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https://github.com/RetroDECK/Duckstation.git
synced 2024-11-22 22:05:38 +00:00
Frontend: Re-implement fullscreen
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a25fe54a4b
commit
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@ -39,6 +39,7 @@ public:
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virtual void SetDisplayTexture(void* texture_handle, s32 offset_x, s32 offset_y, s32 width, s32 height,
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u32 texture_width, u32 texture_height, float aspect_ratio) = 0;
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virtual void SetDisplayLinearFiltering(bool enabled) = 0;
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virtual void SetDisplayTopMargin(int height) = 0;
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virtual void Render() = 0;
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@ -149,6 +149,11 @@ void D3D11HostDisplay::SetDisplayLinearFiltering(bool enabled)
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m_display_linear_filtering = enabled;
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}
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void D3D11HostDisplay::SetDisplayTopMargin(int height)
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{
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m_display_top_margin = height;
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}
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void D3D11HostDisplay::SetVSync(bool enabled)
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{
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m_vsync = enabled;
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@ -364,8 +369,8 @@ void D3D11HostDisplay::RenderDisplay()
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// - 20 for main menu padding
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auto [vp_left, vp_top, vp_width, vp_height] =
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CalculateDrawRect(m_window_width, std::max(m_window_height - 20, 1), m_display_aspect_ratio);
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vp_top += 20;
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CalculateDrawRect(m_window_width, std::max(m_window_height - m_display_top_margin, 1), m_display_aspect_ratio);
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vp_top += m_display_top_margin;
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m_context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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m_context->VSSetShader(m_display_vertex_shader.Get(), nullptr, 0);
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@ -31,6 +31,7 @@ public:
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void SetDisplayTexture(void* texture, s32 offset_x, s32 offset_y, s32 width, s32 height, u32 texture_width,
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u32 texture_height, float aspect_ratio) override;
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void SetDisplayLinearFiltering(bool enabled) override;
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void SetDisplayTopMargin(int height) override;
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void SetVSync(bool enabled) override;
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@ -76,6 +77,7 @@ private:
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s32 m_display_height = 0;
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u32 m_display_texture_width = 0;
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u32 m_display_texture_height = 0;
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int m_display_top_margin = 0;
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float m_display_aspect_ratio = 1.0f;
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bool m_display_texture_changed = false;
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@ -130,6 +130,11 @@ void OpenGLHostDisplay::SetDisplayLinearFiltering(bool enabled)
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m_display_linear_filtering = enabled;
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}
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void OpenGLHostDisplay::SetDisplayTopMargin(int height)
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{
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m_display_top_margin = height;
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}
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void OpenGLHostDisplay::SetVSync(bool enabled)
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{
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// Window framebuffer has to be bound to call SetSwapInterval.
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@ -373,9 +378,9 @@ void OpenGLHostDisplay::RenderDisplay()
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// - 20 for main menu padding
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const auto [vp_left, vp_top, vp_width, vp_height] =
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CalculateDrawRect(m_window_width, std::max(m_window_height - 20, 1), m_display_aspect_ratio);
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CalculateDrawRect(m_window_width, std::max(m_window_height - m_display_top_margin, 1), m_display_aspect_ratio);
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glViewport(vp_left, m_window_height - (20 + vp_top) - vp_height, vp_width, vp_height);
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glViewport(vp_left, m_window_height - (m_display_top_margin + vp_top) - vp_height, vp_width, vp_height);
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glDisable(GL_BLEND);
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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@ -26,6 +26,7 @@ public:
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void SetDisplayTexture(void* texture, s32 offset_x, s32 offset_y, s32 width, s32 height, u32 texture_width,
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u32 texture_height, float aspect_ratio) override;
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void SetDisplayLinearFiltering(bool enabled) override;
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void SetDisplayTopMargin(int height) override;
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void SetVSync(bool enabled) override;
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@ -59,6 +60,7 @@ private:
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s32 m_display_height = 0;
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u32 m_display_texture_width = 0;
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u32 m_display_texture_height = 0;
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int m_display_top_margin = 0;
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float m_display_aspect_ratio = 1.0f;
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GLuint m_display_nearest_sampler = 0;
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GLuint m_display_linear_sampler = 0;
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@ -172,6 +172,15 @@ void SDLHostInterface::ResetPerformanceCounters()
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void SDLHostInterface::SwitchGPURenderer() {}
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void SDLHostInterface::UpdateFullscreen()
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{
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SDL_SetWindowFullscreen(m_window, m_settings.display_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
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// We set the margin only in windowed mode, the menu bar is drawn on top in fullscreen.
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m_display->SetDisplayTopMargin(
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m_settings.display_fullscreen ? 0 : static_cast<int>(20.0f * ImGui::GetIO().DisplayFramebufferScale.x));
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}
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std::unique_ptr<SDLHostInterface> SDLHostInterface::Create(const char* filename /* = nullptr */,
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const char* exp1_filename /* = nullptr */,
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const char* save_state_filename /* = nullptr */)
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@ -216,6 +225,8 @@ std::unique_ptr<SDLHostInterface> SDLHostInterface::Create(const char* filename
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intf->UpdateAudioVisualSync();
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intf->UpdateFullscreen();
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return intf;
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}
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@ -229,11 +240,6 @@ void SDLHostInterface::ReportMessage(const char* message)
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AddOSDMessage(message, 3.0f);
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}
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bool SDLHostInterface::IsWindowFullscreen() const
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{
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return ((SDL_GetWindowFlags(m_window) & SDL_WINDOW_FULLSCREEN) != 0);
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}
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static inline u32 SDLButtonToHostButton(u32 button)
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{
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// SDL left = 1, middle = 2, right = 3 :/
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@ -488,6 +494,13 @@ void SDLHostInterface::HandleSDLKeyEvent(const SDL_Event* event)
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}
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break;
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case SDL_SCANCODE_F11:
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{
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if (!pressed)
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DoToggleFullscreen();
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}
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break;
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case SDL_SCANCODE_TAB:
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{
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if (!repeat)
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@ -570,6 +583,15 @@ void SDLHostInterface::DrawImGui()
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void SDLHostInterface::DrawMainMenuBar()
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{
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// We skip drawing the menu bar if we're in fullscreen and the mouse pointer isn't in range.
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const float SHOW_THRESHOLD = 20.0f;
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if (m_settings.display_fullscreen &&
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ImGui::GetIO().MousePos.y >= (SHOW_THRESHOLD * ImGui::GetIO().DisplayFramebufferScale.x) &&
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!ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow))
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{
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return;
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}
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if (!ImGui::BeginMainMenuBar())
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return;
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@ -730,8 +752,8 @@ void SDLHostInterface::DrawQuickSettingsMenu()
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ImGui::EndMenu();
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}
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if (ImGui::MenuItem("Fullscreen", nullptr, IsWindowFullscreen()))
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SDL_SetWindowFullscreen(m_window, IsWindowFullscreen() ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
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if (ImGui::MenuItem("Fullscreen", nullptr, &m_settings.display_fullscreen))
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UpdateFullscreen();
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if (ImGui::MenuItem("VSync", nullptr, &m_settings.gpu_vsync))
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{
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@ -977,7 +999,9 @@ void SDLHostInterface::DrawSettingsWindow()
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if (DrawSettingsSectionHeader("Display Output"))
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{
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ImGui::Checkbox("Fullscreen", &m_settings.display_fullscreen);
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if (ImGui::Checkbox("Fullscreen", &m_settings.display_fullscreen))
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UpdateFullscreen();
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if (ImGui::Checkbox("VSync", &m_settings.gpu_vsync))
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{
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UpdateAudioVisualSync();
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@ -1132,10 +1156,11 @@ void SDLHostInterface::DrawOSDMessages()
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ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing;
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std::unique_lock<std::mutex> lock(m_osd_messages_lock);
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const float scale = ImGui::GetIO().DisplayFramebufferScale.x;
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auto iter = m_osd_messages.begin();
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float position_x = 10.0f;
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float position_y = 10.0f + 20.0f;
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float position_x = 10.0f * scale;
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float position_y = (10.0f + (m_settings.display_fullscreen ? 0.0f : 20.0f)) * scale;
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u32 index = 0;
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while (iter != m_osd_messages.end())
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{
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@ -1156,7 +1181,7 @@ void SDLHostInterface::DrawOSDMessages()
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if (ImGui::Begin(SmallString::FromFormat("osd_%u", index++), nullptr, window_flags))
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{
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ImGui::TextUnformatted(msg.text);
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position_y += ImGui::GetWindowSize().y + (4.0f * ImGui::GetIO().DisplayFramebufferScale.x);
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position_y += ImGui::GetWindowSize().y + (4.0f * scale);
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}
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ImGui::End();
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@ -1299,6 +1324,12 @@ void SDLHostInterface::DoToggleSoftwareRendering()
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m_system->RecreateGPU();
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}
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void SDLHostInterface::DoToggleFullscreen()
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{
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m_settings.display_fullscreen = !m_settings.display_fullscreen;
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UpdateFullscreen();
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}
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void SDLHostInterface::DoModifyInternalResolution(s32 increment)
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{
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const u32 new_resolution_scale =
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@ -68,9 +68,9 @@ private:
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void ConnectDevices();
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void ResetPerformanceCounters();
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void SwitchGPURenderer();
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void UpdateFullscreen();
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// We only pass mouse input through if it's grabbed
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bool IsWindowFullscreen() const;
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void DrawImGui();
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void DoReset();
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void DoPowerOff();
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@ -83,6 +83,7 @@ private:
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void DoTogglePause();
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void DoFrameStep();
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void DoToggleSoftwareRendering();
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void DoToggleFullscreen();
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void DoModifyInternalResolution(s32 increment);
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void HandleSDLEvent(const SDL_Event* event);
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