CPU: Make single step go through the "normal" execution path

That way it exits and re-enters the dynarec as expected.
This commit is contained in:
Stenzek 2024-02-10 23:16:44 +09:00
parent e3a287de44
commit eeef0a92bb
No known key found for this signature in database
3 changed files with 63 additions and 56 deletions

View file

@ -1,12 +1,8 @@
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "cpu_core.h"
#include "bus.h"
#include "common/align.h"
#include "common/fastjmp.h"
#include "common/file_system.h"
#include "common/log.h"
#include "cpu_code_cache_private.h"
#include "cpu_core_private.h"
#include "cpu_disasm.h"
@ -18,7 +14,14 @@
#include "settings.h"
#include "system.h"
#include "timing_event.h"
#include "util/state_wrapper.h"
#include "common/align.h"
#include "common/fastjmp.h"
#include "common/file_system.h"
#include "common/log.h"
#include <cstdio>
Log_SetChannel(CPU::Core);
@ -45,7 +48,7 @@ static bool IsCop0ExecutionBreakpointUnmasked();
static void Cop0ExecutionBreakpointCheck();
template<MemoryAccessType type>
static void Cop0DataBreakpointCheck(VirtualMemoryAddress address);
static bool BreakpointCheck();
static void BreakpointCheck();
#ifdef _DEBUG
static void TracePrintInstruction();
@ -94,8 +97,7 @@ static constexpr u32 INVALID_BREAKPOINT_PC = UINT32_C(0xFFFFFFFF);
static std::vector<Breakpoint> s_breakpoints;
static u32 s_breakpoint_counter = 1;
static u32 s_last_breakpoint_check_pc = INVALID_BREAKPOINT_PC;
static bool s_single_step = false;
static bool s_single_step_done = false;
static u8 s_single_step = 0; // 0 - off, 1 - executing one, 2 - done
} // namespace CPU
bool CPU::IsTraceEnabled()
@ -157,7 +159,7 @@ void CPU::Initialize()
s_breakpoints.clear();
s_breakpoint_counter = 1;
s_last_breakpoint_check_pc = INVALID_BREAKPOINT_PC;
s_single_step = false;
s_single_step = 0;
UpdateMemoryPointers();
@ -1932,7 +1934,7 @@ void CPU::DispatchInterrupt()
bool CPU::UpdateDebugDispatcherFlag()
{
const bool has_any_breakpoints = !s_breakpoints.empty();
const bool has_any_breakpoints = !s_breakpoints.empty() || (s_single_step != 0);
// TODO: cop0 breakpoints
const auto& dcic = g_state.cop0_regs.dcic;
@ -2120,29 +2122,18 @@ bool CPU::AddStepOutBreakpoint(u32 max_instructions_to_search)
return false;
}
bool CPU::BreakpointCheck()
ALWAYS_INLINE_RELEASE void CPU::BreakpointCheck()
{
const u32 pc = g_state.pc;
// single step - we want to break out after this instruction, so set a pending exit
// the bp check happens just before execution, so this is fine
if (s_single_step)
{
if (s_single_step_done)
ExitExecution();
else
s_single_step_done = true;
s_last_breakpoint_check_pc = pc;
return false;
}
if (pc == s_last_breakpoint_check_pc)
if (pc == s_last_breakpoint_check_pc && !s_single_step) [[unlikely]]
{
// we don't want to trigger the same breakpoint which just paused us repeatedly.
return false;
return;
}
s_last_breakpoint_check_pc = pc;
u32 count = static_cast<u32>(s_breakpoints.size());
for (u32 i = 0; i < count;)
{
@ -2186,12 +2177,31 @@ bool CPU::BreakpointCheck()
i++;
}
s_single_step = 0;
ExitExecution();
}
}
s_last_breakpoint_check_pc = pc;
return System::IsPaused();
// single step - we want to break out after this instruction, so set a pending exit
// the bp check happens just before execution, so this is fine
if (s_single_step != 0) [[unlikely]]
{
// not resetting this will break double single stepping, because we broke on the next instruction.
s_last_breakpoint_check_pc = INVALID_BREAKPOINT_PC;
if (s_single_step == 2)
{
s_single_step = 0;
System::PauseSystem(true);
Host::ReportFormattedDebuggerMessage("Stepped to 0x%08X.", g_state.pc);
UpdateDebugDispatcherFlag();
ExitExecution();
}
// if there's a bp on the instruction we're about to execute, we should've paused already
s_single_step = 2;
}
}
template<PGXPMode pgxp_mode, bool debug>
@ -2206,12 +2216,7 @@ template<PGXPMode pgxp_mode, bool debug>
if constexpr (debug)
{
Cop0ExecutionBreakpointCheck();
if (BreakpointCheck())
{
// continue is measurably faster than break on msvc for some reason
continue;
}
BreakpointCheck();
}
g_state.pending_ticks++;
@ -2280,8 +2285,17 @@ void CPU::Execute()
if (fastjmp_set(&s_jmp_buf) != 0)
{
// Before we return, set npc to pc so that we can switch from recs to int.
// We'll also need to fetch the next instruction to execute.
if (exec_mode != CPUExecutionMode::Interpreter && !use_debug_dispatcher)
g_state.npc = g_state.pc;
{
if (!SafeReadInstruction(g_state.pc, &g_state.next_instruction.bits)) [[unlikely]]
{
g_state.next_instruction.bits = 0;
Log_ErrorFmt("Failed to read current instruction from 0x{:08X}", g_state.pc);
}
g_state.npc = g_state.pc + sizeof(Instruction);
}
return;
}
@ -2319,13 +2333,11 @@ void CPU::Execute()
}
}
void CPU::SingleStep()
void CPU::SetSingleStepFlag()
{
s_single_step = true;
s_single_step_done = false;
if (fastjmp_set(&s_jmp_buf) == 0)
ExecuteDebug();
Host::ReportFormattedDebuggerMessage("Stepped to 0x%08X.", g_state.pc);
s_single_step = 1;
if (UpdateDebugDispatcherFlag())
System::InterruptExecution();
}
template<PGXPMode pgxp_mode>

View file

@ -1,11 +1,14 @@
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "common/bitfield.h"
#include "cpu_types.h"
#include "gte_types.h"
#include "types.h"
#include "common/bitfield.h"
#include <array>
#include <optional>
#include <string>
@ -127,7 +130,6 @@ void ExecutionModeChanged();
/// Executes interpreter loop.
void Execute();
void SingleStep();
// Forces an early exit from the CPU dispatcher.
void ExitExecution();
@ -214,6 +216,7 @@ bool RemoveBreakpoint(VirtualMemoryAddress address);
void ClearBreakpoints();
bool AddStepOverBreakpoint();
bool AddStepOutBreakpoint(u32 max_instructions_to_search = 1000);
void SetSingleStepFlag();
extern bool TRACE_EXECUTION;

View file

@ -1932,19 +1932,11 @@ void System::Throttle()
void System::SingleStepCPU()
{
s_frame_timer.Reset();
s_system_executing = true;
CPU::SetSingleStepFlag();
g_gpu->RestoreDeviceContext();
CPU::SingleStep();
g_gpu->FlushRender();
SPU::GeneratePendingSamples();
InvalidateDisplay();
s_system_executing = false;
// If this gets called when the system is executing, we're not going to end up here..
if (IsPaused())
PauseSystem(false);
}
void System::IncrementInternalFrameNumber()