mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 23:55:40 +00:00
Cheats: Support parsing built-in database
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d1399fe6a3
commit
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@ -197,7 +197,8 @@ std::unique_ptr<ByteStream> AndroidHostInterface::OpenPackageFile(const char *pa
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return {};
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JNIEnv* env = AndroidHelpers::GetJNIEnv();
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jobject stream = env->CallObjectMethod(m_java_object, s_AndroidHostInterface_method_openAssetStream, env->NewStringUTF(path));
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jobject stream =
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env->CallObjectMethod(m_java_object, s_AndroidHostInterface_method_openAssetStream, env->NewStringUTF(path));
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if (!stream)
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{
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Log_ErrorPrintf("Package file '%s' not found", path);
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@ -695,7 +696,8 @@ void AndroidHostInterface::SetVibration(bool enabled)
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m_last_vibration_update_time = current_time;
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JNIEnv* env = AndroidHelpers::GetJNIEnv();
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if (m_emulation_activity_object) {
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if (m_emulation_activity_object)
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{
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env->CallVoidMethod(m_emulation_activity_object, s_EmulationActivity_method_setVibration,
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static_cast<jboolean>(enabled));
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}
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@ -735,8 +737,7 @@ extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved)
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// Create global reference so it doesn't get cleaned up.
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JNIEnv* env = AndroidHelpers::GetJNIEnv();
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if ((s_String_class = env->FindClass("java/lang/String")) == nullptr ||
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(s_String_class = static_cast<jclass>(env->NewGlobalRef(s_String_class))) ==
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nullptr ||
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(s_String_class = static_cast<jclass>(env->NewGlobalRef(s_String_class))) == nullptr ||
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(s_AndroidHostInterface_class = env->FindClass("com/github/stenzek/duckstation/AndroidHostInterface")) ==
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nullptr ||
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(s_AndroidHostInterface_class = static_cast<jclass>(env->NewGlobalRef(s_AndroidHostInterface_class))) ==
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@ -757,8 +758,8 @@ extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved)
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env->GetMethodID(s_AndroidHostInterface_class, "reportError", "(Ljava/lang/String;)V")) == nullptr ||
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(s_AndroidHostInterface_method_reportMessage =
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env->GetMethodID(s_AndroidHostInterface_class, "reportMessage", "(Ljava/lang/String;)V")) == nullptr ||
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(s_AndroidHostInterface_method_openAssetStream =
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env->GetMethodID(s_AndroidHostInterface_class, "openAssetStream", "(Ljava/lang/String;)Ljava/io/InputStream;")) == nullptr ||
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(s_AndroidHostInterface_method_openAssetStream = env->GetMethodID(
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s_AndroidHostInterface_class, "openAssetStream", "(Ljava/lang/String;)Ljava/io/InputStream;")) == nullptr ||
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(emulation_activity_class = env->FindClass("com/github/stenzek/duckstation/EmulationActivity")) == nullptr ||
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(s_EmulationActivity_method_reportError =
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env->GetMethodID(emulation_activity_class, "reportError", "(Ljava/lang/String;)V")) == nullptr ||
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@ -770,8 +771,8 @@ extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved)
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env->GetMethodID(emulation_activity_class, "onEmulationStopped", "()V")) == nullptr ||
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(s_EmulationActivity_method_onGameTitleChanged =
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env->GetMethodID(emulation_activity_class, "onGameTitleChanged", "(Ljava/lang/String;)V")) == nullptr ||
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(s_EmulationActivity_method_setVibration =
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env->GetMethodID(emulation_activity_class, "setVibration", "(Z)V")) == nullptr ||
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(s_EmulationActivity_method_setVibration = env->GetMethodID(emulation_activity_class, "setVibration", "(Z)V")) ==
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nullptr ||
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(s_PatchCode_constructor = env->GetMethodID(s_PatchCode_class, "<init>", "(ILjava/lang/String;Z)V")) == nullptr)
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{
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Log_ErrorPrint("AndroidHostInterface lookups failed");
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@ -1040,10 +1041,15 @@ DEFINE_JNI_ARGS_METHOD(jobject, AndroidHostInterface_getPatchCodeList, jobject o
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return nullptr;
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AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
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if (!System::HasCheatList() && !g_settings.auto_load_cheats)
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if (!System::HasCheatList())
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{
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// Hopefully this won't deadlock...
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hi->RunOnEmulationThread([hi]() { hi->LoadCheatListFromGameTitle(); }, true);
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hi->RunOnEmulationThread(
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[hi]() {
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if (!hi->LoadCheatListFromGameTitle())
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hi->LoadCheatListFromDatabase();
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},
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true);
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}
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if (!System::HasCheatList())
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@ -1171,7 +1177,8 @@ DEFINE_JNI_ARGS_METHOD(jboolean, AndroidHostInterface_setMediaPlaylistIndex, job
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AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
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hi->RunOnEmulationThread([index, hi]() {
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if (System::IsValid()) {
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if (System::IsValid())
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{
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if (!System::SwitchMediaFromPlaylist(index))
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hi->AddOSDMessage("Disc switch failed. Please make sure the file exists.");
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}
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@ -1,6 +1,7 @@
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#include "cheats.h"
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#include "bus.h"
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#include "common/assert.h"
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#include "common/byte_stream.h"
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#include "common/file_system.h"
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#include "common/log.h"
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#include "common/string.h"
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@ -505,6 +506,123 @@ bool CheatList::SaveToPCSXRFile(const char* filename)
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return (std::ferror(fp.get()) == 0);
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}
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bool CheatList::LoadFromPackage(const std::string& game_code)
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{
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std::unique_ptr<ByteStream> stream =
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g_host_interface->OpenPackageFile("database/chtdb.txt", BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
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if (!stream)
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return false;
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std::string db_string = FileSystem::ReadStreamToString(stream.get());
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stream.reset();
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if (db_string.empty())
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return false;
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std::istringstream iss(db_string);
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std::string line;
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while (std::getline(iss, line))
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{
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char* start = line.data();
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while (*start != '\0' && std::isspace(*start))
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start++;
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// skip empty lines
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if (*start == '\0' || *start == ';')
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continue;
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char* end = start + std::strlen(start) - 1;
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while (end > start && std::isspace(*end))
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{
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*end = '\0';
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end--;
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}
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if (start == end)
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continue;
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if (start[0] != ':' || std::strcmp(&start[1], game_code.c_str()) != 0)
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continue;
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// game code match
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CheatCode current_code;
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while (std::getline(iss, line))
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{
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start = line.data();
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while (*start != '\0' && std::isspace(*start))
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start++;
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// skip empty lines
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if (*start == '\0' || *start == ';')
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continue;
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end = start + std::strlen(start) - 1;
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while (end > start && std::isspace(*end))
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{
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*end = '\0';
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end--;
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}
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if (start == end)
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continue;
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if (start[0] == ':')
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break;
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if (start[0] == '#')
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{
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start++;
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if (current_code.Valid())
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{
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m_codes.push_back(std::move(current_code));
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current_code = CheatCode();
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}
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// new code
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char* slash = std::strrchr(start, '\\');
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if (slash)
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{
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*slash = '\0';
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current_code.group = start;
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start = slash + 1;
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}
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if (current_code.group.empty())
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current_code.group = "Ungrouped";
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current_code.description = start;
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continue;
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}
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while (!IsHexCharacter(*start) && start != end)
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start++;
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if (start == end)
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continue;
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char* end_ptr;
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CheatCode::Instruction inst;
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inst.first = static_cast<u32>(std::strtoul(start, &end_ptr, 16));
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inst.second = 0;
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if (end_ptr)
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{
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while (!IsHexCharacter(*end_ptr) && end_ptr != end)
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end_ptr++;
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if (end_ptr != end)
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inst.second = static_cast<u32>(std::strtoul(end_ptr, nullptr, 16));
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}
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current_code.instructions.push_back(inst);
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}
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if (current_code.Valid())
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m_codes.push_back(std::move(current_code));
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Log_InfoPrintf("Loaded %zu codes from package for %s", m_codes.size(), game_code.c_str());
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return !m_codes.empty();
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}
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Log_WarningPrintf("No codes found in package for %s", game_code.c_str());
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return false;
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}
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u32 CheatList::GetEnabledCodeCount() const
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{
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u32 count = 0;
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@ -129,6 +129,8 @@ public:
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bool SaveToPCSXRFile(const char* filename);
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bool LoadFromPackage(const std::string& game_code);
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void Apply();
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void ApplyCode(u32 index);
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@ -263,7 +263,15 @@ CheatList* CheatManagerDialog::getCheatList() const
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CheatList* list = System::GetCheatList();
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if (!list)
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{
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QtHostInterface::GetInstance()->LoadCheatListFromGameTitle();
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list = System::GetCheatList();
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}
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if (!list)
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{
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QtHostInterface::GetInstance()->LoadCheatListFromDatabase();
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list = System::GetCheatList();
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}
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if (!list)
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{
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QtHostInterface::GetInstance()->executeOnEmulationThread(
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@ -2436,6 +2436,20 @@ bool CommonHostInterface::LoadCheatListFromGameTitle()
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return LoadCheatList(filename.c_str());
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}
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bool CommonHostInterface::LoadCheatListFromDatabase()
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{
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if (System::GetRunningCode().empty())
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return false;
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std::unique_ptr<CheatList> cl = std::make_unique<CheatList>();
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if (!cl->LoadFromPackage(System::GetRunningCode()))
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return false;
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AddFormattedOSDMessage(10.0f, TranslateString("OSDMessage", "Loaded %u cheats from database."), cl->GetCodeCount());
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System::SetCheatList(std::move(cl));
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return true;
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}
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bool CommonHostInterface::SaveCheatList()
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{
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if (!System::IsValid() || !System::HasCheatList())
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@ -160,6 +160,9 @@ public:
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/// Loads the cheat list for the current game title from the user directory.
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bool LoadCheatListFromGameTitle();
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/// Loads the cheat list for the current game code from the built-in code database.
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bool LoadCheatListFromDatabase();
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/// Saves the current cheat list to the game title's file.
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bool SaveCheatList();
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