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Qt/GameProperties: Fix single step value of geometry threshold
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2343696995
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@ -153,7 +153,7 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(QtHostInterface* host_interface,
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addBooleanTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("PGXP Vertex Cache"), "GPU", "PGXPVertexCache",
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addBooleanTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("PGXP Vertex Cache"), "GPU", "PGXPVertexCache",
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false);
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false);
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addFloatRangeTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("PGXP Geometry Tolerance"), "GPU",
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addFloatRangeTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("PGXP Geometry Tolerance"), "GPU",
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"PGXPTolerance", -1.0f, 10.0f, 0.5f, -1.0f);
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"PGXPTolerance", -1.0f, 100.0f, 0.25f, -1.0f);
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addFloatRangeTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("PGXP Depth Clear Threshold"), "GPU",
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addFloatRangeTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("PGXP Depth Clear Threshold"), "GPU",
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"PGXPDepthClearThreshold", 0.0f, 4096.0f, 1.0f, Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD);
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"PGXPDepthClearThreshold", 0.0f, 4096.0f, 1.0f, Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD);
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@ -1054,10 +1054,10 @@
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<double>-1.000000000000000</double>
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<double>-1.000000000000000</double>
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</property>
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</property>
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<property name="maximum">
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<property name="maximum">
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<double>10.000000000000000</double>
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<double>100.000000000000000</double>
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</property>
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</property>
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<property name="singleStep">
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<property name="singleStep">
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<double>0.000000000000000</double>
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<double>0.250000000000000</double>
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</property>
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</property>
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<property name="value">
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<property name="value">
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<double>-1.000000000000000</double>
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<double>-1.000000000000000</double>
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