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Update README.md with new build instructions
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README.md
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README.md
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# DuckStation - PlayStation (PSX) Emulator
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# DuckStation - PlayStation 1, aka. PSX Emulator
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<p align="center">
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<img src="https://raw.githubusercontent.com/stenzek/duckstation/md-images/main-qt.png" alt="Main Window Screenshot" />
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</p>
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Once downloaded and extracted, you can launch the Qt frontend from `duckstation-qt-x64-ReleaseLTCG.exe`, or the SDL frontend from `duckstation-x64-ReleaseLTCG.exe`.
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To set up:
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1. Either configure the path to a BIOS image in the settings, or copy one or more PlayStation BIOS images to the bios/ subdirectory.
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2. If using the SDL frontend, add the directories containing your disc images by clicking Settings->Add Game Directory.
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2. If using the SDL frontend, add the directories containing your disc images by clicking `Settings->Add Game Directory`.
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2. Select a game from the list, or open a disc image file and enjoy.
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PlayStation game discs do not contain title information. For game titles, we use the redump.org database cross-referenced with the game's executable code.
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This database can be manually downloaded and manually added as `cache/redump.dat`, or automatically downloaded by going into the `Game List Settings` in
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the Qt Frontend, and clicking `Update Redump Database`.
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This database can be manually downloaded and added as `cache/redump.dat`, or automatically downloaded by going into the `Game List Settings` in the Qt Frontend,
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and clicking `Update Redump Database`.
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## Building
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1. Clone the respository with submodules (`git clone --recursive` or `git clone` and `git submodule update --init`).
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2. Open the Visual Studio solution `duckstation.sln` in the root, or "Open Folder" for cmake build.
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3. Build, binaries are located in `bin/x64`.
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4. Copy the DLL files from `dep/msvc/bin64` to the binary directory.
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3. Build solution.
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4. Binaries are located in `bin/x64`.
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5. Run `duckstation-x64-Release.exe` or whichever config you used.
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### Linux
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