TimingEvents: Switch from heap to sorted linked list

This commit is contained in:
Connor McLaughlin 2020-08-31 20:54:59 +10:00
parent 101907a731
commit f187ee4971
2 changed files with 205 additions and 76 deletions

View file

@ -8,11 +8,12 @@ Log_SetChannel(TimingEvents);
namespace TimingEvents {
static std::vector<TimingEvent*> s_events;
static TimingEvent* s_active_events_head;
static TimingEvent* s_active_events_tail;
static TimingEvent* s_current_event = nullptr;
static u32 s_active_event_count = 0;
static u32 s_global_tick_counter = 0;
static u32 s_last_event_run_time = 0;
static bool s_running_events = false;
static bool s_events_need_sorting = false;
u32 GetGlobalTickCounter()
{
@ -32,7 +33,7 @@ void Reset()
void Shutdown()
{
Assert(s_events.empty());
Assert(s_active_event_count == 0);
}
std::unique_ptr<TimingEvent> CreateTimingEvent(std::string name, TickCount period, TickCount interval,
@ -49,126 +50,248 @@ std::unique_ptr<TimingEvent> CreateTimingEvent(std::string name, TickCount perio
void UpdateCPUDowncount()
{
if (!CPU::g_state.frame_done)
CPU::g_state.downcount = s_events[0]->GetDowncount();
CPU::g_state.downcount = s_active_events_head->GetDowncount();
}
static bool CompareEvents(const TimingEvent* lhs, const TimingEvent* rhs)
static void SortEvent(TimingEvent* event)
{
return lhs->GetDowncount() > rhs->GetDowncount();
const TickCount event_downcount = event->m_downcount;
if (event->prev && event->prev->m_downcount > event_downcount)
{
// move backwards
TimingEvent* current = event->prev;
while (current && current->m_downcount > event_downcount)
current = current->prev;
// unlink
if (event->prev)
event->prev->next = event->next;
else
s_active_events_head = event->next;
if (event->next)
event->next->prev = event->prev;
else
s_active_events_tail = event->prev;
// insert after current
if (current)
{
event->next = current->next;
if (current->next)
current->next->prev = event;
else
s_active_events_tail = event;
event->prev = current;
current->next = event;
}
else
{
// insert at front
DebugAssert(s_active_events_head);
s_active_events_head->prev = event;
event->prev = nullptr;
event->next = s_active_events_head;
s_active_events_head = event;
UpdateCPUDowncount();
}
}
else if (event->next && event_downcount > event->next->m_downcount)
{
// move forwards
TimingEvent* current = event->next;
while (current && event_downcount > current->m_downcount)
current = current->next;
// unlink
if (event->prev)
event->prev->next = event->next;
else
s_active_events_head = event->next;
if (event->next)
event->next->prev = event->prev;
else
s_active_events_tail = event->prev;
// insert before current
if (current)
{
event->next = current;
event->prev = current->prev;
if (current->prev)
current->prev->next = event;
else
s_active_events_head = event;
current->prev = event;
}
else
{
// insert at back
DebugAssert(s_active_events_tail);
s_active_events_tail->next = event;
event->next = nullptr;
event->prev = s_active_events_tail;
s_active_events_tail = event;
}
}
}
static void AddActiveEvent(TimingEvent* event)
{
s_events.push_back(event);
if (!s_running_events)
DebugAssert(!event->prev && !event->next);
s_active_event_count++;
TimingEvent* current = nullptr;
TimingEvent* next = s_active_events_head;
while (next && event->m_downcount > next->m_downcount)
{
std::push_heap(s_events.begin(), s_events.end(), CompareEvents);
current = next;
next = next->next;
}
if (!next)
{
// new tail
event->prev = s_active_events_tail;
if (s_active_events_tail)
{
s_active_events_tail->next = event;
s_active_events_tail = event;
}
else
{
// first event
s_active_events_tail = event;
s_active_events_head = event;
UpdateCPUDowncount();
}
}
else if (!current)
{
// new head
event->next = s_active_events_head;
s_active_events_head->prev = event;
s_active_events_head = event;
UpdateCPUDowncount();
}
else
{
s_events_need_sorting = true;
// inbetween current < event > next
event->prev = current;
event->next = next;
current->next = event;
next->prev = event;
}
}
static void RemoveActiveEvent(TimingEvent* event)
{
auto iter = std::find_if(s_events.begin(), s_events.end(), [event](const auto& it) { return event == it; });
if (iter == s_events.end())
{
Panic("Attempt to remove inactive event");
return;
}
DebugAssert(s_active_event_count > 0);
s_events.erase(iter);
if (!s_running_events)
if (event->next)
{
std::make_heap(s_events.begin(), s_events.end(), CompareEvents);
if (!s_events.empty())
UpdateCPUDowncount();
event->next->prev = event->prev;
}
else
{
s_events_need_sorting = true;
s_active_events_tail = event->prev;
}
}
static TimingEvent* FindActiveEvent(const char* name)
{
auto iter =
std::find_if(s_events.begin(), s_events.end(), [&name](auto& ev) { return ev->GetName().compare(name) == 0; });
if (event->prev)
{
event->prev->next = event->next;
}
else
{
s_active_events_head = event->next;
UpdateCPUDowncount();
}
return (iter != s_events.end()) ? *iter : nullptr;
event->prev = nullptr;
event->next = nullptr;
s_active_event_count--;
}
static void SortEvents()
{
if (!s_running_events)
std::vector<TimingEvent*> events;
events.reserve(s_active_event_count);
TimingEvent* next = s_active_events_head;
while (next)
{
std::make_heap(s_events.begin(), s_events.end(), CompareEvents);
UpdateCPUDowncount();
TimingEvent* current = next;
events.push_back(current);
next = current->next;
current->prev = nullptr;
current->next = nullptr;
}
else
s_active_events_head = nullptr;
s_active_events_tail = nullptr;
s_active_event_count = 0;
for (TimingEvent* event : events)
AddActiveEvent(event);
}
static TimingEvent* FindActiveEvent(const char* name)
{
for (TimingEvent* event = s_active_events_head; event; event = event->next)
{
s_events_need_sorting = true;
if (event->GetName().compare(name) == 0)
return event;
}
return nullptr;
}
void RunEvents()
{
DebugAssert(!s_running_events && !s_events.empty());
s_running_events = true;
DebugAssert(!s_current_event);
TickCount pending_ticks = (s_global_tick_counter + CPU::GetPendingTicks()) - s_last_event_run_time;
CPU::ResetPendingTicks();
while (pending_ticks > 0)
{
const TickCount time = std::min(pending_ticks, s_events[0]->GetDowncount());
const TickCount time = std::min(pending_ticks, s_active_events_head->GetDowncount());
s_global_tick_counter += static_cast<u32>(time);
pending_ticks -= time;
// Apply downcount to all events.
// This will result in a negative downcount for those events which are late.
for (TimingEvent* evt : s_events)
for (TimingEvent* event = s_active_events_head; event; event = event->next)
{
evt->m_downcount -= time;
evt->m_time_since_last_run += time;
event->m_downcount -= time;
event->m_time_since_last_run += time;
}
// Now we can actually run the callbacks.
while (s_events.front()->m_downcount <= 0)
while (s_active_events_head->m_downcount <= 0)
{
TimingEvent* evt = s_events.front();
std::pop_heap(s_events.begin(), s_events.end(), CompareEvents);
// move it to the end, since that'll likely be its new position
TimingEvent* event = s_active_events_head;
s_current_event = event;
// Factor late time into the time for the next invocation.
const TickCount ticks_late = -evt->m_downcount;
const TickCount ticks_to_execute = evt->m_time_since_last_run;
evt->m_downcount += evt->m_interval;
evt->m_time_since_last_run = 0;
const TickCount ticks_late = -event->m_downcount;
const TickCount ticks_to_execute = event->m_time_since_last_run;
event->m_downcount += event->m_interval;
event->m_time_since_last_run = 0;
// The cycles_late is only an indicator, it doesn't modify the cycles to execute.
evt->m_callback(ticks_to_execute, ticks_late);
// Place it in the appropriate position in the queue.
if (s_events_need_sorting)
{
// Another event may have been changed by this event, or the interval/downcount changed.
std::make_heap(s_events.begin(), s_events.end(), CompareEvents);
s_events_need_sorting = false;
}
else
{
// Keep the event list in a heap. The event we just serviced will be in the last place,
// so we can use push_here instead of make_heap, which should be faster.
std::push_heap(s_events.begin(), s_events.end(), CompareEvents);
}
event->m_callback(ticks_to_execute, ticks_late);
if (event->m_active)
SortEvent(event);
}
}
s_last_event_run_time = s_global_tick_counter;
s_running_events = false;
s_current_event = nullptr;
UpdateCPUDowncount();
}
@ -216,21 +339,21 @@ bool DoState(StateWrapper& sw)
}
else
{
u32 event_count = static_cast<u32>(s_events.size());
sw.Do(&event_count);
for (TimingEvent* evt : s_events)
sw.Do(&s_active_event_count);
for (TimingEvent* event = s_active_events_head; event; event = event->next)
{
sw.Do(&evt->m_name);
sw.Do(&evt->m_downcount);
sw.Do(&evt->m_time_since_last_run);
sw.Do(&evt->m_period);
sw.Do(&evt->m_interval);
sw.Do(&event->m_name);
sw.Do(&event->m_downcount);
sw.Do(&event->m_time_since_last_run);
sw.Do(&event->m_period);
sw.Do(&event->m_interval);
}
sw.Do(&s_last_event_run_time);
Log_DevPrintf("Wrote %u events to save state.", event_count);
Log_DevPrintf("Wrote %u events to save state.", s_active_event_count);
}
return !sw.HasError();
@ -276,7 +399,8 @@ void TimingEvent::Schedule(TickCount ticks)
{
// Event is already active, so we leave the time since last run alone, and just modify the downcount.
// If this is a call from an IO handler for example, re-sort the event queue.
TimingEvents::SortEvents();
if (TimingEvents::s_current_event != this)
TimingEvents::SortEvent(this);
}
}
@ -300,7 +424,8 @@ void TimingEvent::Reset()
m_downcount = m_interval;
m_time_since_last_run = 0;
TimingEvents::SortEvents();
if (TimingEvents::s_current_event != this)
TimingEvents::SortEvent(this);
}
void TimingEvent::InvokeEarly(bool force /* = false */)
@ -318,7 +443,8 @@ void TimingEvent::InvokeEarly(bool force /* = false */)
m_callback(ticks_to_execute, 0);
// Since we've changed the downcount, we need to re-sort the events.
TimingEvents::SortEvents();
DebugAssert(TimingEvents::s_current_event != this);
TimingEvents::SortEvent(this);
}
void TimingEvent::Activate()

View file

@ -56,6 +56,9 @@ public:
void SetInterval(TickCount interval) { m_interval = interval; }
void SetPeriod(TickCount period) { m_period = period; }
TimingEvent* prev = nullptr;
TimingEvent* next = nullptr;
TickCount m_downcount;
TickCount m_time_since_last_run;
TickCount m_period;