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GL/StreamBuffer: Use glBufferData() on all drivers
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@ -286,6 +286,8 @@ std::unique_ptr<StreamBuffer> StreamBuffer::Create(GLenum target, u32 size)
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return buf;
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}
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// BufferSubData is slower on all drivers except NVIDIA...
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#if 0
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const char* vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
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if (std::strcmp(vendor, "ARM") == 0 || std::strcmp(vendor, "Qualcomm") == 0)
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{
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@ -294,6 +296,9 @@ std::unique_ptr<StreamBuffer> StreamBuffer::Create(GLenum target, u32 size)
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}
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return detail::BufferSubDataStreamBuffer::Create(target, size);
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#else
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return detail::BufferDataStreamBuffer::Create(target, size);
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#endif
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}
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} // namespace GL
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