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https://github.com/RetroDECK/Duckstation.git
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GL/Texture: Add multi-layer/level support
This commit is contained in:
parent
5ef0ad1ec6
commit
e7fb42347f
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@ -1,10 +1,15 @@
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#include "texture.h"
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#include "../assert.h"
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#include "../log.h"
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#include <limits>
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Log_SetChannel(GL);
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namespace GL {
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static constexpr u32 MAX_DIMENSIONS = std::numeric_limits<u16>::max();
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static constexpr u8 MAX_LEVELS = std::numeric_limits<u8>::max();
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static constexpr u8 MAX_SAMPLES = std::numeric_limits<u8>::max();
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Texture::Texture() = default;
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Texture::Texture(Texture&& moved)
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@ -33,12 +38,33 @@ bool Texture::UseTextureStorage() const
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return UseTextureStorage(IsMultisampled());
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}
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bool Texture::Create(u32 width, u32 height, u32 samples, GLenum internal_format, GLenum format, GLenum type,
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const void* data, bool linear_filter, bool wrap)
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bool Texture::Create(u32 width, u32 height, u32 layers, u32 levels, u32 samples, GLenum internal_format, GLenum format,
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GLenum type, const void* data /* = nullptr */, bool linear_filter /* = false */,
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bool wrap /* = false */)
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{
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glGetError();
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const GLenum target = (samples > 1) ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
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if (width > MAX_DIMENSIONS || height > MAX_DIMENSIONS || layers > MAX_DIMENSIONS || levels > MAX_DIMENSIONS ||
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samples > MAX_SAMPLES)
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{
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Log_ErrorPrintf("Invalid dimensions: %ux%ux%u %u %u", width, height, layers, levels, samples);
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return false;
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}
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if (samples > 1 && levels > 1)
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{
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Log_ErrorPrintf("Multisampled textures can't have mip levels");
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return false;
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}
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if (layers > 1 && data)
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{
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Log_ErrorPrintf("Loading texture array data not currently supported");
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return false;
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}
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const GLenum target = ((samples > 1) ? ((layers > 1) ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D_MULTISAMPLE_ARRAY) :
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((layers > 1) ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D));
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GLuint id;
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glGenTextures(1, &id);
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@ -48,27 +74,51 @@ bool Texture::Create(u32 width, u32 height, u32 samples, GLenum internal_format,
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{
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Assert(!data);
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if (UseTextureStorage(true))
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glTexStorage2DMultisample(target, samples, internal_format, width, height, GL_FALSE);
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{
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if (layers > 1)
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glTexStorage3DMultisample(target, samples, internal_format, width, height, layers, GL_FALSE);
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else
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glTexStorage2DMultisample(target, samples, internal_format, width, height, GL_FALSE);
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}
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else
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glTexImage2DMultisample(target, samples, internal_format, width, height, GL_FALSE);
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{
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if (layers > 1)
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glTexImage3DMultisample(target, samples, internal_format, width, height, layers, GL_FALSE);
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else
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glTexImage2DMultisample(target, samples, internal_format, width, height, GL_FALSE);
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}
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}
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else
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{
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if (UseTextureStorage(false))
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{
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glTexStorage2D(target, 1, internal_format, width, height);
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if (data)
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glTexSubImage2D(target, 0, 0, 0, width, height, format, type, data);
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if (layers > 1)
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glTexStorage3D(target, levels, internal_format, width, height, layers);
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else
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glTexStorage2D(target, levels, internal_format, width, height);
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}
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else
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{
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glTexImage2D(target, 0, internal_format, width, height, 0, format, type, data);
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for (u32 i = 0; i < levels; i++)
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{
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// TODO: Fix data pointer here.
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if (layers > 1)
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glTexImage3D(target, i, internal_format, width, height, layers, 0, format, type, data);
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else
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glTexImage2D(target, i, internal_format, width, height, 0, format, type, data);
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}
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glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0);
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glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels);
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}
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, linear_filter ? GL_LINEAR : GL_NEAREST);
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, linear_filter ? GL_LINEAR : GL_NEAREST);
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glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap ? GL_REPEAT : GL_CLAMP_TO_EDGE);
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glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap ? GL_REPEAT : GL_CLAMP_TO_EDGE);
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if (layers > 1)
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glTexParameteri(target, GL_TEXTURE_WRAP_R, wrap ? GL_REPEAT : GL_CLAMP_TO_EDGE);
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}
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// This doesn't exist on GLES2.
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@ -87,21 +137,67 @@ bool Texture::Create(u32 width, u32 height, u32 samples, GLenum internal_format,
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Destroy();
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m_id = id;
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m_width = width;
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m_height = height;
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m_samples = samples;
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m_width = static_cast<u16>(width);
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m_height = static_cast<u16>(height);
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m_layers = static_cast<u16>(layers);
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m_levels = static_cast<u8>(levels);
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m_samples = static_cast<u8>(samples);
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return true;
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}
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void Texture::Replace(u32 width, u32 height, GLenum internal_format, GLenum format, GLenum type, const void* data)
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{
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Assert(IsValid() && m_samples == 1);
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Assert(IsValid() && width < MAX_DIMENSIONS && height < MAX_DIMENSIONS && m_layers == 1 && m_samples == 1 &&
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m_levels == 1);
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m_width = width;
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m_height = height;
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const bool size_changed = (width != m_width || height != m_height);
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glBindTexture(GL_TEXTURE_2D, m_id);
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glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, type, data);
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m_width = static_cast<u16>(width);
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m_height = static_cast<u16>(height);
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m_levels = 1;
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const GLenum target = GetGLTarget();
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glBindTexture(target, m_id);
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if (UseTextureStorage())
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{
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if (size_changed)
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{
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if (m_layers > 0)
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glTexStorage3D(target, m_levels, internal_format, m_width, m_height, m_levels);
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else
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glTexStorage2D(target, m_levels, internal_format, m_width, m_height);
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}
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glTexSubImage2D(target, 0, 0, 0, m_width, m_height, format, type, data);
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}
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else
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{
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glTexImage2D(target, 0, internal_format, width, height, 0, format, type, data);
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}
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}
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void Texture::ReplaceImage(u32 layer, u32 level, GLenum format, GLenum type, const void* data)
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{
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Assert(IsValid() && !IsMultisampled());
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const GLenum target = GetGLTarget();
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if (IsTextureArray())
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glTexSubImage3D(target, level, 0, 0, layer, m_width, m_height, 1, format, type, data);
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else
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glTexSubImage2D(target, level, 0, 0, m_width, m_height, format, type, data);
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}
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void Texture::ReplaceSubImage(u32 layer, u32 level, u32 x, u32 y, u32 width, u32 height, GLenum format, GLenum type,
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const void* data)
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{
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Assert(IsValid() && !IsMultisampled());
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const GLenum target = GetGLTarget();
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if (IsTextureArray())
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glTexSubImage3D(target, level, x, y, layer, width, height, 1, format, type, data);
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else
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glTexSubImage2D(target, level, x, y, width, height, format, type, data);
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}
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void Texture::SetLinearFilter(bool enabled)
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@ -154,6 +250,8 @@ void Texture::Destroy()
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m_width = 0;
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m_height = 0;
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m_layers = 0;
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m_levels = 0;
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m_samples = 0;
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}
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@ -170,7 +268,7 @@ void Texture::BindFramebuffer(GLenum target /*= GL_DRAW_FRAMEBUFFER*/)
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void Texture::Unbind()
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{
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GetGLTarget(), 0);
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}
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Texture& Texture::operator=(Texture&& moved)
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@ -180,12 +278,16 @@ Texture& Texture::operator=(Texture&& moved)
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m_id = moved.m_id;
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m_width = moved.m_width;
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m_height = moved.m_height;
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m_layers = moved.m_layers;
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m_levels = moved.m_levels;
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m_samples = moved.m_samples;
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m_fbo_id = moved.m_fbo_id;
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moved.m_id = 0;
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moved.m_width = 0;
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moved.m_height = 0;
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moved.m_layers = 0;
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moved.m_levels = 0;
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moved.m_samples = 0;
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moved.m_fbo_id = 0;
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return *this;
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@ -12,9 +12,12 @@ public:
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static bool UseTextureStorage(bool multisampled);
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bool Create(u32 width, u32 height, u32 samples, GLenum internal_format, GLenum format, GLenum type,
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const void* data = nullptr, bool linear_filter = false, bool wrap = false);
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bool Create(u32 width, u32 height, u32 layers, u32 levels, u32 samples, GLenum internal_format, GLenum format,
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GLenum type, const void* data = nullptr, bool linear_filter = false, bool wrap = false);
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void Replace(u32 width, u32 height, GLenum internal_format, GLenum format, GLenum type, const void* data);
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void ReplaceImage(u32 layer, u32 level, GLenum format, GLenum type, const void* data);
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void ReplaceSubImage(u32 layer, u32 level, u32 x, u32 y, u32 width, u32 height, GLenum format, GLenum type,
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const void* data);
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bool CreateFramebuffer();
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void Destroy();
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@ -22,20 +25,26 @@ public:
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bool UseTextureStorage() const;
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void SetLinearFilter(bool enabled);
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bool IsValid() const { return m_id != 0; }
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bool IsMultisampled() const { return m_samples > 1; }
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GLuint GetGLId() const { return m_id; }
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u32 GetWidth() const { return m_width; }
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u32 GetHeight() const { return m_height; }
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u32 GetSamples() const { return m_samples; }
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ALWAYS_INLINE bool IsValid() const { return m_id != 0; }
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ALWAYS_INLINE bool IsTextureArray() const { return m_layers > 1; }
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ALWAYS_INLINE bool IsMultisampled() const { return m_samples > 1; }
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ALWAYS_INLINE GLuint GetGLId() const { return m_id; }
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ALWAYS_INLINE u16 GetWidth() const { return m_width; }
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ALWAYS_INLINE u16 GetHeight() const { return m_height; }
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ALWAYS_INLINE u16 GetLayers() const { return m_layers; }
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ALWAYS_INLINE u8 GetLevels() const { return m_levels; }
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ALWAYS_INLINE u8 GetSamples() const { return m_samples; }
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GLuint GetGLFramebufferID() const { return m_fbo_id; }
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GLenum GetGLTarget() const { return IsMultisampled() ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D; }
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ALWAYS_INLINE GLuint GetGLFramebufferID() const { return m_fbo_id; }
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ALWAYS_INLINE GLenum GetGLTarget() const
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{
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return (IsMultisampled() ? (IsTextureArray() ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D_MULTISAMPLE_ARRAY) :
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(IsTextureArray() ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D));
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}
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void Bind();
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void BindFramebuffer(GLenum target = GL_DRAW_FRAMEBUFFER);
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static void Unbind();
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void Unbind();
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Texture& operator=(const Texture& copy) = delete;
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Texture& operator=(Texture&& moved);
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@ -47,9 +56,11 @@ public:
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private:
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GLuint m_id = 0;
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u32 m_width = 0;
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u32 m_height = 0;
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u32 m_samples = 0;
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u16 m_width = 0;
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u16 m_height = 0;
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u16 m_layers = 0;
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u8 m_levels = 0;
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u8 m_samples = 0;
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GLuint m_fbo_id = 0;
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};
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@ -49,10 +49,9 @@ bool GPU_HW_OpenGL::Initialize()
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return false;
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}
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const bool opengl_is_available =
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((g_host_display->GetRenderAPI() == RenderAPI::OpenGL &&
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(GLAD_GL_VERSION_3_0 || GLAD_GL_ARB_uniform_buffer_object)) ||
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(g_host_display->GetRenderAPI() == RenderAPI::OpenGLES && GLAD_GL_ES_VERSION_3_0));
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const bool opengl_is_available = ((g_host_display->GetRenderAPI() == RenderAPI::OpenGL &&
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(GLAD_GL_VERSION_3_0 || GLAD_GL_ARB_uniform_buffer_object)) ||
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(g_host_display->GetRenderAPI() == RenderAPI::OpenGLES && GLAD_GL_ES_VERSION_3_0));
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if (!opengl_is_available)
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{
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Host::AddOSDMessage(Host::TranslateStdString("OSDMessage",
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@ -397,18 +396,18 @@ bool GPU_HW_OpenGL::CreateFramebuffer()
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const u32 texture_height = VRAM_HEIGHT * m_resolution_scale;
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const u32 multisamples = m_multisamples;
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if (!m_vram_texture.Create(texture_width, texture_height, multisamples, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, nullptr,
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false, true) ||
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!m_vram_depth_texture.Create(texture_width, texture_height, multisamples, GL_DEPTH_COMPONENT16,
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if (!m_vram_texture.Create(texture_width, texture_height, 1, 1, multisamples, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE,
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nullptr, false, true) ||
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!m_vram_depth_texture.Create(texture_width, texture_height, 1, 1, multisamples, GL_DEPTH_COMPONENT16,
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GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, nullptr, false) ||
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!m_vram_read_texture.Create(texture_width, texture_height, 1, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, nullptr, false,
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true) ||
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!m_vram_read_texture.Create(texture_width, texture_height, 1, 1, 1, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, nullptr,
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false, true) ||
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!m_vram_read_texture.CreateFramebuffer() ||
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!m_vram_encoding_texture.Create(VRAM_WIDTH, VRAM_HEIGHT, 1, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, nullptr,
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!m_vram_encoding_texture.Create(VRAM_WIDTH, VRAM_HEIGHT, 1, 1, 1, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, nullptr,
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false) ||
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!m_vram_encoding_texture.CreateFramebuffer() ||
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!m_display_texture.Create(GPU_MAX_DISPLAY_WIDTH * m_resolution_scale, GPU_MAX_DISPLAY_HEIGHT * m_resolution_scale,
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1, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, nullptr, false) ||
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1, 1, 1, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, nullptr, false) ||
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!m_display_texture.CreateFramebuffer())
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{
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return false;
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@ -426,7 +425,7 @@ bool GPU_HW_OpenGL::CreateFramebuffer()
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if (m_downsample_mode == GPUDownsampleMode::Box)
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{
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if (!m_downsample_texture.Create(VRAM_WIDTH, VRAM_HEIGHT, 1, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE) ||
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if (!m_downsample_texture.Create(VRAM_WIDTH, VRAM_HEIGHT, 1, 1, 1, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE) ||
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!m_downsample_texture.CreateFramebuffer())
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{
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return false;
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@ -779,7 +778,7 @@ bool GPU_HW_OpenGL::BlitVRAMReplacementTexture(const TextureReplacementTexture*
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{
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if (!m_vram_write_replacement_texture.IsValid())
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{
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if (!m_vram_write_replacement_texture.Create(tex->GetWidth(), tex->GetHeight(), 1, GL_RGBA, GL_RGBA,
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if (!m_vram_write_replacement_texture.Create(tex->GetWidth(), tex->GetHeight(), 1, 1, 1, GL_RGBA8, GL_RGBA,
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GL_UNSIGNED_BYTE, tex->GetPixels(), true) ||
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!m_vram_write_replacement_texture.CreateFramebuffer())
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{
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@ -789,7 +788,7 @@ bool GPU_HW_OpenGL::BlitVRAMReplacementTexture(const TextureReplacementTexture*
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}
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else
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{
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m_vram_write_replacement_texture.Replace(tex->GetWidth(), tex->GetHeight(), GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE,
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m_vram_write_replacement_texture.Replace(tex->GetWidth(), tex->GetHeight(), GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE,
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tex->GetPixels());
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}
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@ -106,7 +106,7 @@ std::unique_ptr<HostDisplayTexture> OpenGLHostDisplay::CreateTexture(u32 width,
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Assert(!data || data_stride == (width * sizeof(u32)));
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GL::Texture tex;
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if (!tex.Create(width, height, samples, gl_internal_format, gl_format, gl_type, data, data_stride))
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if (!tex.Create(width, height, layers, levels, samples, gl_internal_format, gl_format, gl_type, data, data_stride))
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return {};
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return std::make_unique<OpenGLHostDisplayTexture>(std::move(tex), format);
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@ -600,8 +600,11 @@ bool OpenGLHostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>
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HostDisplayPixelFormat* out_format)
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{
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GL::Texture texture;
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if (!texture.Create(width, height, 1, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, nullptr) || !texture.CreateFramebuffer())
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if (!texture.Create(width, height, 1, 1, 1, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, nullptr) ||
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!texture.CreateFramebuffer())
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{
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return false;
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}
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glDisable(GL_SCISSOR_TEST);
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texture.BindFramebuffer(GL_FRAMEBUFFER);
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@ -842,7 +845,8 @@ bool OpenGLHostDisplay::CheckPostProcessingRenderTargets(u32 target_width, u32 t
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if (m_post_processing_input_texture.GetWidth() != target_width ||
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m_post_processing_input_texture.GetHeight() != target_height)
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{
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if (!m_post_processing_input_texture.Create(target_width, target_height, 1, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE) ||
|
||||
if (!m_post_processing_input_texture.Create(target_width, target_height, 1, 1, 1, GL_RGBA8, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE) ||
|
||||
!m_post_processing_input_texture.CreateFramebuffer())
|
||||
{
|
||||
return false;
|
||||
|
@ -855,7 +859,7 @@ bool OpenGLHostDisplay::CheckPostProcessingRenderTargets(u32 target_width, u32 t
|
|||
PostProcessingStage& pps = m_post_processing_stages[i];
|
||||
if (pps.output_texture.GetWidth() != target_width || pps.output_texture.GetHeight() != target_height)
|
||||
{
|
||||
if (!pps.output_texture.Create(target_width, target_height, 1, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE) ||
|
||||
if (!pps.output_texture.Create(target_width, target_height, 1, 1, 1, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE) ||
|
||||
!pps.output_texture.CreateFramebuffer())
|
||||
{
|
||||
return false;
|
||||
|
@ -1150,7 +1154,7 @@ void OpenGLHostDisplayTexture::EndUpdate(u32 x, u32 y, u32 width, u32 height)
|
|||
const bool whole_texture = (!m_texture.UseTextureStorage() && x == 0 && y == 0 && width == m_texture.GetWidth() &&
|
||||
height == m_texture.GetHeight());
|
||||
|
||||
m_texture.Create(width, height, 1, gl_internal_format, gl_format, gl_type, nullptr, false, false);
|
||||
m_texture.Create(width, height, 1, 1, 1, gl_internal_format, gl_format, gl_type, nullptr, false, false);
|
||||
m_texture.Bind();
|
||||
if (buffer && size_required < buffer->GetSize())
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue