From eca0b510089cdb38ad1d1edca114dec4598b2674 Mon Sep 17 00:00:00 2001 From: Connor McLaughlin Date: Fri, 12 Mar 2021 02:15:52 +1000 Subject: [PATCH] GameSettings: Fix incorrect key for texture filter load from ini --- src/frontend-common/game_settings.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/frontend-common/game_settings.cpp b/src/frontend-common/game_settings.cpp index fbb9e6191..e607919e2 100644 --- a/src/frontend-common/game_settings.cpp +++ b/src/frontend-common/game_settings.cpp @@ -276,7 +276,7 @@ static void ParseIniSection(Entry* entry, const char* section, const CSimpleIniA cvalue = ini.GetValue(section, "GPUScaledDithering", nullptr); if (cvalue) entry->gpu_scaled_dithering = StringUtil::FromChars(cvalue); - cvalue = ini.GetValue(section, "GPUTextureFiltering", nullptr); + cvalue = ini.GetValue(section, "GPUTextureFilter", nullptr); if (cvalue) entry->gpu_texture_filter = Settings::ParseTextureFilterName(cvalue); cvalue = ini.GetValue(section, "GPUForceNTSCTimings", nullptr);