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GPUDevice: Fix initial pipeline cache not being created
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@ -515,8 +515,9 @@ std::string GPUDevice::GetShaderCacheBaseName(std::string_view type) const
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bool GPUDevice::OpenPipelineCache(const std::string& filename)
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{
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if (FileSystem::GetPathFileSize(filename.c_str()) <= 0)
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return false;
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// Let it create if it does not exist.
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if (!FileSystem::FileExists(filename.c_str()))
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return true;
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Error error;
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CompressHelpers::OptionalByteBuffer data =
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