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https://github.com/RetroDECK/Duckstation.git
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OpenGLDevice: Actually check max texture buffer size
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parent
5ff5891336
commit
eb080834ad
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@ -650,8 +650,8 @@ bool GPU_HW::CreateBuffers()
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GL_OBJECT_NAME(m_vram_readback_framebuffer, "VRAM Readback Framebuffer");
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GL_OBJECT_NAME(m_display_framebuffer, "Display Framebuffer");
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if (!(m_vram_upload_buffer = g_gpu_device->CreateTextureBuffer(GPUTextureBuffer::Format::R16UI,
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VRAM_UPDATE_TEXTURE_BUFFER_SIZE / sizeof(u16))))
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if (!(m_vram_upload_buffer =
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g_gpu_device->CreateTextureBuffer(GPUTextureBuffer::Format::R16UI, GPUDevice::MIN_TEXEL_BUFFER_ELEMENTS)))
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{
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return false;
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}
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@ -62,12 +62,11 @@ public:
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private:
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enum : u32
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{
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VRAM_UPDATE_TEXTURE_BUFFER_SIZE = 4 * 1024 * 1024,
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MAX_BATCH_VERTEX_COUNTER_IDS = 65536 - 2,
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MAX_VERTICES_FOR_RECTANGLE = 6 * (((MAX_PRIMITIVE_WIDTH + (TEXTURE_PAGE_WIDTH - 1)) / TEXTURE_PAGE_WIDTH) + 1u) *
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(((MAX_PRIMITIVE_HEIGHT + (TEXTURE_PAGE_HEIGHT - 1)) / TEXTURE_PAGE_HEIGHT) + 1u)
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};
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static_assert(VRAM_UPDATE_TEXTURE_BUFFER_SIZE >= VRAM_WIDTH * VRAM_HEIGHT * sizeof(u16));
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static_assert(GPUDevice::MIN_TEXEL_BUFFER_ELEMENTS >= (VRAM_WIDTH * VRAM_HEIGHT));
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struct BatchVertex
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{
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@ -31,8 +31,6 @@ Log_SetChannel(D3D12Device);
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// Tweakables
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enum : u32
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{
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MIN_TEXEL_BUFFER_ELEMENTS = 1024 * 512,
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MAX_DRAW_CALLS_PER_FRAME = 2048,
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MAX_DESCRIPTORS_PER_FRAME = 32768,
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MAX_SAMPLERS_PER_FRAME = D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE,
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@ -460,6 +460,7 @@ public:
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};
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static constexpr u32 MAX_TEXTURE_SAMPLERS = 8;
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static constexpr u32 MIN_TEXEL_BUFFER_ELEMENTS = 4 * 1024 * 512;
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virtual ~GPUDevice();
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@ -414,7 +414,9 @@ bool OpenGLDevice::CheckFeatures(bool* buggy_pbo)
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GLint max_texture_size = 1024;
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GLint max_samples = 1;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
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Log_DevFmt("GL_MAX_TEXTURE_SIZE: {}", max_texture_size);
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glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
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Log_DevFmt("GL_MAX_SAMPLES: {}", max_samples);
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m_max_texture_size = std::max(1024u, static_cast<u32>(max_texture_size));
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m_max_multisamples = std::max(1u, static_cast<u32>(max_samples));
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@ -433,6 +435,19 @@ bool OpenGLDevice::CheckFeatures(bool* buggy_pbo)
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// And Samsung's ANGLE/GLES driver?
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if (std::strstr(reinterpret_cast<const char*>(glGetString(GL_RENDERER)), "ANGLE"))
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m_features.supports_texture_buffers = false;
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if (m_features.supports_texture_buffers)
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{
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GLint max_texel_buffer_size = 0;
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glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, reinterpret_cast<GLint*>(&max_texel_buffer_size));
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Log_DevFmt("GL_MAX_TEXTURE_BUFFER_SIZE: {}", max_texel_buffer_size);
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if (max_texel_buffer_size < static_cast<GLint>(MIN_TEXEL_BUFFER_ELEMENTS))
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{
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Log_WarningFmt("GL_MAX_TEXTURE_BUFFER_SIZE ({}) is below required minimum ({}), not using texture buffers.",
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max_texel_buffer_size, MIN_TEXEL_BUFFER_ELEMENTS);
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m_features.supports_texture_buffers = false;
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}
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}
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#endif
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if (!m_features.supports_texture_buffers)
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@ -446,8 +461,8 @@ bool OpenGLDevice::CheckFeatures(bool* buggy_pbo)
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glGetInteger64v(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_ssbo_size);
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}
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Log_InfoPrintf("Max fragment shader storage blocks: %d", max_fragment_storage_blocks);
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Log_InfoPrintf("Max shader storage buffer size: %" PRId64, max_ssbo_size);
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Log_DevFmt("GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: {}", max_fragment_storage_blocks);
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Log_DevFmt("GL_MAX_SHADER_STORAGE_BLOCK_SIZE: {}", max_ssbo_size);
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m_features.texture_buffers_emulated_with_ssbo =
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(max_fragment_storage_blocks > 0 && max_ssbo_size >= static_cast<GLint64>(1024 * 512 * sizeof(u16)));
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if (m_features.texture_buffers_emulated_with_ssbo)
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@ -486,7 +501,7 @@ bool OpenGLDevice::CheckFeatures(bool* buggy_pbo)
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// check that there's at least one format and the extension isn't being "faked"
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GLint num_formats = 0;
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glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &num_formats);
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Log_InfoPrintf("%u program binary formats supported by driver", num_formats);
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Log_DevFmt("{} program binary formats supported by driver", num_formats);
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m_features.pipeline_cache = (num_formats > 0);
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}
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@ -42,8 +42,6 @@ struct VK_PIPELINE_CACHE_HEADER
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// Tweakables
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enum : u32
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{
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MIN_TEXEL_BUFFER_ELEMENTS = 1024 * 512,
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MAX_DRAW_CALLS_PER_FRAME = 2048,
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MAX_COMBINED_IMAGE_SAMPLER_DESCRIPTORS_PER_FRAME = GPUDevice::MAX_TEXTURE_SAMPLERS * MAX_DRAW_CALLS_PER_FRAME,
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MAX_DESCRIPTOR_SETS_PER_FRAME = MAX_DRAW_CALLS_PER_FRAME,
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