGunCon(System* system) : m_system(system) {}
|
||||
|
||||
NamcoGunCon::~NamcoGunCon() = default;
|
||||
|
||||
ControllerType NamcoGunCon::GetType() const
|
||||
{
|
||||
return ControllerType::NamcoGunCon;
|
||||
}
|
||||
|
||||
std::optional<s32> NamcoGunCon::GetAxisCodeByName(std::string_view axis_name) const
|
||||
{
|
||||
return StaticGetAxisCodeByName(axis_name);
|
||||
}
|
||||
|
||||
std::optional<s32> NamcoGunCon::GetButtonCodeByName(std::string_view button_name) const
|
||||
{
|
||||
return StaticGetButtonCodeByName(button_name);
|
||||
}
|
||||
|
||||
void NamcoGunCon::Reset()
|
||||
{
|
||||
m_transfer_state = TransferState::Idle;
|
||||
}
|
||||
|
||||
bool NamcoGunCon::DoState(StateWrapper& sw)
|
||||
{
|
||||
if (!Controller::DoState(sw))
|
||||
return false;
|
||||
|
||||
sw.Do(&m_button_state);
|
||||
sw.Do(&m_position_x);
|
||||
sw.Do(&m_position_y);
|
||||
sw.Do(&m_transfer_state);
|
||||
return true;
|
||||
}
|
||||
|
||||
void NamcoGunCon::SetAxisState(s32 axis_code, float value) {}
|
||||
|
||||
void NamcoGunCon::SetButtonState(Button button, bool pressed)
|
||||
{
|
||||
static constexpr std::array<u8, static_cast<size_t>(Button::Count)> indices = {{13, 3, 14}};
|
||||
if (pressed)
|
||||
m_button_state &= ~(u16(1) << indices[static_cast<u8>(button)]);
|
||||
else
|
||||
m_button_state |= u16(1) << indices[static_cast<u8>(button)];
|
||||
}
|
||||
|
||||
void NamcoGunCon::SetButtonState(s32 button_code, bool pressed)
|
||||
{
|
||||
if (button_code < 0 || button_code >= static_cast<s32>(Button::Count))
|
||||
return;
|
||||
|
||||
SetButtonState(static_cast<Button>(button_code), pressed);
|
||||
}
|
||||
|
||||
void NamcoGunCon::ResetTransferState()
|
||||
{
|
||||
m_transfer_state = TransferState::Idle;
|
||||
}
|
||||
|
||||
bool NamcoGunCon::Transfer(const u8 data_in, u8* data_out)
|
||||
{
|
||||
static constexpr u16 ID = 0x5A63;
|
||||
|
||||
switch (m_transfer_state)
|
||||
{
|
||||
case TransferState::Idle:
|
||||
{
|
||||
// ack when sent 0x01, send ID for 0x42
|
||||
if (data_in == 0x42)
|
||||
{
|
||||
*data_out = Truncate8(ID);
|
||||
m_transfer_state = TransferState::IDMSB;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
*data_out = 0xFF;
|
||||
return (data_in == 0x01);
|
||||
}
|
||||
}
|
||||
|
||||
case TransferState::IDMSB:
|
||||
{
|
||||
*data_out = Truncate8(ID >> 8);
|
||||
m_transfer_state = TransferState::ButtonsLSB;
|
||||
return true;
|
||||
}
|
||||
|
||||
case TransferState::ButtonsLSB:
|
||||
{
|
||||
*data_out = Truncate8(m_button_state);
|
||||
m_transfer_state = TransferState::ButtonsMSB;
|
||||
return true;
|
||||
}
|
||||
|
||||
case TransferState::ButtonsMSB:
|
||||
{
|
||||
*data_out = Truncate8(m_button_state >> 8);
|
||||
m_transfer_state = TransferState::XLSB;
|
||||
return true;
|
||||
}
|
||||
|
||||
case TransferState::XLSB:
|
||||
{
|
||||
UpdatePosition();
|
||||
*data_out = Truncate8(m_position_x);
|
||||
m_transfer_state = TransferState::XMSB;
|
||||
return true;
|
||||
}
|
||||
|
||||
case TransferState::XMSB:
|
||||
{
|
||||
*data_out = Truncate8(m_position_x >> 8);
|
||||
m_transfer_state = TransferState::YLSB;
|
||||
return true;
|
||||
}
|
||||
|
||||
case TransferState::YLSB:
|
||||
{
|
||||
*data_out = Truncate8(m_position_y);
|
||||
m_transfer_state = TransferState::YMSB;
|
||||
return true;
|
||||
}
|
||||
|
||||
case TransferState::YMSB:
|
||||
{
|
||||
*data_out = Truncate8(m_position_y >> 8);
|
||||
m_transfer_state = TransferState::Idle;
|
||||
return false;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
UnreachableCode();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void NamcoGunCon::UpdatePosition()
|
||||
{
|
||||
// get screen coordinates. TODO better way
|
||||
const s32 mouse_x = static_cast<s32>(ImGui::GetIO().MousePos.x);
|
||||
const s32 mouse_y = static_cast<s32>(ImGui::GetIO().MousePos.y);
|
||||
|
||||
// are we within the active display area?
|
||||
u32 tick, line;
|
||||
if (mouse_x < 0 || mouse_y < 0 ||
|
||||
!m_system->GetGPU()->ConvertScreenCoordinatesToBeamTicksAndLines(mouse_x, mouse_y, &tick, &line))
|
||||
{
|
||||
Log_DebugPrintf("Lightgun out of range for window coordinates %d,%d", mouse_x, mouse_y);
|
||||
m_position_x = 0x01;
|
||||
m_position_y = 0x0A;
|
||||
return;
|
||||
}
|
||||
|
||||
// 8MHz units for X = 44100*768*11/7 = 53222400 / 8000000 = 6.6528
|
||||
m_position_x = static_cast<u16>(static_cast<float>(tick) * (1.0f / 6.6528f));
|
||||
m_position_y = static_cast<u16>(line);
|
||||
Log_DebugPrintf("Lightgun window coordinates %d,%d -> tick %u line %u 8mhz ticks %u", tick, line, m_position_x);
|
||||
}
|
||||
|
||||
std::unique_ptr<NamcoGunCon> NamcoGunCon::Create(System* system)
|
||||
{
|
||||
return std::make_unique<NamcoGunCon>(system);
|
||||
}
|
||||
|
||||
std::optional<s32> NamcoGunCon::StaticGetAxisCodeByName(std::string_view button_name)
|
||||
{
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
std::optional<s32> NamcoGunCon::StaticGetButtonCodeByName(std::string_view button_name)
|
||||
{
|
||||
#define BUTTON(name) \
|
||||
if (button_name == #name) \
|
||||
{ \
|
||||
return static_cast<s32>(ZeroExtend32(static_cast<u8>(Button::name))); \
|
||||
}
|
||||
|
||||
BUTTON(Trigger);
|
||||
BUTTON(A);
|
||||
BUTTON(B);
|
||||
|
||||
return std::nullopt;
|
||||
|
||||
#undef BUTTON
|
||||
}
|
||||
|
||||
Controller::AxisList NamcoGunCon::StaticGetAxisNames()
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
Controller::ButtonList NamcoGunCon::StaticGetButtonNames()
|
||||
{
|
||||
#define B(n) \
|
||||
{ \
|
||||
#n, static_cast < s32>(Button::n) \
|
||||
}
|
||||
return {B(Trigger), B(A), B(B)};
|
||||
#undef B
|
||||
}
|
||||
|
||||
u32 NamcoGunCon::StaticGetVibrationMotorCount()
|
||||
{
|
||||
return 0;
|
||||
}
|
66
src/core/namco_guncon.h
Normal file
66
src/core/namco_guncon.h
Normal file
|
@ -0,0 +1,66 @@
|
|||
#pragma once
|
||||
#include "controller.h"
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <string_view>
|
||||
|
||||
class NamcoGunCon final : public Controller
|
||||
{
|
||||
public:
|
||||
enum class Button : u8
|
||||
{
|
||||
Trigger = 0,
|
||||
A = 1,
|
||||
B = 2,
|
||||
Count
|
||||
};
|
||||
|
||||
NamcoGunCon(System* system);
|
||||
~NamcoGunCon() override;
|
||||
|
||||
static std::unique_ptr<NamcoGunCon> Create(System* system);
|
||||
static std::optional<s32> StaticGetAxisCodeByName(std::string_view button_name);
|
||||
static std::optional<s32> StaticGetButtonCodeByName(std::string_view button_name);
|
||||
static AxisList StaticGetAxisNames();
|
||||
static ButtonList StaticGetButtonNames();
|
||||
static u32 StaticGetVibrationMotorCount();
|
||||
|
||||
ControllerType GetType() const override;
|
||||
std::optional<s32> GetAxisCodeByName(std::string_view axis_name) const override;
|
||||
std::optional<s32> GetButtonCodeByName(std::string_view button_name) const override;
|
||||
|
||||
void Reset() override;
|
||||
bool DoState(StateWrapper& sw) override;
|
||||
|
||||
void SetAxisState(s32 axis_code, float value) override;
|
||||
void SetButtonState(s32 button_code, bool pressed) override;
|
||||
|
||||
void ResetTransferState() override;
|
||||
bool Transfer(const u8 data_in, u8* data_out) override;
|
||||
|
||||
void SetButtonState(Button button, bool pressed);
|
||||
|
||||
private:
|
||||
void UpdatePosition();
|
||||
|
||||
enum class TransferState : u8
|
||||
{
|
||||
Idle,
|
||||
IDMSB,
|
||||
ButtonsLSB,
|
||||
ButtonsMSB,
|
||||
XLSB,
|
||||
XMSB,
|
||||
YLSB,
|
||||
YMSB
|
||||
};
|
||||
|
||||
System* m_system;
|
||||
|
||||
// buttons are active low
|
||||
u16 m_button_state = UINT16_C(0xFFFF);
|
||||
u16 m_position_x = 0;
|
||||
u16 m_position_y = 0;
|
||||
|
||||
TransferState m_transfer_state = TransferState::Idle;
|
||||
};
|
|
@ -50,7 +50,7 @@ bool Pad::DoState(StateWrapper& sw)
|
|||
|
||||
m_controllers[i].reset();
|
||||
if (state_controller_type != ControllerType::None)
|
||||
m_controllers[i] = Controller::Create(state_controller_type);
|
||||
m_controllers[i] = Controller::Create(m_system, state_controller_type);
|
||||
}
|
||||
|
||||
if (m_controllers[i])
|
||||
|
|
|
@ -349,9 +349,10 @@ const char* Settings::GetAudioBackendDisplayName(AudioBackend backend)
|
|||
return s_audio_backend_display_names[static_cast<int>(backend)];
|
||||
}
|
||||
|
||||
static std::array<const char*, 3> s_controller_type_names = {{"None", "DigitalController", "AnalogController"}};
|
||||
static std::array<const char*, 3> s_controller_display_names = {
|
||||
{"None", "Digital Controller", "Analog Controller (DualShock)"}};
|
||||
static std::array<const char*, 4> s_controller_type_names = {
|
||||
{"None", "DigitalController", "AnalogController", "NamcoGunCon"}};
|
||||
static std::array<const char*, 4> s_controller_display_names = {
|
||||
{"None", "Digital Controller", "Analog Controller (DualShock)", "Namco GunCon"}};
|
||||
|
||||
std::optional<ControllerType> Settings::ParseControllerTypeName(const char* str)
|
||||
{
|
||||
|
|
|
@ -785,7 +785,7 @@ void System::UpdateControllers()
|
|||
const ControllerType type = settings.controller_types[i];
|
||||
if (type != ControllerType::None)
|
||||
{
|
||||
std::unique_ptr<Controller> controller = Controller::Create(type);
|
||||
std::unique_ptr<Controller> controller = Controller::Create(this, type);
|
||||
if (controller)
|
||||
m_pad->SetController(i, std::move(controller));
|
||||
}
|
||||
|
|
|
@ -87,6 +87,7 @@ enum class ControllerType
|
|||
None,
|
||||
DigitalController,
|
||||
AnalogController,
|
||||
NamcoGunCon,
|
||||
Count
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue