mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-30 01:25:51 +00:00
SPIRVCompiler: Pad fragment output components for MSL
Fixes some Reshade shaders not compiling.
This commit is contained in:
parent
38bc2bd057
commit
ea51d2a213
|
@ -176,6 +176,11 @@ std::optional<SPIRVCompiler::SPIRVCodeVector> SPIRVCompiler::CompileShader(GPUSh
|
||||||
std::optional<std::string> SPIRVCompiler::CompileSPIRVToMSL(std::span<const SPIRVCodeType> spv)
|
std::optional<std::string> SPIRVCompiler::CompileSPIRVToMSL(std::span<const SPIRVCodeType> spv)
|
||||||
{
|
{
|
||||||
spirv_cross::CompilerMSL compiler(spv.data(), spv.size());
|
spirv_cross::CompilerMSL compiler(spv.data(), spv.size());
|
||||||
|
|
||||||
|
spirv_cross::CompilerMSL::Options options = compiler.get_msl_options();
|
||||||
|
options.pad_fragment_output_components = true;
|
||||||
|
compiler.set_msl_options(options);
|
||||||
|
|
||||||
std::string msl = compiler.compile();
|
std::string msl = compiler.compile();
|
||||||
return (msl.empty()) ? std::optional<std::string>() : std::optional<std::string>(std::move(msl));
|
return (msl.empty()) ? std::optional<std::string>() : std::optional<std::string>(std::move(msl));
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue