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https://github.com/RetroDECK/Duckstation.git
synced 2024-11-30 01:25:51 +00:00
FileSystem: Add Error to CreateDirectory()/RenamePath()
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parent
3ecc19c43f
commit
eb504143c1
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@ -1201,13 +1201,13 @@ bool FileSystem::WriteStringToFile(const char* filename, const std::string_view&
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return true;
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}
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bool FileSystem::EnsureDirectoryExists(const char* path, bool recursive)
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bool FileSystem::EnsureDirectoryExists(const char* path, bool recursive, Error* error)
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{
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if (FileSystem::DirectoryExists(path))
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return true;
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// if it fails to create, we're not going to be able to use it anyway
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return FileSystem::CreateDirectory(path, recursive);
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return FileSystem::CreateDirectory(path, recursive, error);
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}
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bool FileSystem::RecursiveDeleteDirectory(const char* path)
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@ -1654,31 +1654,36 @@ bool FileSystem::DirectoryIsEmpty(const char* path)
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return true;
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}
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bool FileSystem::CreateDirectory(const char* Path, bool Recursive)
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bool FileSystem::CreateDirectory(const char* Path, bool Recursive, Error* error)
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{
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const std::wstring win32_path = GetWin32Path(Path);
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if (win32_path.empty())
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if (win32_path.empty()) [[unlikely]]
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{
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Error::SetStringView(error, "Path is empty.");
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return false;
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}
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// try just flat-out, might work if there's no other segments that have to be made
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if (CreateDirectoryW(win32_path.c_str(), nullptr))
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return true;
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if (!Recursive)
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return false;
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// check error
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DWORD lastError = GetLastError();
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if (lastError == ERROR_ALREADY_EXISTS)
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{
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// check the attributes
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u32 Attributes = GetFileAttributesW(win32_path.c_str());
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const u32 Attributes = GetFileAttributesW(win32_path.c_str());
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if (Attributes != INVALID_FILE_ATTRIBUTES && Attributes & FILE_ATTRIBUTE_DIRECTORY)
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return true;
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else
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return false;
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}
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else if (lastError == ERROR_PATH_NOT_FOUND)
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if (!Recursive)
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{
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Error::SetWin32(error, "CreateDirectoryW() failed: ", lastError);
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return false;
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}
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// check error
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if (lastError == ERROR_PATH_NOT_FOUND)
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{
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// part of the path does not exist, so we'll create the parent folders, then
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// the full path again.
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@ -1693,7 +1698,10 @@ bool FileSystem::CreateDirectory(const char* Path, bool Recursive)
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{
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lastError = GetLastError();
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if (lastError != ERROR_ALREADY_EXISTS) // fine, continue to next path segment
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{
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Error::SetWin32(error, "CreateDirectoryW() failed: ", lastError);
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return false;
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}
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}
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}
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}
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@ -1706,7 +1714,10 @@ bool FileSystem::CreateDirectory(const char* Path, bool Recursive)
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{
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lastError = GetLastError();
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if (lastError != ERROR_ALREADY_EXISTS)
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{
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Error::SetWin32(error, "CreateDirectoryW() failed: ", lastError);
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return false;
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}
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}
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}
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@ -1716,6 +1727,7 @@ bool FileSystem::CreateDirectory(const char* Path, bool Recursive)
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else
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{
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// unhandled error
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Error::SetWin32(error, "CreateDirectoryW() failed: ", lastError);
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return false;
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}
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}
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@ -1733,14 +1745,16 @@ bool FileSystem::DeleteFile(const char* path)
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return (DeleteFileW(wpath.c_str()) == TRUE);
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}
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bool FileSystem::RenamePath(const char* old_path, const char* new_path)
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bool FileSystem::RenamePath(const char* old_path, const char* new_path, Error* error)
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{
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const std::wstring old_wpath = GetWin32Path(old_path);
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const std::wstring new_wpath = GetWin32Path(new_path);
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if (!MoveFileExW(old_wpath.c_str(), new_wpath.c_str(), MOVEFILE_REPLACE_EXISTING))
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{
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Log_ErrorPrintf("MoveFileEx('%s', '%s') failed: %08X", old_path, new_path, GetLastError());
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const DWORD err = GetLastError();
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Error::SetWin32(error, "MoveFileExW() failed: ", err);
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Log_ErrorPrintf("MoveFileEx('%s', '%s') failed: %08X", old_path, new_path, err);
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return false;
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}
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@ -2145,7 +2159,7 @@ bool FileSystem::DirectoryIsEmpty(const char* path)
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return true;
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}
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bool FileSystem::CreateDirectory(const char* path, bool recursive)
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bool FileSystem::CreateDirectory(const char* path, bool recursive, Error* error)
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{
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// has a path
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const size_t pathLength = std::strlen(path);
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@ -2156,9 +2170,6 @@ bool FileSystem::CreateDirectory(const char* path, bool recursive)
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if (mkdir(path, 0777) == 0)
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return true;
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if (!recursive)
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return false;
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// check error
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int lastError = errno;
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if (lastError == EEXIST)
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@ -2167,9 +2178,14 @@ bool FileSystem::CreateDirectory(const char* path, bool recursive)
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struct stat sysStatData;
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if (stat(path, &sysStatData) == 0 && S_ISDIR(sysStatData.st_mode))
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return true;
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else
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return false;
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}
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if (!recursive)
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{
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Error::SetErrno(error, "mkdir() failed: ", lastError);
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return false;
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}
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else if (lastError == ENOENT)
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{
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// part of the path does not exist, so we'll create the parent folders, then
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@ -2186,7 +2202,10 @@ bool FileSystem::CreateDirectory(const char* path, bool recursive)
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{
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lastError = errno;
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if (lastError != EEXIST) // fine, continue to next path segment
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{
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Error::SetErrno(error, "mkdir() failed: ", lastError);
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return false;
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}
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}
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}
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@ -2200,7 +2219,10 @@ bool FileSystem::CreateDirectory(const char* path, bool recursive)
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{
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lastError = errno;
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if (lastError != EEXIST)
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{
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Error::SetErrno(error, "mkdir() failed: ", lastError);
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return false;
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}
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}
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}
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@ -2210,6 +2232,7 @@ bool FileSystem::CreateDirectory(const char* path, bool recursive)
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else
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{
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// unhandled error
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Error::SetErrno(error, "mkdir() failed: ", lastError);
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return false;
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}
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}
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@ -2226,14 +2249,19 @@ bool FileSystem::DeleteFile(const char* path)
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return (unlink(path) == 0);
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}
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bool FileSystem::RenamePath(const char* old_path, const char* new_path)
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bool FileSystem::RenamePath(const char* old_path, const char* new_path, Error* error)
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{
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if (old_path[0] == '\0' || new_path[0] == '\0')
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{
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Error::SetStringView(error, "Path is empty.");
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return false;
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}
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if (rename(old_path, new_path) != 0)
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{
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Log_ErrorPrintf("rename('%s', '%s') failed: %d", old_path, new_path, errno);
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const int err = errno;
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Error::SetErrno(error, "rename() failed: ", err);
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Log_ErrorPrintf("rename('%s', '%s') failed: %d", old_path, new_path, err);
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return false;
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}
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@ -89,7 +89,7 @@ bool DirectoryIsEmpty(const char* path);
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bool DeleteFile(const char* path);
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/// Rename file
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bool RenamePath(const char* OldPath, const char* NewPath);
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bool RenamePath(const char* OldPath, const char* NewPath, Error* error = nullptr);
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/// Deleter functor for managed file pointers
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struct FileDeleter
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@ -151,11 +151,11 @@ bool WriteStringToFile(const char* filename, const std::string_view& sv);
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/// if the directory already exists, the return value will be true.
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/// if Recursive is specified, all parent directories will be created
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/// if they do not exist.
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bool CreateDirectory(const char* path, bool recursive);
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bool CreateDirectory(const char* path, bool recursive, Error* error = nullptr);
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/// Creates a directory if it doesn't already exist.
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/// Returns false if it does not exist and creation failed.
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bool EnsureDirectoryExists(const char* path, bool recursive);
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bool EnsureDirectoryExists(const char* path, bool recursive, Error* error = nullptr);
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/// Removes a directory.
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bool DeleteDirectory(const char* path);
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