Qt: Show save times in save state menu as well

This commit is contained in:
Connor McLaughlin 2020-03-12 13:51:23 +10:00
parent b2d0dd2d6c
commit e8a5259e68
3 changed files with 46 additions and 40 deletions

View file

@ -763,6 +763,18 @@ std::vector<HostInterface::SaveStateInfo> HostInterface::GetAvailableSaveStates(
return si; return si;
} }
std::optional<HostInterface::SaveStateInfo> HostInterface::GetSaveStateInfo(const char* game_code, s32 slot)
{
const bool global = (!game_code || game_code[0] == 0);
std::string path = global ? GetGlobalSaveStateFileName(slot) : GetGameSaveStateFileName(game_code, slot);
FILESYSTEM_STAT_DATA sd;
if (!FileSystem::StatFile(path.c_str(), &sd))
return std::nullopt;
return SaveStateInfo{std::move(path), sd.ModificationTime.AsUnixTimestamp(), slot, global};
}
void HostInterface::DeleteSaveStates(const char* game_code, bool resume) void HostInterface::DeleteSaveStates(const char* game_code, bool resume)
{ {
const std::vector<SaveStateInfo> states(GetAvailableSaveStates(game_code)); const std::vector<SaveStateInfo> states(GetAvailableSaveStates(game_code));

View file

@ -161,6 +161,9 @@ protected:
/// Returns a list of save states for the specified game code. /// Returns a list of save states for the specified game code.
std::vector<SaveStateInfo> GetAvailableSaveStates(const char* game_code) const; std::vector<SaveStateInfo> GetAvailableSaveStates(const char* game_code) const;
/// Returns save state info if present. If game_code is null or empty, assumes global state.
std::optional<SaveStateInfo> GetSaveStateInfo(const char* game_code, s32 slot);
/// Returns the most recent resume save state. /// Returns the most recent resume save state.
std::string GetMostRecentResumeSaveStatePath() const; std::string GetMostRecentResumeSaveStatePath() const;

View file

@ -415,57 +415,48 @@ void QtHostInterface::changeDisc(const QString& new_disc_filename)
m_system->InsertMedia(new_disc_filename.toStdString().c_str()); m_system->InsertMedia(new_disc_filename.toStdString().c_str());
} }
static QString FormatTimestampForSaveStateMenu(u64 timestamp)
{
const QDateTime qtime(QDateTime::fromSecsSinceEpoch(static_cast<qint64>(timestamp)));
return qtime.toString(Qt::SystemLocaleShortDate);
}
void QtHostInterface::populateSaveStateMenus(const char* game_code, QMenu* load_menu, QMenu* save_menu) void QtHostInterface::populateSaveStateMenus(const char* game_code, QMenu* load_menu, QMenu* save_menu)
{ {
const std::vector<SaveStateInfo> available_states(GetAvailableSaveStates(game_code)); auto add_slot = [this, game_code, load_menu, save_menu](const char* title, const char* empty_title, bool global,
s32 slot) {
std::optional<SaveStateInfo> ssi = GetSaveStateInfo(global ? nullptr : game_code, slot);
const QString menu_title = ssi.has_value() ?
tr(title).arg(slot).arg(FormatTimestampForSaveStateMenu(ssi->timestamp)) :
tr(empty_title).arg(slot);
QAction* load_action = load_menu->addAction(menu_title);
load_action->setEnabled(ssi.has_value());
if (ssi.has_value())
{
const QString path(QString::fromStdString(ssi->path));
connect(load_action, &QAction::triggered, [this, path]() { loadState(path); });
}
QAction* save_action = save_menu->addAction(menu_title);
connect(save_action, &QAction::triggered, [this, global, slot]() { saveState(global, slot); });
};
load_menu->clear(); load_menu->clear();
if (!available_states.empty())
{
bool last_global = available_states.front().global;
s32 last_slot = available_states.front().slot;
for (const SaveStateInfo& ssi : available_states)
{
const s32 slot = ssi.slot;
const bool global = ssi.global;
const QDateTime timestamp(QDateTime::fromSecsSinceEpoch(static_cast<qint64>(ssi.timestamp)));
const QString timestamp_str(timestamp.toString(Qt::SystemLocaleShortDate));
const QString path(QString::fromStdString(ssi.path));
QString title;
if (slot < 0)
title = tr("Resume Save (%1)").arg(timestamp_str);
else
title = tr("%1 Save %2 (%3)").arg(global ? tr("Global") : tr("Game")).arg(slot).arg(timestamp_str);
if (global != last_global || last_slot < 0)
load_menu->addSeparator();
last_global = global;
last_slot = slot;
QAction* action = load_menu->addAction(title);
connect(action, &QAction::triggered, [this, path]() { loadState(path); });
}
}
save_menu->clear(); save_menu->clear();
if (game_code && std::strlen(game_code) > 0) if (game_code && std::strlen(game_code) > 0)
{ {
for (s32 i = 1; i <= PER_GAME_SAVE_STATE_SLOTS; i++) for (u32 slot = 1; slot <= PER_GAME_SAVE_STATE_SLOTS; slot++)
{ add_slot("Game Save %1 (%2)", "Game Save %1 (Empty)", false, static_cast<s32>(slot));
QAction* action = save_menu->addAction(tr("Game Save %1").arg(i));
connect(action, &QAction::triggered, [this, i]() { saveState(false, i); });
}
load_menu->addSeparator();
save_menu->addSeparator(); save_menu->addSeparator();
} }
for (s32 i = 1; i <= GLOBAL_SAVE_STATE_SLOTS; i++) for (u32 slot = 1; slot <= GLOBAL_SAVE_STATE_SLOTS; slot++)
{ add_slot("Global Save %1 (%2)", "Global Save %1 (Empty)", true, static_cast<s32>(slot));
QAction* action = save_menu->addAction(tr("Global Save %1").arg(i));
connect(action, &QAction::triggered, [this, i]() { saveState(true, i); });
}
} }
void QtHostInterface::populateGameListContextMenu(const char* game_code, QWidget* parent_window, QMenu* menu) void QtHostInterface::populateGameListContextMenu(const char* game_code, QWidget* parent_window, QMenu* menu)