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https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 15:45:42 +00:00
GPU: Mask high bits in copy commands
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9433e08782
commit
f046d1008e
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@ -7,6 +7,11 @@ Log_SetChannel(GPU);
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static u32 s_cpu_to_vram_dump_id = 1;
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static u32 s_vram_to_cpu_dump_id = 1;
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static constexpr u32 ReplaceZero(u32 value, u32 value_for_zero)
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{
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return value == 0 ? value_for_zero : value;
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}
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constexpr GPU::GP0CommandHandlerTable GPU::GenerateGP0CommandHandlerTable()
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{
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GP0CommandHandlerTable table = {};
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@ -76,21 +81,21 @@ bool GPU::HandleInterruptRequestCommand(const u32*& command_ptr, u32 command_siz
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bool GPU::HandleSetDrawModeCommand(const u32*& command_ptr, u32 command_size)
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{
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const u32 param = *(command_ptr++) & UINT32_C(0x00FFFFFF);
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const u32 param = *(command_ptr++) & 0x00FFFFFF;
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// 0..10 bits match GPUSTAT
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const u32 MASK = ((UINT32_C(1) << 11) - 1);
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const u32 MASK = ((1 << 11) - 1);
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m_GPUSTAT.bits = (m_GPUSTAT.bits & ~MASK) | param & MASK;
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m_GPUSTAT.texture_disable = (param & (UINT32_C(1) << 11)) != 0;
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m_render_state.texture_x_flip = (param & (UINT32_C(1) << 12)) != 0;
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m_render_state.texture_y_flip = (param & (UINT32_C(1) << 13)) != 0;
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m_GPUSTAT.texture_disable = (param & (1 << 11)) != 0;
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m_render_state.texture_x_flip = (param & (1 << 12)) != 0;
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m_render_state.texture_y_flip = (param & (1 << 13)) != 0;
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Log_DebugPrintf("Set draw mode %08X", param);
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return true;
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}
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bool GPU::HandleSetTextureWindowCommand(const u32*& command_ptr, u32 command_size)
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{
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const u32 param = *(command_ptr++) & UINT32_C(0x00FFFFFF);
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const u32 param = *(command_ptr++) & 0x00FFFFFF;
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m_render_state.SetTextureWindow(param);
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Log_DebugPrintf("Set texture window %02X %02X %02X %02X", m_render_state.texture_window_mask_x,
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m_render_state.texture_window_mask_y, m_render_state.texture_window_offset_x,
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@ -100,9 +105,9 @@ bool GPU::HandleSetTextureWindowCommand(const u32*& command_ptr, u32 command_siz
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bool GPU::HandleSetDrawingAreaTopLeftCommand(const u32*& command_ptr, u32 command_size)
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{
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const u32 param = *(command_ptr++) & UINT32_C(0x00FFFFFF);
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const u32 left = param & UINT32_C(0x3FF);
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const u32 top = (param >> 10) & UINT32_C(0x1FF);
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const u32 param = *(command_ptr++) & 0x00FFFFFF;
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const u32 left = param & 0x3FF;
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const u32 top = (param >> 10) & 0x1FF;
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Log_DebugPrintf("Set drawing area top-left: (%u, %u)", left, top);
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if (m_drawing_area.left != left || m_drawing_area.top != top)
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{
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@ -118,10 +123,10 @@ bool GPU::HandleSetDrawingAreaTopLeftCommand(const u32*& command_ptr, u32 comman
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bool GPU::HandleSetDrawingAreaBottomRightCommand(const u32*& command_ptr, u32 command_size)
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{
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const u32 param = *(command_ptr++) & UINT32_C(0x00FFFFFF);
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const u32 param = *(command_ptr++) & 0x00FFFFFF;
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const u32 right = param & UINT32_C(0x3FF);
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const u32 bottom = (param >> 10) & UINT32_C(0x1FF);
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const u32 right = param & 0x3FF;
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const u32 bottom = (param >> 10) & 0x1FF;
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Log_DebugPrintf("Set drawing area bottom-right: (%u, %u)", m_drawing_area.right, m_drawing_area.bottom);
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if (m_drawing_area.right != right || m_drawing_area.bottom != bottom)
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{
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@ -137,9 +142,9 @@ bool GPU::HandleSetDrawingAreaBottomRightCommand(const u32*& command_ptr, u32 co
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bool GPU::HandleSetDrawingOffsetCommand(const u32*& command_ptr, u32 command_size)
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{
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const u32 param = *(command_ptr++) & UINT32_C(0x00FFFFFF);
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const s32 x = SignExtendN<11, s32>(param & UINT32_C(0x7FF));
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const s32 y = SignExtendN<11, s32>((param >> 11) & UINT32_C(0x7FF));
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const u32 param = *(command_ptr++) & 0x00FFFFFF;
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const s32 x = SignExtendN<11, s32>(param & 0x7FF);
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const s32 y = SignExtendN<11, s32>((param >> 11) & 0x7FF);
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Log_DebugPrintf("Set drawing offset (%d, %d)", m_drawing_offset.x, m_drawing_offset.y);
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if (m_drawing_offset.x != x || m_drawing_offset.y != y)
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{
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@ -153,10 +158,10 @@ bool GPU::HandleSetDrawingOffsetCommand(const u32*& command_ptr, u32 command_siz
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bool GPU::HandleSetMaskBitCommand(const u32*& command_ptr, u32 command_size)
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{
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const u32 param = *(command_ptr++) & UINT32_C(0x00FFFFFF);
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const u32 param = *(command_ptr++) & 0x00FFFFFF;
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m_GPUSTAT.draw_set_mask_bit = (param & UINT32_C(0x01)) != 0;
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m_GPUSTAT.draw_to_masked_pixels = (param & UINT32_C(0x01)) != 0;
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m_GPUSTAT.draw_set_mask_bit = (param & 0x01) != 0;
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m_GPUSTAT.draw_to_masked_pixels = (param & 0x01) != 0;
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Log_DebugPrintf("Set mask bit %u %u", BoolToUInt32(m_GPUSTAT.draw_set_mask_bit),
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BoolToUInt32(m_GPUSTAT.draw_to_masked_pixels));
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return true;
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@ -246,11 +251,11 @@ bool GPU::HandleFillRectangleCommand(const u32*& command_ptr, u32 command_size)
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FlushRender();
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const u32 color = command_ptr[0] & UINT32_C(0x00FFFFFF);
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const u32 dst_x = command_ptr[1] & UINT32_C(0xFFFF);
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const u32 dst_y = command_ptr[1] >> 16;
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const u32 width = command_ptr[2] & UINT32_C(0xFFFF);
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const u32 height = command_ptr[2] >> 16;
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const u32 color = command_ptr[0] & 0x00FFFFFF;
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const u32 dst_x = command_ptr[1] & 0x3F0;
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const u32 dst_y = (command_ptr[1] >> 16) & 0x3FF;
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const u32 width = ((command_ptr[2] & 0x3FF) + 0xF) & ~0xF;
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const u32 height = (command_ptr[2] >> 16) & 0x1FF;
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command_ptr += 3;
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Log_DebugPrintf("Fill VRAM rectangle offset=(%u,%u), size=(%u,%u)", dst_x, dst_y, width, height);
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@ -268,22 +273,23 @@ bool GPU::HandleCopyRectangleCPUToVRAMCommand(const u32*& command_ptr, u32 comma
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if (command_size < 3)
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return false;
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const u32 copy_width = command_ptr[2] & UINT32_C(0xFFFF);
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const u32 copy_height = command_ptr[2] >> 16;
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const u32 copy_width = ReplaceZero(command_ptr[2] & 0x3FF, 0x400);
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const u32 copy_height = ReplaceZero((command_ptr[2] >> 16) & 0x1FF, 0x200);
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const u32 num_pixels = copy_width * copy_height;
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const u32 num_words = 3 + ((num_pixels + 1) / 2);
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if (command_size < num_words)
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return false;
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const u32 dst_x = command_ptr[1] & UINT32_C(0xFFFF);
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const u32 dst_y = command_ptr[1] >> 16;
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const u32 dst_x = command_ptr[1] & 0x3FF;
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const u32 dst_y = (command_ptr[1] >> 16) & 0x3FF;
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Log_DebugPrintf("Copy rectangle from CPU to VRAM offset=(%u,%u), size=(%u,%u)", dst_x, dst_y, copy_width,
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copy_height);
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if ((dst_x + copy_width) > VRAM_WIDTH || (dst_y + copy_height) > VRAM_HEIGHT)
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{
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Panic("Out of bounds VRAM copy");
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Log_ErrorPrintf("Out of bounds CPU->VRAM copy (%u,%u) @ (%u,%u)", copy_width, copy_height, dst_x, dst_y);
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command_ptr += num_words;
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return true;
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}
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@ -304,11 +310,11 @@ bool GPU::HandleCopyRectangleVRAMToCPUCommand(const u32*& command_ptr, u32 comma
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if (command_size < 3)
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return false;
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const u32 width = command_ptr[2] & UINT32_C(0xFFFF);
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const u32 height = command_ptr[2] >> 16;
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const u32 width = ReplaceZero(command_ptr[2] & 0x3FF, 0x400);
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const u32 height = ReplaceZero((command_ptr[2] >> 16) & 0x1FF, 0x200);
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const u32 num_pixels = width * height;
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const u32 num_words = ((num_pixels + 1) / 2);
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const u32 src_x = command_ptr[1] & UINT32_C(0xFFFF);
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const u32 src_x = command_ptr[1] & 0xFFFF;
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const u32 src_y = command_ptr[1] >> 16;
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command_ptr += 3;
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@ -344,12 +350,12 @@ bool GPU::HandleCopyRectangleVRAMToVRAMCommand(const u32*& command_ptr, u32 comm
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if (command_size < 4)
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return false;
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const u32 src_x = command_ptr[1] & UINT32_C(0xFFFF);
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const u32 src_y = command_ptr[1] >> 16;
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const u32 dst_x = command_ptr[2] & UINT32_C(0xFFFF);
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const u32 dst_y = command_ptr[2] >> 16;
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const u32 width = command_ptr[3] & UINT32_C(0xFFFF);
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const u32 height = command_ptr[3] >> 16;
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const u32 src_x = command_ptr[1] & 0x3FF;
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const u32 src_y = (command_ptr[1] >> 16) & 0x3FF;
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const u32 dst_x = command_ptr[2] & 0x3FF;
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const u32 dst_y = (command_ptr[2] >> 16) & 0x3FF;
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const u32 width = ReplaceZero(command_ptr[3] & 0x3FF, 0x400);
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const u32 height = ReplaceZero((command_ptr[3] >> 16) & 0x1FF, 0x200);
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command_ptr += 4;
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Log_DebugPrintf("Copy rectangle from VRAM to VRAM src=(%u,%u), dst=(%u,%u), size=(%u,%u)", src_x, src_y, dst_x, dst_y,
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