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HostInterface: Make helper methods const
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153eded978
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@ -543,7 +543,7 @@ std::string HostInterface::GetGameListDatabaseFileName() const
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return GetUserDirectoryRelativePath("cache/redump.dat");
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}
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std::string HostInterface::GetGameSaveStateFileName(const char* game_code, s32 slot)
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std::string HostInterface::GetGameSaveStateFileName(const char* game_code, s32 slot) const
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{
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if (slot < 0)
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return GetUserDirectoryRelativePath("savestates/%s_resume.sav", game_code);
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@ -551,7 +551,7 @@ std::string HostInterface::GetGameSaveStateFileName(const char* game_code, s32 s
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return GetUserDirectoryRelativePath("savestates/%s_%d.sav", game_code, slot);
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}
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std::string HostInterface::GetGlobalSaveStateFileName(s32 slot)
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std::string HostInterface::GetGlobalSaveStateFileName(s32 slot) const
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{
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if (slot < 0)
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return GetUserDirectoryRelativePath("savestates/resume.sav");
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@ -559,17 +559,17 @@ std::string HostInterface::GetGlobalSaveStateFileName(s32 slot)
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return GetUserDirectoryRelativePath("savestates/savestate_%d.sav", slot);
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}
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std::string HostInterface::GetSharedMemoryCardPath(u32 slot)
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std::string HostInterface::GetSharedMemoryCardPath(u32 slot) const
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{
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return GetUserDirectoryRelativePath("memcards/shared_card_%d.mcd", slot + 1);
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}
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std::string HostInterface::GetGameMemoryCardPath(const char* game_code, u32 slot)
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std::string HostInterface::GetGameMemoryCardPath(const char* game_code, u32 slot) const
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{
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return GetUserDirectoryRelativePath("memcards/game_card_%s_%d.mcd", game_code, slot + 1);
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}
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std::vector<HostInterface::SaveStateInfo> HostInterface::GetAvailableSaveStates(const char* game_code)
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std::vector<HostInterface::SaveStateInfo> HostInterface::GetAvailableSaveStates(const char* game_code) const
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{
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std::vector<SaveStateInfo> si;
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std::string path;
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@ -108,19 +108,19 @@ protected:
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std::string GetGameListDatabaseFileName() const;
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/// Returns the path to a save state file. Specifying an index of -1 is the "resume" save state.
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std::string GetGameSaveStateFileName(const char* game_code, s32 slot);
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std::string GetGameSaveStateFileName(const char* game_code, s32 slot) const;
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/// Returns the path to a save state file. Specifying an index of -1 is the "resume" save state.
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std::string GetGlobalSaveStateFileName(s32 slot);
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std::string GetGlobalSaveStateFileName(s32 slot) const;
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/// Returns the default path to a memory card.
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std::string GetSharedMemoryCardPath(u32 slot);
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std::string GetSharedMemoryCardPath(u32 slot) const;
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/// Returns the default path to a memory card for a specific game.
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std::string GetGameMemoryCardPath(const char* game_code, u32 slot);
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std::string GetGameMemoryCardPath(const char* game_code, u32 slot) const;
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/// Returns a list of save states for the specified game code.
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std::vector<SaveStateInfo> GetAvailableSaveStates(const char* game_code);
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std::vector<SaveStateInfo> GetAvailableSaveStates(const char* game_code) const;
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/// Loads the current emulation state from file. Specifying a slot of -1 loads the "resume" game state.
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bool LoadState(bool global, u32 slot);
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