From e9aab649e5c09fe5e836c4848a306b755fc0ff14 Mon Sep 17 00:00:00 2001 From: Connor McLaughlin <stenzek@gmail.com> Date: Sat, 27 Mar 2021 17:30:35 +1000 Subject: [PATCH] GameList: Bump cache version Force playlists to re-scan. --- src/frontend-common/game_list.h | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) diff --git a/src/frontend-common/game_list.h b/src/frontend-common/game_list.h index 7169efa41..8b5805604 100644 --- a/src/frontend-common/game_list.h +++ b/src/frontend-common/game_list.h @@ -79,15 +79,6 @@ public: GameList(); ~GameList(); - /// Returns true if the filename is a PlayStation executable we can inject. - static bool IsExeFileName(const char* path); - - /// Returns true if the filename is a Portable Sound Format file we can uncompress/load. - static bool IsPsfFileName(const char* path); - - /// Returns true if the filename is a M3U Playlist we can handle. - static bool IsM3UFileName(const char* path); - static const char* EntryTypeToString(GameListEntryType type); static const char* EntryCompatibilityRatingToString(GameListCompatibilityRating rating); @@ -132,7 +123,7 @@ private: enum : u32 { GAME_LIST_CACHE_SIGNATURE = 0x45434C47, - GAME_LIST_CACHE_VERSION = 24 + GAME_LIST_CACHE_VERSION = 25 }; using DatabaseMap = std::unordered_map<std::string, GameListDatabaseEntry>; @@ -146,7 +137,6 @@ private: static bool GetExeListEntry(const char* path, GameListEntry* entry); static bool GetPsfListEntry(const char* path, GameListEntry* entry); - bool GetM3UListEntry(const char* path, GameListEntry* entry); bool GetGameListEntry(const std::string& path, GameListEntry* entry); bool GetGameListEntryFromCache(const std::string& path, GameListEntry* entry);