mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-22 05:45:38 +00:00
Achievements: Use badge IDs from server
Fixes icons not invalidating if they're changed/reassigned in the RA database.
This commit is contained in:
parent
f9079b0151
commit
ec5d8cb1d6
|
@ -40,6 +40,7 @@
|
|||
#include "fmt/format.h"
|
||||
#include "imgui.h"
|
||||
#include "imgui_internal.h"
|
||||
#include "rc_api_runtime.h"
|
||||
#include "rc_client.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
@ -66,6 +67,7 @@ static constexpr const char* INFO_SOUND_NAME = "sounds/achievements/message.wav"
|
|||
static constexpr const char* UNLOCK_SOUND_NAME = "sounds/achievements/unlock.wav";
|
||||
static constexpr const char* LBSUBMIT_SOUND_NAME = "sounds/achievements/lbsubmit.wav";
|
||||
static constexpr const char* ACHEIVEMENT_DETAILS_URL_TEMPLATE = "https://retroachievements.org/achievement/{}";
|
||||
static constexpr const char* CACHE_SUBDIRECTORY_NAME = "achievement_images";
|
||||
|
||||
static constexpr u32 LEADERBOARD_NEARBY_ENTRIES_TO_FETCH = 10;
|
||||
static constexpr u32 LEADERBOARD_ALL_FETCH_SIZE = 20;
|
||||
|
@ -123,7 +125,7 @@ template<typename... T>
|
|||
static void ReportFmtError(fmt::format_string<T...> fmt, T&&... args);
|
||||
template<typename... T>
|
||||
static void ReportRCError(int err, fmt::format_string<T...> fmt, T&&... args);
|
||||
static void EnsureCacheDirectoriesExist();
|
||||
static void EnsureCacheDirectoryExists();
|
||||
static void ClearGameInfo();
|
||||
static void ClearGameHash();
|
||||
static std::string GetGameHash(CDImage* image);
|
||||
|
@ -136,6 +138,7 @@ static void IdentifyGame(const std::string& path, CDImage* image);
|
|||
static void BeginLoadGame();
|
||||
static void BeginChangeDisc();
|
||||
static void UpdateGameSummary();
|
||||
static std::string GetLocalImagePath(const std::string_view image_name, int type);
|
||||
static void DownloadImage(std::string url, std::string cache_filename);
|
||||
|
||||
static bool CreateClient(rc_client_t** client, std::unique_ptr<HTTPDownloader>* http);
|
||||
|
@ -194,7 +197,6 @@ static bool s_using_raintegration = false;
|
|||
|
||||
static std::recursive_mutex s_achievements_mutex;
|
||||
static rc_client_t* s_client;
|
||||
static std::string s_image_directory;
|
||||
static std::unique_ptr<HTTPDownloader> s_http_downloader;
|
||||
|
||||
static std::string s_game_path;
|
||||
|
@ -307,6 +309,36 @@ std::string Achievements::GetGameHash(CDImage* image)
|
|||
return hash_str;
|
||||
}
|
||||
|
||||
std::string Achievements::GetLocalImagePath(const std::string_view image_name, int type)
|
||||
{
|
||||
std::string_view prefix;
|
||||
switch (type)
|
||||
{
|
||||
case RC_IMAGE_TYPE_GAME:
|
||||
prefix = "image"; // https://media.retroachievements.org/Images/{}.png
|
||||
break;
|
||||
|
||||
case RC_IMAGE_TYPE_USER:
|
||||
prefix = "user"; // https://media.retroachievements.org/UserPic/{}.png
|
||||
break;
|
||||
|
||||
case RC_IMAGE_TYPE_ACHIEVEMENT: // https://media.retroachievements.org/Badge/{}.png
|
||||
case RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED:
|
||||
default:
|
||||
prefix = "badge";
|
||||
break;
|
||||
}
|
||||
|
||||
std::string ret;
|
||||
if (!image_name.empty())
|
||||
{
|
||||
ret = fmt::format("{}" FS_OSPATH_SEPARATOR_STR "{}" FS_OSPATH_SEPARATOR_STR "{}_{}.png", EmuFolders::Cache,
|
||||
CACHE_SUBDIRECTORY_NAME, prefix, Path::SanitizeFileName(image_name));
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void Achievements::DownloadImage(std::string url, std::string cache_filename)
|
||||
{
|
||||
auto callback = [cache_filename](s32 status_code, const std::string& content_type,
|
||||
|
@ -395,7 +427,7 @@ bool Achievements::Initialize()
|
|||
if (IsUsingRAIntegration())
|
||||
return true;
|
||||
|
||||
EnsureCacheDirectoriesExist();
|
||||
EnsureCacheDirectoryExists();
|
||||
|
||||
auto lock = GetLock();
|
||||
AssertMsg(g_settings.achievements_enabled, "Achievements are enabled");
|
||||
|
@ -532,7 +564,7 @@ void Achievements::UpdateSettings(const Settings& old_config)
|
|||
}
|
||||
|
||||
// in case cache directory changed
|
||||
EnsureCacheDirectoriesExist();
|
||||
EnsureCacheDirectoryExists();
|
||||
}
|
||||
|
||||
bool Achievements::Shutdown(bool allow_cancel)
|
||||
|
@ -577,14 +609,13 @@ bool Achievements::Shutdown(bool allow_cancel)
|
|||
return true;
|
||||
}
|
||||
|
||||
void Achievements::EnsureCacheDirectoriesExist()
|
||||
void Achievements::EnsureCacheDirectoryExists()
|
||||
{
|
||||
s_image_directory = Path::Combine(EmuFolders::Cache, "achievement_images");
|
||||
|
||||
if (!FileSystem::DirectoryExists(s_image_directory.c_str()) &&
|
||||
!FileSystem::CreateDirectory(s_image_directory.c_str(), false))
|
||||
Error error;
|
||||
if (const std::string path = Path::Combine(EmuFolders::Cache, CACHE_SUBDIRECTORY_NAME);
|
||||
!FileSystem::EnsureDirectoryExists(path.c_str(), false, &error))
|
||||
{
|
||||
ReportFmtError("Failed to create cache directory '{}'", s_image_directory);
|
||||
ReportFmtError("Failed to create cache directory '{}': {}", CACHE_SUBDIRECTORY_NAME, error.GetDescription());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -997,26 +1028,22 @@ void Achievements::ClientLoadGameCallback(int result, const char* error_message,
|
|||
s_has_achievements = has_achievements;
|
||||
s_has_leaderboards = has_leaderboards;
|
||||
s_has_rich_presence = rc_client_has_rich_presence(client);
|
||||
s_game_icon = {};
|
||||
|
||||
// ensure fullscreen UI is ready for notifications
|
||||
if (display_summary)
|
||||
FullscreenUI::Initialize();
|
||||
|
||||
if (const std::string_view badge_name = info->badge_name; !badge_name.empty())
|
||||
s_game_icon = GetLocalImagePath(info->badge_name, RC_IMAGE_TYPE_GAME);
|
||||
if (!s_game_icon.empty() && !FileSystem::FileExists(s_game_icon.c_str()))
|
||||
{
|
||||
s_game_icon = Path::Combine(s_image_directory, fmt::format("game_{}.png", info->id));
|
||||
if (!FileSystem::FileExists(s_game_icon.c_str()))
|
||||
char buf[512];
|
||||
if (int err = rc_client_game_get_image_url(info, buf, std::size(buf)); err == RC_OK)
|
||||
{
|
||||
char buf[512];
|
||||
if (int err = rc_client_game_get_image_url(info, buf, std::size(buf)); err == RC_OK)
|
||||
{
|
||||
DownloadImage(buf, s_game_icon);
|
||||
}
|
||||
else
|
||||
{
|
||||
ReportRCError(err, "rc_client_game_get_image_url() failed: ");
|
||||
}
|
||||
DownloadImage(buf, s_game_icon);
|
||||
}
|
||||
else
|
||||
{
|
||||
ReportRCError(err, "rc_client_game_get_image_url() failed: ");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1618,18 +1645,10 @@ bool Achievements::DoState(StateWrapper& sw)
|
|||
std::string Achievements::GetAchievementBadgePath(const rc_client_achievement_t* achievement, int state,
|
||||
bool download_if_missing)
|
||||
{
|
||||
static constexpr std::array<const char*, NUM_RC_CLIENT_ACHIEVEMENT_STATES> s_achievement_state_strings = {
|
||||
{"inactive", "active", "unlocked", "disabled"}};
|
||||
|
||||
std::string path;
|
||||
|
||||
if (achievement->badge_name[0] == 0)
|
||||
return path;
|
||||
|
||||
path = Path::Combine(s_image_directory, TinyString::from_format("achievement_{}_{}_{}.png", s_game_id,
|
||||
achievement->id, s_achievement_state_strings[state]));
|
||||
|
||||
if (download_if_missing && !FileSystem::FileExists(path.c_str()))
|
||||
const std::string path = GetLocalImagePath(achievement->badge_name, (state == RC_CLIENT_ACHIEVEMENT_STATE_UNLOCKED) ?
|
||||
RC_IMAGE_TYPE_ACHIEVEMENT :
|
||||
RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED);
|
||||
if (download_if_missing && !path.empty() && !FileSystem::FileExists(path.c_str()))
|
||||
{
|
||||
char buf[512];
|
||||
const int res = rc_client_achievement_get_image_url(achievement, state, buf, std::size(buf));
|
||||
|
@ -1642,20 +1661,10 @@ std::string Achievements::GetAchievementBadgePath(const rc_client_achievement_t*
|
|||
return path;
|
||||
}
|
||||
|
||||
std::string Achievements::GetUserBadgePath(std::string_view username)
|
||||
{
|
||||
// definitely want to sanitize usernames... :)
|
||||
std::string path;
|
||||
const std::string clean_username = Path::SanitizeFileName(username);
|
||||
if (!clean_username.empty())
|
||||
path = Path::Combine(s_image_directory, TinyString::from_format("user_{}.png", clean_username));
|
||||
return path;
|
||||
}
|
||||
|
||||
std::string Achievements::GetLeaderboardUserBadgePath(const rc_client_leaderboard_entry_t* entry)
|
||||
{
|
||||
// TODO: maybe we should just cache these in memory...
|
||||
std::string path = GetUserBadgePath(entry->user);
|
||||
const std::string path = GetLocalImagePath(entry->user, RC_IMAGE_TYPE_USER);
|
||||
|
||||
if (!FileSystem::FileExists(path.c_str()))
|
||||
{
|
||||
|
@ -1837,8 +1846,8 @@ std::string Achievements::GetLoggedInUserBadgePath()
|
|||
if (!user) [[unlikely]]
|
||||
return badge_path;
|
||||
|
||||
badge_path = GetUserBadgePath(user->username);
|
||||
if (!FileSystem::FileExists(badge_path.c_str())) [[unlikely]]
|
||||
badge_path = GetLocalImagePath(user->username, RC_IMAGE_TYPE_USER);
|
||||
if (!badge_path.empty() && !FileSystem::FileExists(badge_path.c_str())) [[unlikely]]
|
||||
{
|
||||
char url[512];
|
||||
const int res = rc_client_user_get_image_url(user, url, std::size(url));
|
||||
|
|
|
@ -17,7 +17,6 @@ const std::string& GetGameIconPath();
|
|||
|
||||
std::string GetAchievementBadgePath(const rc_client_achievement_t* achievement, int state,
|
||||
bool download_if_missing = true);
|
||||
std::string GetUserBadgePath(std::string_view username);
|
||||
std::string GetLeaderboardUserBadgePath(const rc_client_leaderboard_entry_t* entry);
|
||||
|
||||
void OpenLeaderboard(const rc_client_leaderboard_t* lboard);
|
||||
|
|
Loading…
Reference in a new issue