Frontend: Hook up right stick button to main menu bar

This commit is contained in:
Connor McLaughlin 2019-10-27 01:05:43 +10:00
parent f314a26eee
commit f22de715c7
2 changed files with 15 additions and 0 deletions

View file

@ -129,6 +129,8 @@ bool SDLInterface::CreateImGuiContext()
{ {
ImGui::CreateContext(); ImGui::CreateContext();
ImGui::GetIO().IniFilename = nullptr; ImGui::GetIO().IniFilename = nullptr;
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard | ImGuiConfigFlags_NavEnableGamepad;
ImGui::GetIO().BackendFlags |= ImGuiBackendFlags_HasGamepad;
if (!ImGui_ImplSDL2_InitForOpenGL(m_window, m_gl_context) || !ImGui_ImplOpenGL3_Init()) if (!ImGui_ImplSDL2_InitForOpenGL(m_window, m_gl_context) || !ImGui_ImplOpenGL3_Init())
return false; return false;
@ -531,6 +533,12 @@ void SDLInterface::HandleSDLEvent(const SDL_Event* event)
case SDL_CONTROLLERBUTTONDOWN: case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP: case SDL_CONTROLLERBUTTONUP:
{ {
if (event->type == SDL_CONTROLLERBUTTONDOWN && event->cbutton.button == SDL_CONTROLLER_BUTTON_RIGHTSTICK)
{
// focus the menu bar
m_focus_main_menu_bar = true;
}
if (m_controller) if (m_controller)
HandleSDLControllerButtonEventForController(event, m_controller.get()); HandleSDLControllerButtonEventForController(event, m_controller.get());
} }
@ -679,6 +687,12 @@ void SDLInterface::DrawMainMenuBar()
const bool system_enabled = static_cast<bool>(m_system); const bool system_enabled = static_cast<bool>(m_system);
if (m_focus_main_menu_bar)
{
ImGui::OpenPopup("System");
m_focus_main_menu_bar = false;
}
if (ImGui::BeginMenu("System")) if (ImGui::BeginMenu("System"))
{ {
if (ImGui::MenuItem("Reset", nullptr, false, system_enabled)) if (ImGui::MenuItem("Reset", nullptr, false, system_enabled))

View file

@ -119,6 +119,7 @@ private:
u32 m_last_global_tick_counter = 0; u32 m_last_global_tick_counter = 0;
Timer m_fps_timer; Timer m_fps_timer;
bool m_focus_main_menu_bar = false;
bool m_about_window_open = false; bool m_about_window_open = false;
bool m_speed_limiter_enabled = true; bool m_speed_limiter_enabled = true;
bool m_speed_limiter_temp_disabled = false; bool m_speed_limiter_temp_disabled = false;