GPUDevice: Fix initial pipeline cache not being created

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Stenzek 2024-09-03 22:45:42 +10:00
parent 2d40ddaf33
commit e8eac9f3a8
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@ -515,8 +515,9 @@ std::string GPUDevice::GetShaderCacheBaseName(std::string_view type) const
bool GPUDevice::OpenPipelineCache(const std::string& filename) bool GPUDevice::OpenPipelineCache(const std::string& filename)
{ {
if (FileSystem::GetPathFileSize(filename.c_str()) <= 0) // Let it create if it does not exist.
return false; if (!FileSystem::FileExists(filename.c_str()))
return true;
Error error; Error error;
CompressHelpers::OptionalByteBuffer data = CompressHelpers::OptionalByteBuffer data =