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GL/Texture: Don't set max level on GLES2
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@ -55,7 +55,9 @@ bool Texture::Create(u32 width, u32 height, u32 samples, GLenum internal_format,
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glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap ? GL_REPEAT : GL_CLAMP_TO_EDGE);
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glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap ? GL_REPEAT : GL_CLAMP_TO_EDGE);
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}
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}
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glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, 1);
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// This doesn't exist on GLES2.
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if (!GLAD_GL_ES_VERSION_2_0 || GLAD_GL_ES_VERSION_3_0)
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glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, 1);
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GLenum error = glGetError();
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GLenum error = glGetError();
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if (error != GL_NO_ERROR)
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if (error != GL_NO_ERROR)
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