Controller: Add NeGcon support

This commit is contained in:
Albert Liu 2020-05-29 21:33:55 -07:00
parent e293c22cde
commit ee3a96011e
6 changed files with 350 additions and 4 deletions

View file

@ -54,6 +54,8 @@ add_library(core
memory_card.h
namco_guncon.cpp
namco_guncon.h
negcon.cpp
negcon.h
pad.cpp
pad.h
playstation_mouse.cpp

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@ -4,6 +4,7 @@
#include "digital_controller.h"
#include "namco_guncon.h"
#include "playstation_mouse.h"
#include "negcon.h"
Controller::Controller() = default;
@ -54,6 +55,9 @@ std::unique_ptr<Controller> Controller::Create(System* system, ControllerType ty
case ControllerType::PlayStationMouse:
return PlayStationMouse::Create(system);
case ControllerType::NeGcon:
return NeGcon::Create();
case ControllerType::None:
default:
return {};
@ -86,6 +90,9 @@ Controller::AxisList Controller::GetAxisNames(ControllerType type)
case ControllerType::PlayStationMouse:
return PlayStationMouse::StaticGetAxisNames();
case ControllerType::NeGcon:
return NeGcon::StaticGetAxisNames();
case ControllerType::None:
default:
return {};
@ -108,6 +115,9 @@ Controller::ButtonList Controller::GetButtonNames(ControllerType type)
case ControllerType::PlayStationMouse:
return PlayStationMouse::StaticGetButtonNames();
case ControllerType::NeGcon:
return NeGcon::StaticGetButtonNames();
case ControllerType::None:
default:
return {};
@ -130,6 +140,9 @@ u32 Controller::GetVibrationMotorCount(ControllerType type)
case ControllerType::PlayStationMouse:
return PlayStationMouse::StaticGetVibrationMotorCount();
case ControllerType::NeGcon:
return NeGcon::StaticGetVibrationMotorCount();
case ControllerType::None:
default:
return 0;
@ -152,6 +165,9 @@ std::optional<s32> Controller::GetAxisCodeByName(ControllerType type, std::strin
case ControllerType::PlayStationMouse:
return PlayStationMouse::StaticGetAxisCodeByName(axis_name);
case ControllerType::NeGcon:
return NeGcon::StaticGetAxisCodeByName(axis_name);
case ControllerType::None:
default:
return std::nullopt;
@ -174,6 +190,9 @@ std::optional<s32> Controller::GetButtonCodeByName(ControllerType type, std::str
case ControllerType::PlayStationMouse:
return PlayStationMouse::StaticGetButtonCodeByName(button_name);
case ControllerType::NeGcon:
return NeGcon::StaticGetButtonCodeByName(button_name);
case ControllerType::None:
default:
return std::nullopt;

246
src/core/negcon.cpp Normal file
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@ -0,0 +1,246 @@
#include "negcon.h"
#include "common/assert.h"
#include "common/log.h"
#include "common/state_wrapper.h"
#include <array>
#include <cmath>
NeGcon::NeGcon()
{
m_axis_state.fill(0x00);
m_axis_state[static_cast<u8>(Axis::Steering)] = 0x80;
}
NeGcon::~NeGcon() = default;
ControllerType NeGcon::GetType() const
{
return ControllerType::NeGcon;
}
std::optional<s32> NeGcon::GetAxisCodeByName(std::string_view axis_name) const
{
return StaticGetAxisCodeByName(axis_name);
}
std::optional<s32> NeGcon::GetButtonCodeByName(std::string_view button_name) const
{
return StaticGetButtonCodeByName(button_name);
}
void NeGcon::Reset()
{
m_transfer_state = TransferState::Idle;
}
bool NeGcon::DoState(StateWrapper& sw)
{
if (!Controller::DoState(sw))
return false;
sw.Do(&m_button_state);
sw.Do(&m_transfer_state);
return true;
}
void NeGcon::SetAxisState(s32 axis_code, float value)
{
if (axis_code < 0 || axis_code >= static_cast<s32>(Axis::Count))
return;
// Steering Axis: -1..1 -> 0..255
if (axis_code == static_cast<s32>(Axis::Steering))
{
const u8 u8_value = static_cast<u8>(std::clamp(((value + 1.0f) / 2.0f) * 255.0f, 0.0f, 255.0f));
SetAxisState(static_cast<Axis>(axis_code), u8_value);
return;
}
// I, II, L: 0..1 -> 0..255 or -1..0 -> 0..255 to support negative axis ranges,
// e.g. if bound to analog stick instead of trigger
const u8 u8_value = static_cast<u8>(std::clamp(std::abs(value) * 255.0f, 0.0f, 255.0f));
SetAxisState(static_cast<Axis>(axis_code), u8_value);
}
void NeGcon::SetAxisState(Axis axis, u8 value)
{
m_axis_state[static_cast<u8>(axis)] = value;
}
void NeGcon::SetButtonState(s32 button_code, bool pressed)
{
if (button_code < 0 || button_code >= static_cast<s32>(Button::Count))
return;
SetButtonState(static_cast<Button>(button_code), pressed);
}
void NeGcon::SetButtonState(Button button, bool pressed)
{
// Mapping of Button to index of corresponding bit in m_button_state
static constexpr std::array<u8, static_cast<size_t>(Button::Count)> indices = {3, 4, 5, 6, 7, 11, 12, 13};
if (pressed)
m_button_state &= ~(u16(1) << indices[static_cast<u8>(button)]);
else
m_button_state |= u16(1) << indices[static_cast<u8>(button)];
}
void NeGcon::ResetTransferState()
{
m_transfer_state = TransferState::Idle;
}
bool NeGcon::Transfer(const u8 data_in, u8* data_out)
{
static constexpr u16 ID = 0x5A23;
switch (m_transfer_state)
{
case TransferState::Idle:
{
if (data_in == 0x42)
{
*data_out = Truncate8(ID);
m_transfer_state = TransferState::IDMSB;
return true;
}
else
{
*data_out = 0xFF;
return (data_in == 0x01);
}
}
case TransferState::IDMSB:
{
*data_out = Truncate8(ID >> 8);
m_transfer_state = TransferState::ButtonsLSB;
return true;
}
case TransferState::ButtonsLSB:
{
*data_out = Truncate8(m_button_state);
m_transfer_state = TransferState::ButtonsMSB;
return true;
}
case TransferState::ButtonsMSB:
{
*data_out = Truncate8(m_button_state >> 8);
m_transfer_state = TransferState::AnalogSteering;
return true;
}
case TransferState::AnalogSteering:
{
*data_out = Truncate8(m_axis_state[static_cast<u8>(Axis::Steering)]);
m_transfer_state = TransferState::AnalogI;
return true;
}
case TransferState::AnalogI:
{
*data_out = Truncate8(m_axis_state[static_cast<u8>(Axis::I)]);
m_transfer_state = TransferState::AnalogII;
return true;
}
case TransferState::AnalogII:
{
*data_out = Truncate8(m_axis_state[static_cast<u8>(Axis::II)]);
m_transfer_state = TransferState::AnalogL;
return true;
}
case TransferState::AnalogL:
{
*data_out = Truncate8(m_axis_state[static_cast<u8>(Axis::L)]);
m_transfer_state = TransferState::Idle;
return false;
}
default:
{
UnreachableCode();
return false;
}
}
}
std::unique_ptr<NeGcon> NeGcon::Create()
{
return std::make_unique<NeGcon>();
}
std::optional<s32> NeGcon::StaticGetAxisCodeByName(std::string_view axis_name)
{
#define AXIS(name) \
if (axis_name == #name) \
{ \
return static_cast<s32>(ZeroExtend32(static_cast<u8>(Axis::name))); \
}
AXIS(Steering);
AXIS(I);
AXIS(II);
AXIS(L);
return std::nullopt;
#undef AXIS
}
std::optional<s32> NeGcon::StaticGetButtonCodeByName(std::string_view button_name)
{
#define BUTTON(name) \
if (button_name == #name) \
{ \
return static_cast<s32>(ZeroExtend32(static_cast<u8>(Button::name))); \
}
BUTTON(Up);
BUTTON(Down);
BUTTON(Left);
BUTTON(Right);
BUTTON(A);
BUTTON(B);
BUTTON(R);
BUTTON(Start);
return std::nullopt;
#undef BUTTON
}
Controller::AxisList NeGcon::StaticGetAxisNames()
{
#define A(n) \
{ \
#n, static_cast <s32>(Axis::n) \
}
return {A(Steering), A(I), A(II), A(L)};
#undef A
}
Controller::ButtonList NeGcon::StaticGetButtonNames()
{
#define B(n) \
{ \
#n, static_cast <s32>(Button::n) \
}
return {B(Up), B(Down), B(Left), B(Right), B(A), B(B), B(R), B(Start)};
#undef B
}
u32 NeGcon::StaticGetVibrationMotorCount()
{
return 0;
}

78
src/core/negcon.h Normal file
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@ -0,0 +1,78 @@
#pragma once
#include "controller.h"
#include <array>
#include <memory>
#include <optional>
#include <string_view>
class NeGcon final : public Controller
{
public:
enum class Axis : u8
{
Steering = 0,
I = 1,
II = 2,
L = 3,
Count
};
enum class Button : u8
{
Start = 0,
Up = 1,
Right = 2,
Down = 3,
Left = 4,
R = 5,
B = 6,
A = 7,
Count
};
NeGcon();
~NeGcon() override;
static std::unique_ptr<NeGcon> Create();
static std::optional<s32> StaticGetAxisCodeByName(std::string_view axis_name);
static std::optional<s32> StaticGetButtonCodeByName(std::string_view button_name);
static AxisList StaticGetAxisNames();
static ButtonList StaticGetButtonNames();
static u32 StaticGetVibrationMotorCount();
ControllerType GetType() const override;
std::optional<s32> GetAxisCodeByName(std::string_view axis_name) const override;
std::optional<s32> GetButtonCodeByName(std::string_view button_name) const override;
void Reset() override;
bool DoState(StateWrapper& sw) override;
void SetAxisState(s32 axis_code, float value) override;
void SetButtonState(s32 button_code, bool pressed) override;
void ResetTransferState() override;
bool Transfer(const u8 data_in, u8* data_out) override;
void SetAxisState(Axis axis, u8 value);
void SetButtonState(Button button, bool pressed);
private:
enum class TransferState : u8
{
Idle,
IDMSB,
ButtonsLSB,
ButtonsMSB,
AnalogSteering,
AnalogI,
AnalogII,
AnalogL
};
std::array<u8, static_cast<u8>(Axis::Count)> m_axis_state {};
// buttons are active low; bits 0-2, 8-10, 14-15 are not used and are always high
u16 m_button_state = UINT16_C(0xFFFF);
TransferState m_transfer_state = TransferState::Idle;
};

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@ -419,10 +419,10 @@ const char* Settings::GetAudioBackendDisplayName(AudioBackend backend)
return s_audio_backend_display_names[static_cast<int>(backend)];
}
static std::array<const char*, 5> s_controller_type_names = {
{"None", "DigitalController", "AnalogController", "NamcoGunCon", "PlayStationMouse"}};
static std::array<const char*, 5> s_controller_display_names = {
{"None", "Digital Controller", "Analog Controller (DualShock)", "Namco GunCon", "PlayStation Mouse"}};
static std::array<const char*, 6> s_controller_type_names = {
{"None", "DigitalController", "AnalogController", "NamcoGunCon", "PlayStationMouse", "NeGcon"}};
static std::array<const char*, 6> s_controller_display_names = {
{"None", "Digital Controller", "Analog Controller (DualShock)", "Namco GunCon", "PlayStation Mouse", "NeGcon"}};
std::optional<ControllerType> Settings::ParseControllerTypeName(const char* str)
{

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@ -89,6 +89,7 @@ enum class ControllerType
AnalogController,
NamcoGunCon,
PlayStationMouse,
NeGcon,
Count
};