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https://github.com/RetroDECK/Duckstation.git
synced 2024-11-24 22:55:41 +00:00
TimingEvents: Fix events ending up out-of-order
This commit is contained in:
parent
495b2ff29e
commit
efd8aab437
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@ -22795,7 +22795,8 @@ SLES-01182:
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- DigitalController
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- NeGcon
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settings:
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dmaMaxSliceTicks: 100
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dmaMaxSliceTicks: 500 # Needs smaller sizes to avoid menu corruption.
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dmaHaltTicks: 250
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metadata:
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publisher: "THQ"
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developer: "Interactive Entertainment"
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@ -22819,7 +22820,8 @@ SLUS-00882:
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rating: NoIssues
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comments: "Intro logos require the software renderer to display correctly."
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settings:
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dmaMaxSliceTicks: 100
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dmaMaxSliceTicks: 500 # Needs smaller sizes to avoid menu corruption.
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dmaHaltTicks: 250
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controllers:
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- AnalogController
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- DigitalController
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@ -172114,6 +172116,9 @@ SLPS-00025:
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- DigitalController
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traits:
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- ForceRecompilerICache
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settings:
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dmaMaxSliceTicks: 500 # Stops a large GPU transfer breaking CD.
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dmaHaltTicks: 300
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codes:
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- HASH-A8647D688C39B63F
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- HASH-21D86F0985C11667
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@ -194,15 +194,12 @@ static TickCount TransferDeviceToMemory(u32 address, u32 increment, u32 word_cou
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template<Channel channel>
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static TickCount TransferMemoryToDevice(u32 address, u32 increment, u32 word_count);
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static TickCount GetMaxSliceTicks();
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static TickCount GetMaxSliceTicks(TickCount max_slice_size);
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// configuration
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namespace {
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struct DMAState
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{
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TickCount max_slice_ticks = 1000;
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TickCount halt_ticks = 100;
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std::vector<u32> transfer_buffer;
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TimingEvent unhalt_event{"DMA Transfer Unhalt", 1, 1, &DMA::UnhaltTransfer, nullptr};
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TickCount halt_ticks_remaining = 0;
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@ -241,9 +238,7 @@ struct fmt::formatter<DMA::Channel> : fmt::formatter<fmt::string_view>
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void DMA::Initialize()
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{
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s_state.max_slice_ticks = g_settings.dma_max_slice_ticks;
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s_state.halt_ticks = g_settings.dma_halt_ticks;
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s_state.unhalt_event.SetInterval(s_state.max_slice_ticks);
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s_state.unhalt_event.SetInterval(g_settings.dma_halt_ticks);
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Reset();
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}
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@ -473,16 +468,6 @@ void DMA::SetRequest(Channel channel, bool request)
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s_channel_transfer_functions[static_cast<u32>(channel)]();
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}
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void DMA::SetMaxSliceTicks(TickCount ticks)
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{
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s_state.max_slice_ticks = ticks;
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}
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void DMA::SetHaltTicks(TickCount ticks)
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{
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s_state.halt_ticks = ticks;
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}
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ALWAYS_INLINE_RELEASE bool DMA::CanTransferChannel(Channel channel, bool ignore_halt)
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{
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if (!s_state.DPCR.GetMasterEnable(channel))
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@ -547,15 +532,15 @@ ALWAYS_INLINE_RELEASE void DMA::CompleteTransfer(Channel channel, ChannelState&
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}
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}
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TickCount DMA::GetMaxSliceTicks()
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TickCount DMA::GetMaxSliceTicks(TickCount max_slice_size)
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{
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const TickCount max = Pad::IsTransmitting() ? SLICE_SIZE_WHEN_TRANSMITTING_PAD : s_state.max_slice_ticks;
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const TickCount max = Pad::IsTransmitting() ? SLICE_SIZE_WHEN_TRANSMITTING_PAD : max_slice_size;
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if (!TimingEvents::IsRunningEvents())
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return max;
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const u32 current_ticks = TimingEvents::GetGlobalTickCounter();
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const u32 max_ticks = TimingEvents::GetEventRunTickCounter() + static_cast<u32>(max);
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return std::clamp(static_cast<TickCount>(max_ticks - current_ticks), 0, max);
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const TickCount remaining_in_event_loop =
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static_cast<TickCount>(TimingEvents::GetEventRunTickCounter() - TimingEvents::GetGlobalTickCounter());
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return std::max<TickCount>(max - remaining_in_event_loop, 1);
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}
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template<DMA::Channel channel>
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@ -607,7 +592,7 @@ bool DMA::TransferChannel()
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const u8* const ram_ptr = Bus::g_ram;
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const u32 mask = Bus::g_ram_mask;
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const TickCount slice_ticks = GetMaxSliceTicks();
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const TickCount slice_ticks = GetMaxSliceTicks(g_settings.dma_max_slice_ticks);
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TickCount remaining_ticks = slice_ticks;
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while (cs.request && remaining_ticks > 0)
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{
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@ -658,7 +643,7 @@ bool DMA::TransferChannel()
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if (cs.request)
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{
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// stall the transfer for a bit if we ran for too long
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HaltTransfer(s_state.halt_ticks);
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HaltTransfer(g_settings.dma_halt_ticks);
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return false;
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}
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else
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@ -677,7 +662,7 @@ bool DMA::TransferChannel()
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const u32 block_size = cs.block_control.request.GetBlockSize();
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u32 blocks_remaining = cs.block_control.request.GetBlockCount();
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TickCount ticks_remaining = GetMaxSliceTicks();
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TickCount ticks_remaining = GetMaxSliceTicks(g_settings.dma_max_slice_ticks);
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if (copy_to_device)
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{
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@ -732,7 +717,7 @@ bool DMA::TransferChannel()
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{
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// we got halted
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if (!s_state.unhalt_event.IsActive())
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HaltTransfer(s_state.halt_ticks);
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HaltTransfer(g_settings.dma_halt_ticks);
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return false;
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}
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@ -34,10 +34,6 @@ void WriteRegister(u32 offset, u32 value);
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void SetRequest(Channel channel, bool request);
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// changing interfaces
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void SetMaxSliceTicks(TickCount ticks);
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void SetHaltTicks(TickCount ticks);
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void DrawDebugStateWindow();
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} // namespace DMA
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@ -4135,9 +4135,6 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
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TextureReplacements::Reload();
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}
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DMA::SetMaxSliceTicks(g_settings.dma_max_slice_ticks);
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DMA::SetHaltTicks(g_settings.dma_halt_ticks);
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if (g_settings.audio_backend != old_settings.audio_backend ||
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g_settings.increase_timer_resolution != old_settings.increase_timer_resolution ||
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g_settings.emulation_speed != old_settings.emulation_speed ||
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@ -24,6 +24,7 @@ struct TimingEventsState
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TimingEvent* active_events_head = nullptr;
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TimingEvent* active_events_tail = nullptr;
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TimingEvent* current_event = nullptr;
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TickCount current_event_new_downcount = 0;
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u32 active_event_count = 0;
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u32 global_tick_counter = 0;
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u32 event_run_tick_counter = 0;
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@ -326,13 +327,20 @@ void TimingEvents::RunEvents()
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// Factor late time into the time for the next invocation.
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const TickCount ticks_late = -event->m_downcount;
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const TickCount ticks_to_execute = event->m_time_since_last_run;
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event->m_downcount += event->m_interval;
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// Why don't we modify event->m_downcount directly? Because otherwise the event list won't be sorted.
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// Adding the interval may cause this event to have a greater downcount than the next, and a new event
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// may be inserted at the front, despite having a higher downcount than the next.
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s_state.current_event_new_downcount = event->m_downcount + event->m_interval;
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event->m_time_since_last_run = 0;
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// The cycles_late is only an indicator, it doesn't modify the cycles to execute.
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event->m_callback(event->m_callback_param, ticks_to_execute, ticks_late);
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if (event->m_active)
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{
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event->m_downcount = s_state.current_event_new_downcount;
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SortEvent(event);
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}
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}
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} while (pending_ticks > 0);
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@ -458,25 +466,33 @@ void TimingEvent::Delay(TickCount ticks)
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void TimingEvent::Schedule(TickCount ticks)
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{
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using namespace TimingEvents;
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const TickCount pending_ticks = CPU::GetPendingTicks();
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m_downcount = pending_ticks + ticks;
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const TickCount new_downcount = pending_ticks + ticks;
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// See note in RunEvents().
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s_state.current_event_new_downcount =
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(s_state.current_event == this) ? new_downcount : s_state.current_event_new_downcount;
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if (!m_active)
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{
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// Event is going active, so we want it to only execute ticks from the current timestamp.
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m_downcount = new_downcount;
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m_time_since_last_run = -pending_ticks;
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m_active = true;
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TimingEvents::AddActiveEvent(this);
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AddActiveEvent(this);
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}
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else
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{
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// Event is already active, so we leave the time since last run alone, and just modify the downcount.
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// If this is a call from an IO handler for example, re-sort the event queue.
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if (TimingEvents::s_state.current_event != this)
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if (s_state.current_event != this)
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{
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TimingEvents::SortEvent(this);
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if (TimingEvents::s_state.active_events_head == this)
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TimingEvents::UpdateCPUDowncount();
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m_downcount = new_downcount;
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SortEvent(this);
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if (s_state.active_events_head == this)
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UpdateCPUDowncount();
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}
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}
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}
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@ -494,21 +510,6 @@ void TimingEvent::SetPeriodAndSchedule(TickCount ticks)
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Schedule(ticks);
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}
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void TimingEvent::Reset()
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{
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if (!m_active)
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return;
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m_downcount = m_interval;
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m_time_since_last_run = 0;
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if (TimingEvents::s_state.current_event != this)
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{
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TimingEvents::SortEvent(this);
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if (TimingEvents::s_state.active_events_head == this)
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TimingEvents::UpdateCPUDowncount();
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}
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}
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void TimingEvent::InvokeEarly(bool force /* = false */)
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{
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if (!m_active)
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@ -519,12 +520,14 @@ void TimingEvent::InvokeEarly(bool force /* = false */)
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if ((!force && ticks_to_execute < m_period) || ticks_to_execute <= 0)
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return;
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// Shouldn't be invoking early when we're the current event running.
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DebugAssert(TimingEvents::s_state.current_event != this);
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m_downcount = pending_ticks + m_interval;
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m_time_since_last_run -= ticks_to_execute;
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m_callback(m_callback_param, ticks_to_execute, 0);
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// Since we've changed the downcount, we need to re-sort the events.
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DebugAssert(TimingEvents::s_state.current_event != this);
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TimingEvents::SortEvent(this);
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if (TimingEvents::s_state.active_events_head == this)
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TimingEvents::UpdateCPUDowncount();
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@ -536,6 +539,7 @@ void TimingEvent::Activate()
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return;
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// leave the downcount intact
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// if we're running events, this is going to be zero, so no effect
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const TickCount pending_ticks = CPU::GetPendingTicks();
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m_downcount += pending_ticks;
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m_time_since_last_run -= pending_ticks;
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@ -38,8 +38,6 @@ public:
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void SetIntervalAndSchedule(TickCount ticks);
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void SetPeriodAndSchedule(TickCount ticks);
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void Reset();
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// Services the event with the current accmulated time. If force is set, when not enough time is pending to
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// simulate a single cycle, the callback will still be invoked, otherwise it won't be.
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void InvokeEarly(bool force = false);
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