mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-25 23:25:41 +00:00
added simple-flip shader
added simple-flip shader. options: flip screen horizontally and vertically
This commit is contained in:
parent
44d47e898e
commit
e888934c36
41
data/shaders/simple-flip.glsl
Normal file
41
data/shaders/simple-flip.glsl
Normal file
|
@ -0,0 +1,41 @@
|
||||||
|
/*
|
||||||
|
[configuration]
|
||||||
|
|
||||||
|
[OptionRangeInteger]
|
||||||
|
GUIName = Flip Horizontally
|
||||||
|
OptionName = G_FLIP_HORZ
|
||||||
|
MinValue = 0
|
||||||
|
MaxValue = 1
|
||||||
|
StepAmount = 1
|
||||||
|
DefaultValue = 1
|
||||||
|
|
||||||
|
[OptionRangeInteger]
|
||||||
|
GUIName = Flip Vertically
|
||||||
|
OptionName = G_FLIP_VERT
|
||||||
|
MinValue = 0
|
||||||
|
MaxValue = 1
|
||||||
|
StepAmount = 1
|
||||||
|
DefaultValue = 0
|
||||||
|
|
||||||
|
[/configuration]
|
||||||
|
*/
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec2 uv = GetCoordinates();
|
||||||
|
vec2 ts = GetInvResolution();
|
||||||
|
|
||||||
|
vec2 pos = uv;
|
||||||
|
|
||||||
|
if (GetOption(G_FLIP_HORZ) == 1) {
|
||||||
|
pos.x = 1.0 - pos.x;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GetOption(G_FLIP_VERT) == 1) {
|
||||||
|
pos.y = 1.0 - pos.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 sum = SampleLocation(pos);
|
||||||
|
|
||||||
|
SetOutput(saturate(sum));
|
||||||
|
}
|
Loading…
Reference in a new issue