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Frontend: Use Roboto font
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2497
src/duckstation/font_roboto_regular.inl
Normal file
2497
src/duckstation/font_roboto_regular.inl
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@ -56,3 +56,11 @@ void ImGui::StyleColorsDarker(ImGuiStyle* dst)
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colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
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colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
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colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
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colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
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}
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}
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#include "font_roboto_regular.inl"
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void ImGui::AddRobotoRegularFont(float size /*= 15.0f*/)
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{
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ImGui::GetIO().Fonts->AddFontFromMemoryCompressedTTF(s_font_roboto_regular_compressed_data,
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s_font_roboto_regular_compressed_size, 15.0f);
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}
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@ -3,4 +3,5 @@
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namespace ImGui {
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namespace ImGui {
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void StyleColorsDarker(ImGuiStyle* dst = nullptr);
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void StyleColorsDarker(ImGuiStyle* dst = nullptr);
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void AddRobotoRegularFont(float size = 15.0f);
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}
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}
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@ -93,6 +93,7 @@ bool SDLHostInterface::CreateImGuiContext()
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ImGui::GetIO().BackendFlags |= ImGuiBackendFlags_HasGamepad;
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ImGui::GetIO().BackendFlags |= ImGuiBackendFlags_HasGamepad;
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ImGui::StyleColorsDarker();
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ImGui::StyleColorsDarker();
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ImGui::AddRobotoRegularFont();
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return true;
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return true;
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}
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}
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