mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 23:55:40 +00:00
Controller: Add NeGcon support
This commit is contained in:
parent
e293c22cde
commit
ee3a96011e
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@ -54,6 +54,8 @@ add_library(core
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memory_card.h
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namco_guncon.cpp
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namco_guncon.h
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negcon.cpp
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negcon.h
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pad.cpp
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pad.h
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playstation_mouse.cpp
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@ -4,6 +4,7 @@
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#include "digital_controller.h"
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#include "namco_guncon.h"
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#include "playstation_mouse.h"
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#include "negcon.h"
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Controller::Controller() = default;
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@ -54,6 +55,9 @@ std::unique_ptr<Controller> Controller::Create(System* system, ControllerType ty
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case ControllerType::PlayStationMouse:
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return PlayStationMouse::Create(system);
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case ControllerType::NeGcon:
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return NeGcon::Create();
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case ControllerType::None:
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default:
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return {};
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@ -86,6 +90,9 @@ Controller::AxisList Controller::GetAxisNames(ControllerType type)
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case ControllerType::PlayStationMouse:
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return PlayStationMouse::StaticGetAxisNames();
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case ControllerType::NeGcon:
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return NeGcon::StaticGetAxisNames();
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case ControllerType::None:
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default:
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return {};
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@ -108,6 +115,9 @@ Controller::ButtonList Controller::GetButtonNames(ControllerType type)
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case ControllerType::PlayStationMouse:
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return PlayStationMouse::StaticGetButtonNames();
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case ControllerType::NeGcon:
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return NeGcon::StaticGetButtonNames();
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case ControllerType::None:
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default:
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return {};
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@ -130,6 +140,9 @@ u32 Controller::GetVibrationMotorCount(ControllerType type)
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case ControllerType::PlayStationMouse:
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return PlayStationMouse::StaticGetVibrationMotorCount();
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case ControllerType::NeGcon:
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return NeGcon::StaticGetVibrationMotorCount();
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case ControllerType::None:
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default:
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return 0;
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@ -152,6 +165,9 @@ std::optional<s32> Controller::GetAxisCodeByName(ControllerType type, std::strin
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case ControllerType::PlayStationMouse:
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return PlayStationMouse::StaticGetAxisCodeByName(axis_name);
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case ControllerType::NeGcon:
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return NeGcon::StaticGetAxisCodeByName(axis_name);
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case ControllerType::None:
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default:
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return std::nullopt;
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@ -174,6 +190,9 @@ std::optional<s32> Controller::GetButtonCodeByName(ControllerType type, std::str
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case ControllerType::PlayStationMouse:
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return PlayStationMouse::StaticGetButtonCodeByName(button_name);
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case ControllerType::NeGcon:
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return NeGcon::StaticGetButtonCodeByName(button_name);
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case ControllerType::None:
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default:
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return std::nullopt;
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246
src/core/negcon.cpp
Normal file
246
src/core/negcon.cpp
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@ -0,0 +1,246 @@
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#include "negcon.h"
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#include "common/assert.h"
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#include "common/log.h"
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#include "common/state_wrapper.h"
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#include <array>
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#include <cmath>
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NeGcon::NeGcon()
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{
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m_axis_state.fill(0x00);
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m_axis_state[static_cast<u8>(Axis::Steering)] = 0x80;
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}
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NeGcon::~NeGcon() = default;
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ControllerType NeGcon::GetType() const
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{
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return ControllerType::NeGcon;
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}
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std::optional<s32> NeGcon::GetAxisCodeByName(std::string_view axis_name) const
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{
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return StaticGetAxisCodeByName(axis_name);
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}
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std::optional<s32> NeGcon::GetButtonCodeByName(std::string_view button_name) const
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{
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return StaticGetButtonCodeByName(button_name);
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}
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void NeGcon::Reset()
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{
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m_transfer_state = TransferState::Idle;
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}
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bool NeGcon::DoState(StateWrapper& sw)
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{
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if (!Controller::DoState(sw))
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return false;
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sw.Do(&m_button_state);
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sw.Do(&m_transfer_state);
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return true;
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}
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void NeGcon::SetAxisState(s32 axis_code, float value)
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{
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if (axis_code < 0 || axis_code >= static_cast<s32>(Axis::Count))
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return;
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// Steering Axis: -1..1 -> 0..255
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if (axis_code == static_cast<s32>(Axis::Steering))
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{
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const u8 u8_value = static_cast<u8>(std::clamp(((value + 1.0f) / 2.0f) * 255.0f, 0.0f, 255.0f));
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SetAxisState(static_cast<Axis>(axis_code), u8_value);
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return;
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}
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// I, II, L: 0..1 -> 0..255 or -1..0 -> 0..255 to support negative axis ranges,
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// e.g. if bound to analog stick instead of trigger
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const u8 u8_value = static_cast<u8>(std::clamp(std::abs(value) * 255.0f, 0.0f, 255.0f));
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SetAxisState(static_cast<Axis>(axis_code), u8_value);
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}
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void NeGcon::SetAxisState(Axis axis, u8 value)
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{
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m_axis_state[static_cast<u8>(axis)] = value;
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}
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void NeGcon::SetButtonState(s32 button_code, bool pressed)
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{
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if (button_code < 0 || button_code >= static_cast<s32>(Button::Count))
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return;
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SetButtonState(static_cast<Button>(button_code), pressed);
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}
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void NeGcon::SetButtonState(Button button, bool pressed)
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{
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// Mapping of Button to index of corresponding bit in m_button_state
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static constexpr std::array<u8, static_cast<size_t>(Button::Count)> indices = {3, 4, 5, 6, 7, 11, 12, 13};
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if (pressed)
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m_button_state &= ~(u16(1) << indices[static_cast<u8>(button)]);
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else
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m_button_state |= u16(1) << indices[static_cast<u8>(button)];
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}
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void NeGcon::ResetTransferState()
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{
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m_transfer_state = TransferState::Idle;
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}
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bool NeGcon::Transfer(const u8 data_in, u8* data_out)
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{
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static constexpr u16 ID = 0x5A23;
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switch (m_transfer_state)
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{
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case TransferState::Idle:
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{
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if (data_in == 0x42)
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{
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*data_out = Truncate8(ID);
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m_transfer_state = TransferState::IDMSB;
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return true;
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}
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else
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{
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*data_out = 0xFF;
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return (data_in == 0x01);
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}
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}
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case TransferState::IDMSB:
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{
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*data_out = Truncate8(ID >> 8);
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m_transfer_state = TransferState::ButtonsLSB;
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return true;
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}
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case TransferState::ButtonsLSB:
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{
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*data_out = Truncate8(m_button_state);
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m_transfer_state = TransferState::ButtonsMSB;
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return true;
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}
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case TransferState::ButtonsMSB:
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{
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*data_out = Truncate8(m_button_state >> 8);
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m_transfer_state = TransferState::AnalogSteering;
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return true;
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}
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case TransferState::AnalogSteering:
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{
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*data_out = Truncate8(m_axis_state[static_cast<u8>(Axis::Steering)]);
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m_transfer_state = TransferState::AnalogI;
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return true;
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}
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case TransferState::AnalogI:
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{
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*data_out = Truncate8(m_axis_state[static_cast<u8>(Axis::I)]);
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m_transfer_state = TransferState::AnalogII;
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return true;
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}
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case TransferState::AnalogII:
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{
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*data_out = Truncate8(m_axis_state[static_cast<u8>(Axis::II)]);
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m_transfer_state = TransferState::AnalogL;
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return true;
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}
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case TransferState::AnalogL:
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{
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*data_out = Truncate8(m_axis_state[static_cast<u8>(Axis::L)]);
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m_transfer_state = TransferState::Idle;
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return false;
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}
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default:
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{
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UnreachableCode();
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return false;
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}
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}
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}
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std::unique_ptr<NeGcon> NeGcon::Create()
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{
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return std::make_unique<NeGcon>();
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}
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std::optional<s32> NeGcon::StaticGetAxisCodeByName(std::string_view axis_name)
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{
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#define AXIS(name) \
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if (axis_name == #name) \
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{ \
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return static_cast<s32>(ZeroExtend32(static_cast<u8>(Axis::name))); \
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}
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AXIS(Steering);
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AXIS(I);
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AXIS(II);
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AXIS(L);
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return std::nullopt;
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#undef AXIS
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}
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std::optional<s32> NeGcon::StaticGetButtonCodeByName(std::string_view button_name)
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{
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#define BUTTON(name) \
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if (button_name == #name) \
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{ \
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return static_cast<s32>(ZeroExtend32(static_cast<u8>(Button::name))); \
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}
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BUTTON(Up);
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BUTTON(Down);
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BUTTON(Left);
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BUTTON(Right);
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BUTTON(A);
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BUTTON(B);
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BUTTON(R);
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BUTTON(Start);
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return std::nullopt;
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#undef BUTTON
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}
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Controller::AxisList NeGcon::StaticGetAxisNames()
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{
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#define A(n) \
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{ \
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#n, static_cast <s32>(Axis::n) \
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}
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return {A(Steering), A(I), A(II), A(L)};
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#undef A
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}
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Controller::ButtonList NeGcon::StaticGetButtonNames()
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{
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#define B(n) \
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{ \
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#n, static_cast <s32>(Button::n) \
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}
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return {B(Up), B(Down), B(Left), B(Right), B(A), B(B), B(R), B(Start)};
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#undef B
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}
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u32 NeGcon::StaticGetVibrationMotorCount()
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{
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return 0;
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}
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78
src/core/negcon.h
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78
src/core/negcon.h
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#pragma once
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#include "controller.h"
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#include <array>
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#include <memory>
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#include <optional>
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#include <string_view>
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class NeGcon final : public Controller
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{
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public:
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enum class Axis : u8
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{
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Steering = 0,
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I = 1,
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II = 2,
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L = 3,
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Count
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};
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enum class Button : u8
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{
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Start = 0,
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Up = 1,
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Right = 2,
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Down = 3,
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Left = 4,
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R = 5,
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B = 6,
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A = 7,
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Count
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};
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NeGcon();
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~NeGcon() override;
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static std::unique_ptr<NeGcon> Create();
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static std::optional<s32> StaticGetAxisCodeByName(std::string_view axis_name);
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static std::optional<s32> StaticGetButtonCodeByName(std::string_view button_name);
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static AxisList StaticGetAxisNames();
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static ButtonList StaticGetButtonNames();
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static u32 StaticGetVibrationMotorCount();
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ControllerType GetType() const override;
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std::optional<s32> GetAxisCodeByName(std::string_view axis_name) const override;
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std::optional<s32> GetButtonCodeByName(std::string_view button_name) const override;
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void Reset() override;
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bool DoState(StateWrapper& sw) override;
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void SetAxisState(s32 axis_code, float value) override;
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void SetButtonState(s32 button_code, bool pressed) override;
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void ResetTransferState() override;
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bool Transfer(const u8 data_in, u8* data_out) override;
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void SetAxisState(Axis axis, u8 value);
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void SetButtonState(Button button, bool pressed);
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private:
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enum class TransferState : u8
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{
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Idle,
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IDMSB,
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ButtonsLSB,
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ButtonsMSB,
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AnalogSteering,
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AnalogI,
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AnalogII,
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AnalogL
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};
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std::array<u8, static_cast<u8>(Axis::Count)> m_axis_state {};
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// buttons are active low; bits 0-2, 8-10, 14-15 are not used and are always high
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u16 m_button_state = UINT16_C(0xFFFF);
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TransferState m_transfer_state = TransferState::Idle;
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};
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@ -419,10 +419,10 @@ const char* Settings::GetAudioBackendDisplayName(AudioBackend backend)
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return s_audio_backend_display_names[static_cast<int>(backend)];
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}
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static std::array<const char*, 5> s_controller_type_names = {
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{"None", "DigitalController", "AnalogController", "NamcoGunCon", "PlayStationMouse"}};
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static std::array<const char*, 5> s_controller_display_names = {
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{"None", "Digital Controller", "Analog Controller (DualShock)", "Namco GunCon", "PlayStation Mouse"}};
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static std::array<const char*, 6> s_controller_type_names = {
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{"None", "DigitalController", "AnalogController", "NamcoGunCon", "PlayStationMouse", "NeGcon"}};
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static std::array<const char*, 6> s_controller_display_names = {
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{"None", "Digital Controller", "Analog Controller (DualShock)", "Namco GunCon", "PlayStation Mouse", "NeGcon"}};
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std::optional<ControllerType> Settings::ParseControllerTypeName(const char* str)
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{
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@ -89,6 +89,7 @@ enum class ControllerType
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AnalogController,
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NamcoGunCon,
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PlayStationMouse,
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NeGcon,
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Count
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};
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