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Qt/GPUSettings: Update aspect ratio help text
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@ -60,8 +60,8 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
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"Enables the usage of debug devices and shaders for rendering APIs which support them. "
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"Enables the usage of debug devices and shaders for rendering APIs which support them. "
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"Should only be used when debugging the emulator.");
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"Should only be used when debugging the emulator.");
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dialog->registerWidgetHelp(m_ui.displayAspectRatio, "Aspect Ratio", "4:3",
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dialog->registerWidgetHelp(m_ui.displayAspectRatio, "Aspect Ratio", "4:3",
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"Changes the pixel aspect ratio which is used to display the console's output to the "
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"Changes the aspect ratio used to display the console's output to the screen. The default "
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"screen. The default is 4:3 which matches a typical TV of the era.");
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"is 4:3 which matches a typical TV of the era.");
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dialog->registerWidgetHelp(m_ui.displayCropMode, "Crop Mode", "Only Overscan Area",
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dialog->registerWidgetHelp(m_ui.displayCropMode, "Crop Mode", "Only Overscan Area",
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"Determines how much of the area typically not visible on a consumer TV set to crop/hide. "
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"Determines how much of the area typically not visible on a consumer TV set to crop/hide. "
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"Some games display content in the overscan area, or use it for screen effects and may "
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"Some games display content in the overscan area, or use it for screen effects and may "
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