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Bus: Properly handle byte/word reads of DMA registers
Fixes FF7 locking up on game start.
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@ -16,6 +16,9 @@
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#include <cstdio>
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#include <cstdio>
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Log_SetChannel(Bus);
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Log_SetChannel(Bus);
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#define FIXUP_WORD_READ_OFFSET(offset) ((offset) & ~u32(3))
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#define FIXUP_WORD_READ_VALUE(offset, value) ((value) >> (((offset) & u32(3)) * 8))
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// Offset and value remapping for (w32) registers from nocash docs.
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// Offset and value remapping for (w32) registers from nocash docs.
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void FixupUnalignedWordAccessW32(u32& offset, u32& value)
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void FixupUnalignedWordAccessW32(u32& offset, u32& value)
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{
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{
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@ -505,21 +508,7 @@ void Bus::DoWriteSPU(MemoryAccessSize size, u32 offset, u32 value)
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u32 Bus::DoReadDMA(MemoryAccessSize size, u32 offset)
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u32 Bus::DoReadDMA(MemoryAccessSize size, u32 offset)
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{
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{
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u32 value = m_dma->ReadRegister(offset);
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return FIXUP_WORD_READ_VALUE(offset, m_dma->ReadRegister(FIXUP_WORD_READ_OFFSET(offset)));
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switch (size)
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{
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case MemoryAccessSize::Byte:
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case MemoryAccessSize::HalfWord:
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{
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if ((offset & u32(0xF0)) >= 7 || (offset & u32(0x0F)) != 0x4)
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FixupUnalignedWordAccessW32(offset, value);
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}
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default:
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break;
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}
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return value;
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}
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}
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void Bus::DoWriteDMA(MemoryAccessSize size, u32 offset, u32 value)
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void Bus::DoWriteDMA(MemoryAccessSize size, u32 offset, u32 value)
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