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FileSystem: Fix GetProgramPath() sometimes returning stale paths
See https://social.msdn.microsoft.com/Forums/windowshardware/en-US/4b7b3884-d0bb-4812-bc18-2078c61d4b90/queryfullprocessimagename-gives-wrong-path-for-renamed-directory?forum=windowsgeneraldevelopmentissues
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@ -1114,16 +1114,18 @@ bool FileSystem::DeleteDirectory(const char* Path, bool Recursive)
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std::string GetProgramPath()
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{
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const HANDLE hProcess = GetCurrentProcess();
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std::wstring buffer;
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buffer.resize(MAX_PATH);
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// Fall back to the main module if this fails.
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HMODULE module = nullptr;
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GetModuleHandleExW(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT,
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reinterpret_cast<LPCWSTR>(&GetProgramPath), &module);
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for (;;)
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{
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DWORD nChars = static_cast<DWORD>(buffer.size());
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if (!QueryFullProcessImageNameW(GetCurrentProcess(), 0, buffer.data(), &nChars) &&
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GetLastError() == ERROR_INSUFFICIENT_BUFFER)
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DWORD nChars = GetModuleFileNameW(module, buffer.data(), static_cast<DWORD>(buffer.size()));
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if (nChars == static_cast<DWORD>(buffer.size()) && GetLastError() == ERROR_INSUFFICIENT_BUFFER)
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{
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buffer.resize(buffer.size() * 2);
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continue;
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@ -1315,7 +1317,7 @@ bool StatFile(const char* Path, FILESYSTEM_STAT_DATA* pStatData)
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if (Path[0] == '\0')
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return false;
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// stat file
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// stat file
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#ifdef __HAIKU__
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struct stat sysStatData;
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if (stat(Path, &sysStatData) < 0)
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@ -1349,7 +1351,7 @@ bool FileExists(const char* Path)
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if (Path[0] == '\0')
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return false;
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// stat file
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// stat file
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#ifdef __HAIKU__
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struct stat sysStatData;
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if (stat(Path, &sysStatData) < 0)
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@ -1371,13 +1373,13 @@ bool DirectoryExists(const char* Path)
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if (Path[0] == '\0')
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return false;
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// stat file
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// stat file
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#ifdef __HAIKU__
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struct stat sysStatData;
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if (stat(Path, &sysStatData) < 0)
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struct stat sysStatData;
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if (stat(Path, &sysStatData) < 0)
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#else
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struct stat64 sysStatData;
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if (stat64(Path, &sysStatData) < 0)
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struct stat64 sysStatData;
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if (stat64(Path, &sysStatData) < 0)
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#endif
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return false;
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