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Qt: Show save times in save state menu as well
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@ -763,6 +763,18 @@ std::vector<HostInterface::SaveStateInfo> HostInterface::GetAvailableSaveStates(
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return si;
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}
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std::optional<HostInterface::SaveStateInfo> HostInterface::GetSaveStateInfo(const char* game_code, s32 slot)
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{
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const bool global = (!game_code || game_code[0] == 0);
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std::string path = global ? GetGlobalSaveStateFileName(slot) : GetGameSaveStateFileName(game_code, slot);
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FILESYSTEM_STAT_DATA sd;
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if (!FileSystem::StatFile(path.c_str(), &sd))
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return std::nullopt;
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return SaveStateInfo{std::move(path), sd.ModificationTime.AsUnixTimestamp(), slot, global};
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}
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void HostInterface::DeleteSaveStates(const char* game_code, bool resume)
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{
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const std::vector<SaveStateInfo> states(GetAvailableSaveStates(game_code));
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@ -161,6 +161,9 @@ protected:
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/// Returns a list of save states for the specified game code.
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std::vector<SaveStateInfo> GetAvailableSaveStates(const char* game_code) const;
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/// Returns save state info if present. If game_code is null or empty, assumes global state.
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std::optional<SaveStateInfo> GetSaveStateInfo(const char* game_code, s32 slot);
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/// Returns the most recent resume save state.
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std::string GetMostRecentResumeSaveStatePath() const;
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@ -415,57 +415,48 @@ void QtHostInterface::changeDisc(const QString& new_disc_filename)
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m_system->InsertMedia(new_disc_filename.toStdString().c_str());
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}
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static QString FormatTimestampForSaveStateMenu(u64 timestamp)
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{
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const QDateTime qtime(QDateTime::fromSecsSinceEpoch(static_cast<qint64>(timestamp)));
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return qtime.toString(Qt::SystemLocaleShortDate);
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}
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void QtHostInterface::populateSaveStateMenus(const char* game_code, QMenu* load_menu, QMenu* save_menu)
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{
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const std::vector<SaveStateInfo> available_states(GetAvailableSaveStates(game_code));
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auto add_slot = [this, game_code, load_menu, save_menu](const char* title, const char* empty_title, bool global,
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s32 slot) {
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std::optional<SaveStateInfo> ssi = GetSaveStateInfo(global ? nullptr : game_code, slot);
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const QString menu_title = ssi.has_value() ?
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tr(title).arg(slot).arg(FormatTimestampForSaveStateMenu(ssi->timestamp)) :
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tr(empty_title).arg(slot);
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QAction* load_action = load_menu->addAction(menu_title);
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load_action->setEnabled(ssi.has_value());
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if (ssi.has_value())
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{
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const QString path(QString::fromStdString(ssi->path));
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connect(load_action, &QAction::triggered, [this, path]() { loadState(path); });
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}
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QAction* save_action = save_menu->addAction(menu_title);
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connect(save_action, &QAction::triggered, [this, global, slot]() { saveState(global, slot); });
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};
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load_menu->clear();
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if (!available_states.empty())
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{
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bool last_global = available_states.front().global;
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s32 last_slot = available_states.front().slot;
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for (const SaveStateInfo& ssi : available_states)
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{
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const s32 slot = ssi.slot;
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const bool global = ssi.global;
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const QDateTime timestamp(QDateTime::fromSecsSinceEpoch(static_cast<qint64>(ssi.timestamp)));
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const QString timestamp_str(timestamp.toString(Qt::SystemLocaleShortDate));
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const QString path(QString::fromStdString(ssi.path));
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QString title;
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if (slot < 0)
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title = tr("Resume Save (%1)").arg(timestamp_str);
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else
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title = tr("%1 Save %2 (%3)").arg(global ? tr("Global") : tr("Game")).arg(slot).arg(timestamp_str);
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if (global != last_global || last_slot < 0)
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load_menu->addSeparator();
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last_global = global;
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last_slot = slot;
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QAction* action = load_menu->addAction(title);
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connect(action, &QAction::triggered, [this, path]() { loadState(path); });
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}
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}
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save_menu->clear();
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if (game_code && std::strlen(game_code) > 0)
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{
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for (s32 i = 1; i <= PER_GAME_SAVE_STATE_SLOTS; i++)
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{
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QAction* action = save_menu->addAction(tr("Game Save %1").arg(i));
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connect(action, &QAction::triggered, [this, i]() { saveState(false, i); });
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}
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for (u32 slot = 1; slot <= PER_GAME_SAVE_STATE_SLOTS; slot++)
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add_slot("Game Save %1 (%2)", "Game Save %1 (Empty)", false, static_cast<s32>(slot));
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load_menu->addSeparator();
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save_menu->addSeparator();
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}
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for (s32 i = 1; i <= GLOBAL_SAVE_STATE_SLOTS; i++)
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{
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QAction* action = save_menu->addAction(tr("Global Save %1").arg(i));
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connect(action, &QAction::triggered, [this, i]() { saveState(true, i); });
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}
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for (u32 slot = 1; slot <= GLOBAL_SAVE_STATE_SLOTS; slot++)
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add_slot("Global Save %1 (%2)", "Global Save %1 (Empty)", true, static_cast<s32>(slot));
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}
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void QtHostInterface::populateGameListContextMenu(const char* game_code, QWidget* parent_window, QMenu* menu)
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