From ec7454a96838fe90bde8336fe5197585e8dbf01d Mon Sep 17 00:00:00 2001 From: Connor McLaughlin Date: Mon, 3 Feb 2020 13:55:05 +1000 Subject: [PATCH] Update README.md with new build instructions --- README.md | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 571c41bf7..16ca70755 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -# DuckStation - PlayStation (PSX) Emulator +# DuckStation - PlayStation 1, aka. PSX Emulator

Main Window Screenshot

@@ -32,12 +32,12 @@ Prebuilt binaries of DuckStation for 64-bit Windows are available via GitHub Act Once downloaded and extracted, you can launch the Qt frontend from `duckstation-qt-x64-ReleaseLTCG.exe`, or the SDL frontend from `duckstation-x64-ReleaseLTCG.exe`. To set up: 1. Either configure the path to a BIOS image in the settings, or copy one or more PlayStation BIOS images to the bios/ subdirectory. -2. If using the SDL frontend, add the directories containing your disc images by clicking Settings->Add Game Directory. +2. If using the SDL frontend, add the directories containing your disc images by clicking `Settings->Add Game Directory`. 2. Select a game from the list, or open a disc image file and enjoy. PlayStation game discs do not contain title information. For game titles, we use the redump.org database cross-referenced with the game's executable code. -This database can be manually downloaded and manually added as `cache/redump.dat`, or automatically downloaded by going into the `Game List Settings` in -the Qt Frontend, and clicking `Update Redump Database`. +This database can be manually downloaded and added as `cache/redump.dat`, or automatically downloaded by going into the `Game List Settings` in the Qt Frontend, +and clicking `Update Redump Database`. ## Building @@ -47,8 +47,8 @@ Requirements: 1. Clone the respository with submodules (`git clone --recursive` or `git clone` and `git submodule update --init`). 2. Open the Visual Studio solution `duckstation.sln` in the root, or "Open Folder" for cmake build. -3. Build, binaries are located in `bin/x64`. -4. Copy the DLL files from `dep/msvc/bin64` to the binary directory. +3. Build solution. +4. Binaries are located in `bin/x64`. 5. Run `duckstation-x64-Release.exe` or whichever config you used. ### Linux