mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 07:35:41 +00:00
FrontendCommon: Move input binding and some other logic from Qt to common
This commit is contained in:
parent
ccbe6f0c42
commit
f35970fcac
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@ -53,7 +53,6 @@ HostInterface::HostInterface()
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{
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SetUserDirectory();
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CreateUserDirectorySubdirectories();
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SetDefaultSettings();
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m_game_list = std::make_unique<GameList>();
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m_game_list->SetCacheFilename(GetGameListCacheFileName());
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m_game_list->SetDatabaseFilename(GetGameListDatabaseFileName());
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@ -135,6 +134,17 @@ void HostInterface::ResetSystem()
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AddOSDMessage("System reset.");
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}
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void HostInterface::PowerOffSystem()
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{
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if (!m_system)
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return;
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if (m_settings.save_state_on_exit)
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SaveResumeSaveState();
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DestroySystem();
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}
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void HostInterface::DestroySystem()
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{
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if (!m_system)
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@ -493,7 +503,11 @@ bool HostInterface::SaveState(bool global, s32 slot)
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}
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std::string save_path = global ? GetGlobalSaveStateFileName(slot) : GetGameSaveStateFileName(code.c_str(), slot);
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return SaveState(save_path.c_str());
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if (!SaveState(save_path.c_str()))
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return false;
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OnSystemStateSaved(global, slot);
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return true;
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}
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bool HostInterface::ResumeSystemFromState(const char* filename, bool boot_on_failure)
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@ -584,6 +598,8 @@ void HostInterface::OnSystemDestroyed()
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void HostInterface::OnSystemPerformanceCountersUpdated() {}
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void HostInterface::OnSystemStateSaved(bool global, s32 slot) {}
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void HostInterface::OnRunningGameChanged() {}
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void HostInterface::OnControllerTypeChanged(u32 slot) {}
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@ -725,7 +741,7 @@ std::vector<HostInterface::SaveStateInfo> HostInterface::GetAvailableSaveStates(
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std::vector<SaveStateInfo> si;
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std::string path;
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auto add_path = [&si](const std::string& path, s32 slot, bool global) {
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auto add_path = [&si](std::string path, s32 slot, bool global) {
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FILESYSTEM_STAT_DATA sd;
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if (!FileSystem::StatFile(path.c_str(), &sd))
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return;
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@ -766,42 +782,67 @@ std::string HostInterface::GetMostRecentResumeSaveStatePath() const
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return std::move(most_recent->FileName);
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}
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void HostInterface::SetDefaultSettings()
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void HostInterface::CheckSettings(SettingsInterface& si)
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{
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m_settings.region = ConsoleRegion::Auto;
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m_settings.cpu_execution_mode = CPUExecutionMode::Interpreter;
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const int settings_version = si.GetIntValue("Main", "SettingsVersion", -1);
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if (settings_version == SETTINGS_VERSION)
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return;
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m_settings.emulation_speed = 1.0f;
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m_settings.speed_limiter_enabled = true;
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m_settings.increase_timer_resolution = true;
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m_settings.start_paused = false;
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m_settings.save_state_on_exit = true;
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m_settings.confim_power_off = true;
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// TODO: we probably should delete all the sections in the ini...
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Log_WarningPrintf("Settings version %d does not match expected version %d, resetting", settings_version,
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SETTINGS_VERSION);
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si.Clear();
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si.SetIntValue("Main", "SettingsVersion", SETTINGS_VERSION);
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SetDefaultSettings(si);
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}
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m_settings.gpu_renderer = Settings::DEFAULT_GPU_RENDERER;
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m_settings.gpu_resolution_scale = 1;
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m_settings.gpu_true_color = true;
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m_settings.gpu_texture_filtering = false;
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m_settings.gpu_force_progressive_scan = true;
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m_settings.gpu_use_debug_device = false;
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m_settings.display_linear_filtering = true;
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m_settings.display_fullscreen = false;
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m_settings.video_sync_enabled = true;
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void HostInterface::SetDefaultSettings(SettingsInterface& si)
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{
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si.SetStringValue("Console", "Region", Settings::GetConsoleRegionName(ConsoleRegion::Auto));
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m_settings.cdrom_read_thread = true;
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si.SetFloatValue("Main", "EmulationSpeed", 1.0f);
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si.SetBoolValue("Main", "SpeedLimiterEnabled", true);
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si.SetBoolValue("Main", "IncreaseTimerResolution", true);
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si.SetBoolValue("Main", "StartPaused", false);
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si.SetBoolValue("Main", "SaveStateOnExit", true);
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si.SetBoolValue("Main", "ConfirmPowerOff", true);
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m_settings.audio_backend = AudioBackend::Cubeb;
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m_settings.audio_sync_enabled = true;
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si.SetStringValue("CPU", "ExecutionMode", Settings::GetCPUExecutionModeName(CPUExecutionMode::Interpreter));
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m_settings.bios_path = "bios/scph1001.bin";
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m_settings.bios_patch_tty_enable = false;
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m_settings.bios_patch_fast_boot = false;
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si.SetStringValue("GPU", "Renderer", Settings::GetRendererName(Settings::DEFAULT_GPU_RENDERER));
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si.SetIntValue("GPU", "ResolutionScale", 1);
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si.SetBoolValue("GPU", "TrueColor", true);
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si.SetBoolValue("GPU", "TextureFiltering", false);
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si.SetBoolValue("GPU", "ForceProgressiveScan", true);
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si.SetBoolValue("GPU", "UseDebugDevice", false);
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m_settings.controller_types[0] = ControllerType::DigitalController;
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m_settings.controller_types[1] = ControllerType::None;
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si.SetBoolValue("Display", "LinearFiltering", true);
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si.SetBoolValue("Display", "Fullscreen", false);
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si.SetBoolValue("Display", "VSync", true);
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m_settings.memory_card_paths[0] = "memcards/shared_card_1.mcd";
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m_settings.memory_card_paths[1].clear();
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si.SetBoolValue("CDROM", "ReadThread", true);
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si.SetStringValue("Audio", "Backend", Settings::GetAudioBackendName(AudioBackend::Cubeb));
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si.SetBoolValue("Audio", "Sync", true);
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si.SetStringValue("BIOS", "Path", "bios/scph1001.bin");
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si.SetBoolValue("BIOS", "PatchTTYEnable", false);
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si.SetBoolValue("BIOS", "PatchFastBoot", false);
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si.SetStringValue("Controller1", "Type", Settings::GetControllerTypeName(ControllerType::DigitalController));
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si.SetStringValue("Controller2", "Type", Settings::GetControllerTypeName(ControllerType::None));
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si.SetStringValue("MemoryCards", "Card1Path", "memcards/shared_card_1.mcd");
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si.SetStringValue("MemoryCards", "Card2Path", "");
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si.SetBoolValue("Debug", "ShowVRAM", false);
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si.SetBoolValue("Debug", "DumpCPUToVRAMCopies", false);
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si.SetBoolValue("Debug", "DumpVRAMToCPUCopies", false);
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si.SetBoolValue("Debug", "ShowGPUState", false);
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si.SetBoolValue("Debug", "ShowCDROMState", false);
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si.SetBoolValue("Debug", "ShowSPUState", false);
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si.SetBoolValue("Debug", "ShowTimersState", false);
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si.SetBoolValue("Debug", "ShowMDECState", false);
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}
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void HostInterface::UpdateSettings(const std::function<void()>& apply_callback)
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@ -46,15 +46,17 @@ public:
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bool BootSystemFromBIOS();
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void PauseSystem(bool paused);
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void ResetSystem();
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void PowerOffSystem();
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void DestroySystem();
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/// Loads state from the specified filename.
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bool LoadState(const char* filename);
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/// Loads the current emulation state from file. Specifying a slot of -1 loads the "resume" game state.
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bool LoadState(bool global, s32 slot);
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bool LoadState(const char* filename);
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/// Saves the current emulation state to a file. Specifying a slot of -1 saves the "resume" save state.
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bool SaveState(bool global, s32 slot);
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bool SaveState(const char* filename);
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/// Loads the resume save state for the given game. Optionally boots the game anyway if loading fails.
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bool ResumeSystemFromState(const char* filename, bool boot_on_failure);
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@ -91,12 +93,13 @@ public:
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protected:
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enum : u32
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{
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SETTINGS_VERSION = 2,
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AUDIO_SAMPLE_RATE = 44100,
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AUDIO_CHANNELS = 2,
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AUDIO_BUFFER_SIZE = 2048,
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AUDIO_BUFFERS = 2,
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PER_GAME_SAVE_STATE_SLOTS = 10,
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GLOBAL_SAVE_STATE_SLOTS = 10
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GLOBAL_SAVE_STATE_SLOTS = 10,
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};
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struct OSDMessage
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@ -122,6 +125,7 @@ protected:
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virtual void OnSystemPaused(bool paused);
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virtual void OnSystemDestroyed();
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virtual void OnSystemPerformanceCountersUpdated();
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virtual void OnSystemStateSaved(bool global, s32 slot);
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virtual void OnRunningGameChanged();
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virtual void OnControllerTypeChanged(u32 slot);
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@ -160,8 +164,11 @@ protected:
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/// Loads the BIOS image for the specified region.
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std::optional<std::vector<u8>> GetBIOSImage(ConsoleRegion region);
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/// Ensures the settings is valid and the correct version. If not, resets to defaults.
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void CheckSettings(SettingsInterface& si);
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/// Restores all settings to defaults.
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void SetDefaultSettings();
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virtual void SetDefaultSettings(SettingsInterface& si);
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/// Applies new settings, updating internal state as needed. apply_callback should call m_settings.Load() after
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/// locking any required mutexes.
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@ -202,4 +209,5 @@ protected:
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private:
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void CreateAudioStream();
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bool SaveState(const char* filename);
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};
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@ -9,12 +9,12 @@ void Settings::Load(SettingsInterface& si)
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region =
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ParseConsoleRegionName(si.GetStringValue("Console", "Region", "NTSC-U").c_str()).value_or(ConsoleRegion::NTSC_U);
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emulation_speed = si.GetFloatValue("General", "EmulationSpeed", 1.0f);
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speed_limiter_enabled = si.GetBoolValue("General", "SpeedLimiterEnabled", true);
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increase_timer_resolution = si.GetBoolValue("General", "IncreaseTimerResolution", true);
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start_paused = si.GetBoolValue("General", "StartPaused", false);
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save_state_on_exit = si.GetBoolValue("General", "SaveStateOnExit", true);
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confim_power_off = si.GetBoolValue("General", "ConfirmPowerOff", true);
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emulation_speed = si.GetFloatValue("Main", "EmulationSpeed", 1.0f);
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speed_limiter_enabled = si.GetBoolValue("Main", "SpeedLimiterEnabled", true);
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increase_timer_resolution = si.GetBoolValue("Main", "IncreaseTimerResolution", true);
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start_paused = si.GetBoolValue("Mainal", "StartPaused", false);
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save_state_on_exit = si.GetBoolValue("Main", "SaveStateOnExit", true);
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confim_power_off = si.GetBoolValue("Main", "ConfirmPowerOff", true);
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cpu_execution_mode = ParseCPUExecutionMode(si.GetStringValue("CPU", "ExecutionMode", "Interpreter").c_str())
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.value_or(CPUExecutionMode::Interpreter);
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@ -63,12 +63,12 @@ void Settings::Save(SettingsInterface& si) const
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{
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si.SetStringValue("Console", "Region", GetConsoleRegionName(region));
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si.SetFloatValue("General", "EmulationSpeed", emulation_speed);
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si.SetBoolValue("General", "SpeedLimiterEnabled", speed_limiter_enabled);
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si.SetBoolValue("General", "IncreaseTimerResolution", increase_timer_resolution);
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si.SetBoolValue("General", "StartPaused", start_paused);
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si.SetBoolValue("General", "SaveStateOnExit", save_state_on_exit);
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si.SetBoolValue("General", "ConfirmPowerOff", confim_power_off);
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si.SetFloatValue("Main", "EmulationSpeed", emulation_speed);
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si.SetBoolValue("Main", "SpeedLimiterEnabled", speed_limiter_enabled);
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si.SetBoolValue("Main", "IncreaseTimerResolution", increase_timer_resolution);
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si.SetBoolValue("Main", "StartPaused", start_paused);
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si.SetBoolValue("Main", "SaveStateOnExit", save_state_on_exit);
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si.SetBoolValue("Main", "ConfirmPowerOff", confim_power_off);
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si.SetStringValue("CPU", "ExecutionMode", GetCPUExecutionModeName(cpu_execution_mode));
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@ -9,6 +9,8 @@
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class SettingsInterface
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{
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public:
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virtual void Clear() = 0;
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virtual int GetIntValue(const char* section, const char* key, int default_value = 0) = 0;
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virtual float GetFloatValue(const char* section, const char* key, float default_value = 0.0f) = 0;
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virtual bool GetBoolValue(const char* section, const char* key, bool default_value = false) = 0;
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@ -20,15 +20,14 @@ ConsoleSettingsWidget::ConsoleSettingsWidget(QtHostInterface* host_interface, QW
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SettingWidgetBinder::BindWidgetToStringSetting(m_host_interface, m_ui.biosPath, "BIOS/Path");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.enableTTYOutput, "BIOS/PatchTTYEnable");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.fastBoot, "BIOS/PatchFastBoot");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.enableSpeedLimiter,
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"General/SpeedLimiterEnabled");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.enableSpeedLimiter, "Main/SpeedLimiterEnabled");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.increaseTimerResolution,
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"General/IncreaseTimerResolution");
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SettingWidgetBinder::BindWidgetToNormalizedSetting(m_host_interface, m_ui.emulationSpeed, "General/EmulationSpeed",
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"Main/IncreaseTimerResolution");
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SettingWidgetBinder::BindWidgetToNormalizedSetting(m_host_interface, m_ui.emulationSpeed, "Main/EmulationSpeed",
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100.0f);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pauseOnStart, "General/StartPaused");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.saveStateOnExit, "General/SaveStateOnExit");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.confirmPowerOff, "General/ConfirmPowerOff");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pauseOnStart, "Main/StartPaused");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.saveStateOnExit, "Main/SaveStateOnExit");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.confirmPowerOff, "Main/ConfirmPowerOff");
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SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.cpuExecutionMode, "CPU/ExecutionMode",
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&Settings::ParseCPUExecutionMode, &Settings::GetCPUExecutionModeName);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.cdromReadThread, "CDROM/ReadThread");
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@ -34,11 +34,12 @@ void HotkeySettingsWidget::createUi()
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void HotkeySettingsWidget::createButtons()
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{
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std::vector<QtHostInterface::HotkeyInfo> hotkeys = m_host_interface->getHotkeyList();
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for (const QtHostInterface::HotkeyInfo& hi : hotkeys)
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const auto& hotkeys = m_host_interface->getHotkeyInfoList();
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for (const auto& hi : hotkeys)
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{
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auto iter = m_categories.find(hi.category);
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const auto category = QString::fromUtf8(hi.category);
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auto iter = m_categories.find(category);
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if (iter == m_categories.end())
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{
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QScrollArea* scroll = new QScrollArea(m_tab_widget);
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@ -48,20 +49,20 @@ void HotkeySettingsWidget::createButtons()
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layout->setContentsMargins(0, 0, 0, 0);
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vlayout->addLayout(layout);
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vlayout->addStretch(1);
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iter = m_categories.insert(hi.category, Category{container, layout});
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iter = m_categories.insert(category, Category{container, layout});
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scroll->setWidget(container);
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scroll->setWidgetResizable(true);
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scroll->setBackgroundRole(QPalette::Base);
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scroll->setFrameShape(QFrame::NoFrame);
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m_tab_widget->addTab(scroll, hi.category);
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m_tab_widget->addTab(scroll, category);
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}
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QWidget* container = iter->container;
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QGridLayout* layout = iter->layout;
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const int target_row = layout->count() / 2;
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const QString setting_name = QStringLiteral("Hotkeys/%1").arg(hi.name);
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layout->addWidget(new QLabel(hi.display_name, container), target_row, 0);
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const QString setting_name = QStringLiteral("Hotkeys/%1").arg(hi.name.GetCharArray());
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layout->addWidget(new QLabel(QString::fromUtf8(hi.display_name), container), target_row, 0);
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layout->addWidget(new InputButtonBindingWidget(m_host_interface, setting_name, container), target_row, 1);
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}
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}
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@ -45,7 +45,10 @@ void MainWindow::reportMessage(const QString& message)
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bool MainWindow::confirmMessage(const QString& message)
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{
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return (QMessageBox::question(this, tr("DuckStation"), message) == QMessageBox::Yes);
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const int result = QMessageBox::question(this, tr("DuckStation"), message);
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focusDisplayWidget();
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return (result == QMessageBox::Yes);
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}
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void MainWindow::createDisplayWindow(QThread* worker_thread, bool use_debug_device)
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@ -27,9 +27,10 @@ Log_SetChannel(QtHostInterface);
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#endif
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QtHostInterface::QtHostInterface(QObject* parent)
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: QObject(parent), HostInterface(), m_qsettings(QString::fromStdString(GetSettingsFileName()), QSettings::IniFormat)
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: QObject(parent), CommonHostInterface(),
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m_qsettings(QString::fromStdString(GetSettingsFileName()), QSettings::IniFormat)
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{
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checkSettings();
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loadSettings();
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refreshGameList();
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createThread();
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}
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@ -59,34 +60,6 @@ bool QtHostInterface::ConfirmMessage(const char* message)
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return messageConfirmed(QString::fromLocal8Bit(message));
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}
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void QtHostInterface::setDefaultSettings()
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{
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HostInterface::UpdateSettings([this]() { HostInterface::SetDefaultSettings(); });
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// default input settings for Qt
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std::lock_guard<std::mutex> guard(m_qsettings_mutex);
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonUp"), QStringLiteral("Keyboard/W"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonDown"), QStringLiteral("Keyboard/S"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonLeft"), QStringLiteral("Keyboard/A"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonRight"), QStringLiteral("Keyboard/D"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonSelect"), QStringLiteral("Keyboard/Backspace"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonStart"), QStringLiteral("Keyboard/Return"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonTriangle"), QStringLiteral("Keyboard/8"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonCross"), QStringLiteral("Keyboard/2"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonSquare"), QStringLiteral("Keyboard/4"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonCircle"), QStringLiteral("Keyboard/6"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonL1"), QStringLiteral("Keyboard/Q"));
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m_qsettings.setValue(QStringLiteral("Controller1/ButtonL2"), QStringLiteral("Keyboard/1"));
|
||||
m_qsettings.setValue(QStringLiteral("Controller1/ButtonR1"), QStringLiteral("Keyboard/E"));
|
||||
m_qsettings.setValue(QStringLiteral("Controller1/ButtonR2"), QStringLiteral("Keyboard/3"));
|
||||
m_qsettings.setValue(QStringLiteral("Hotkeys/FastForward"), QStringLiteral("Keyboard/Tab"));
|
||||
m_qsettings.setValue(QStringLiteral("Hotkeys/PowerOff"), QStringLiteral("Keyboard/Escape"));
|
||||
m_qsettings.setValue(QStringLiteral("Hotkeys/TogglePause"), QStringLiteral("Keyboard/Pause"));
|
||||
m_qsettings.setValue(QStringLiteral("Hotkeys/ToggleFullscreen"), QStringLiteral("Keyboard/Alt+Return"));
|
||||
|
||||
updateQSettingsFromCoreSettings();
|
||||
}
|
||||
|
||||
QVariant QtHostInterface::getSettingValue(const QString& name, const QVariant& default_value)
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(m_qsettings_mutex);
|
||||
|
@ -105,10 +78,18 @@ void QtHostInterface::removeSettingValue(const QString& name)
|
|||
m_qsettings.remove(name);
|
||||
}
|
||||
|
||||
void QtHostInterface::updateQSettingsFromCoreSettings()
|
||||
void QtHostInterface::setDefaultSettings()
|
||||
{
|
||||
if (!isOnWorkerThread())
|
||||
{
|
||||
QMetaObject::invokeMethod(this, "setDefaultSettings", Qt::QueuedConnection);
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> guard(m_qsettings_mutex);
|
||||
QtSettingsInterface si(m_qsettings);
|
||||
m_settings.Save(si);
|
||||
UpdateSettings([this, &si]() { m_settings.Load(si); });
|
||||
UpdateInputMap(si);
|
||||
}
|
||||
|
||||
void QtHostInterface::applySettings()
|
||||
|
@ -119,38 +100,28 @@ void QtHostInterface::applySettings()
|
|||
return;
|
||||
}
|
||||
|
||||
UpdateSettings([this]() {
|
||||
std::lock_guard<std::mutex> guard(m_qsettings_mutex);
|
||||
QtSettingsInterface si(m_qsettings);
|
||||
m_settings.Load(si);
|
||||
});
|
||||
std::lock_guard<std::mutex> guard(m_qsettings_mutex);
|
||||
QtSettingsInterface si(m_qsettings);
|
||||
UpdateSettings([this, &si]() { m_settings.Load(si); });
|
||||
UpdateInputMap(si);
|
||||
}
|
||||
|
||||
void QtHostInterface::checkSettings()
|
||||
void QtHostInterface::loadSettings()
|
||||
{
|
||||
// no need to lock here because the emu thread doesn't exist yet
|
||||
QtSettingsInterface si(m_qsettings);
|
||||
|
||||
const QSettings::Status settings_status = m_qsettings.status();
|
||||
if (settings_status != QSettings::NoError)
|
||||
m_qsettings.clear();
|
||||
|
||||
const QString settings_version_key = QStringLiteral("General/SettingsVersion");
|
||||
const int expected_version = 1;
|
||||
const QVariant settings_version_var = m_qsettings.value(settings_version_key);
|
||||
bool settings_version_okay;
|
||||
int settings_version = settings_version_var.toInt(&settings_version_okay);
|
||||
if (!settings_version_okay)
|
||||
settings_version = 0;
|
||||
if (settings_version != expected_version)
|
||||
{
|
||||
Log_WarningPrintf("Settings version %d does not match expected version %d, resetting", settings_version,
|
||||
expected_version);
|
||||
m_qsettings.clear();
|
||||
m_qsettings.setValue(settings_version_key, expected_version);
|
||||
setDefaultSettings();
|
||||
SetDefaultSettings(si);
|
||||
}
|
||||
|
||||
// initial setting init - we don't do this locked since the thread hasn't been created yet
|
||||
QtSettingsInterface si(m_qsettings);
|
||||
CheckSettings(si);
|
||||
m_settings.Load(si);
|
||||
|
||||
// input map update is done on the emu thread
|
||||
}
|
||||
|
||||
void QtHostInterface::refreshGameList(bool invalidate_cache /* = false */, bool invalidate_database /* = false */)
|
||||
|
@ -219,20 +190,11 @@ void QtHostInterface::handleKeyEvent(int key, bool pressed)
|
|||
{
|
||||
if (!isOnWorkerThread())
|
||||
{
|
||||
QMetaObject::invokeMethod(this, "doHandleKeyEvent", Qt::QueuedConnection, Q_ARG(int, key), Q_ARG(bool, pressed));
|
||||
QMetaObject::invokeMethod(this, "handleKeyEvent", Qt::QueuedConnection, Q_ARG(int, key), Q_ARG(bool, pressed));
|
||||
return;
|
||||
}
|
||||
|
||||
doHandleKeyEvent(key, pressed);
|
||||
}
|
||||
|
||||
void QtHostInterface::doHandleKeyEvent(int key, bool pressed)
|
||||
{
|
||||
const auto iter = m_keyboard_input_handlers.find(key);
|
||||
if (iter == m_keyboard_input_handlers.end())
|
||||
return;
|
||||
|
||||
iter->second(pressed);
|
||||
HandleHostKeyEvent(key, pressed);
|
||||
}
|
||||
|
||||
void QtHostInterface::onDisplayWindowResized(int width, int height)
|
||||
|
@ -275,22 +237,24 @@ void QtHostInterface::ReleaseHostDisplay()
|
|||
emit destroyDisplayWindowRequested();
|
||||
}
|
||||
|
||||
std::unique_ptr<AudioStream> QtHostInterface::CreateAudioStream(AudioBackend backend)
|
||||
void QtHostInterface::SetFullscreen(bool enabled)
|
||||
{
|
||||
switch (backend)
|
||||
{
|
||||
case AudioBackend::Null:
|
||||
return AudioStream::CreateNullAudioStream();
|
||||
emit setFullscreenRequested(enabled);
|
||||
}
|
||||
|
||||
case AudioBackend::Cubeb:
|
||||
return AudioStream::CreateCubebAudioStream();
|
||||
void QtHostInterface::ToggleFullscreen()
|
||||
{
|
||||
emit toggleFullscreenRequested();
|
||||
}
|
||||
|
||||
case AudioBackend::SDL:
|
||||
return SDLAudioStream::Create();
|
||||
std::optional<CommonHostInterface::HostKeyCode> QtHostInterface::GetHostKeyCode(const std::string_view key_code) const
|
||||
{
|
||||
const std::optional<int> code =
|
||||
QtUtils::ParseKeyString(QString::fromUtf8(key_code.data(), static_cast<int>(key_code.length())));
|
||||
if (!code)
|
||||
return std::nullopt;
|
||||
|
||||
default:
|
||||
return nullptr;
|
||||
}
|
||||
return static_cast<s32>(*code);
|
||||
}
|
||||
|
||||
void QtHostInterface::OnSystemCreated()
|
||||
|
@ -351,6 +315,11 @@ void QtHostInterface::OnRunningGameChanged()
|
|||
}
|
||||
}
|
||||
|
||||
void QtHostInterface::OnSystemStateSaved(bool global, s32 slot)
|
||||
{
|
||||
emit stateSaved(QString::fromStdString(m_system->GetRunningCode()), global, slot);
|
||||
}
|
||||
|
||||
void QtHostInterface::OnControllerTypeChanged(u32 slot)
|
||||
{
|
||||
HostInterface::OnControllerTypeChanged(slot);
|
||||
|
@ -362,282 +331,13 @@ void QtHostInterface::updateInputMap()
|
|||
{
|
||||
if (!isOnWorkerThread())
|
||||
{
|
||||
QMetaObject::invokeMethod(this, "doUpdateInputMap", Qt::QueuedConnection);
|
||||
QMetaObject::invokeMethod(this, "updateInputMap", Qt::QueuedConnection);
|
||||
return;
|
||||
}
|
||||
|
||||
doUpdateInputMap();
|
||||
}
|
||||
|
||||
void QtHostInterface::doUpdateInputMap()
|
||||
{
|
||||
m_keyboard_input_handlers.clear();
|
||||
g_sdl_controller_interface.ClearControllerBindings();
|
||||
|
||||
std::lock_guard<std::mutex> lock(m_qsettings_mutex);
|
||||
updateControllerInputMap();
|
||||
updateHotkeyInputMap();
|
||||
}
|
||||
|
||||
void QtHostInterface::updateControllerInputMap()
|
||||
{
|
||||
for (u32 controller_index = 0; controller_index < 2; controller_index++)
|
||||
{
|
||||
const ControllerType ctype = m_settings.controller_types[controller_index];
|
||||
if (ctype == ControllerType::None)
|
||||
continue;
|
||||
|
||||
const auto button_names = Controller::GetButtonNames(ctype);
|
||||
for (const auto& it : button_names)
|
||||
{
|
||||
const std::string& button_name = it.first;
|
||||
const s32 button_code = it.second;
|
||||
|
||||
QVariant var = m_qsettings.value(
|
||||
QStringLiteral("Controller%1/Button%2").arg(controller_index + 1).arg(QString::fromStdString(button_name)));
|
||||
if (!var.isValid())
|
||||
continue;
|
||||
|
||||
addButtonToInputMap(var.toString(), [this, controller_index, button_code](bool pressed) {
|
||||
if (!m_system)
|
||||
return;
|
||||
|
||||
Controller* controller = m_system->GetController(controller_index);
|
||||
if (controller)
|
||||
controller->SetButtonState(button_code, pressed);
|
||||
});
|
||||
}
|
||||
|
||||
const auto axis_names = Controller::GetAxisNames(ctype);
|
||||
for (const auto& it : axis_names)
|
||||
{
|
||||
const std::string& axis_name = it.first;
|
||||
const s32 axis_code = it.second;
|
||||
|
||||
QVariant var = m_qsettings.value(
|
||||
QStringLiteral("Controller%1/Axis%2").arg(controller_index + 1).arg(QString::fromStdString(axis_name)));
|
||||
if (!var.isValid())
|
||||
continue;
|
||||
|
||||
addAxisToInputMap(var.toString(), [this, controller_index, axis_code](float value) {
|
||||
if (!m_system)
|
||||
return;
|
||||
|
||||
Controller* controller = m_system->GetController(controller_index);
|
||||
if (controller)
|
||||
controller->SetAxisState(axis_code, value);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<QtHostInterface::HotkeyInfo> QtHostInterface::getHotkeyList() const
|
||||
{
|
||||
std::vector<HotkeyInfo> hotkeys = {
|
||||
{QStringLiteral("FastForward"), QStringLiteral("Toggle Fast Forward"), QStringLiteral("General")},
|
||||
{QStringLiteral("ToggleFullscreen"), QStringLiteral("Toggle Fullscreen"), QStringLiteral("General")},
|
||||
{QStringLiteral("TogglePause"), QStringLiteral("Toggle Pause"), QStringLiteral("General")},
|
||||
{QStringLiteral("PowerOff"), QStringLiteral("Power Off System"), QStringLiteral("General")},
|
||||
{QStringLiteral("ToggleSoftwareRendering"), QStringLiteral("Toggle Software Rendering"),
|
||||
QStringLiteral("Graphics")},
|
||||
{QStringLiteral("IncreaseResolutionScale"), QStringLiteral("Increase Resolution Scale"),
|
||||
QStringLiteral("Graphics")},
|
||||
{QStringLiteral("DecreaseResolutionScale"), QStringLiteral("Decrease Resolution Scale"),
|
||||
QStringLiteral("Graphics")}};
|
||||
|
||||
for (u32 global_i = 0; global_i < 2; global_i++)
|
||||
{
|
||||
const bool global = ConvertToBoolUnchecked(global_i);
|
||||
const u32 count = global ? GLOBAL_SAVE_STATE_SLOTS : PER_GAME_SAVE_STATE_SLOTS;
|
||||
for (u32 i = 1; i <= count; i++)
|
||||
{
|
||||
hotkeys.push_back({QStringLiteral("Load%1State%2").arg(global ? "Global" : "Game").arg(i),
|
||||
QStringLiteral("Load %1 State %2").arg(global ? tr("Global") : tr("Game")).arg(i),
|
||||
QStringLiteral("Save States")});
|
||||
}
|
||||
for (u32 slot = 1; slot <= count; slot++)
|
||||
{
|
||||
hotkeys.push_back({QStringLiteral("Save%1State%2").arg(global ? "Global" : "Game").arg(slot),
|
||||
QStringLiteral("Save %1 State %2").arg(global ? tr("Global") : tr("Game")).arg(slot),
|
||||
QStringLiteral("Save States")});
|
||||
}
|
||||
}
|
||||
|
||||
return hotkeys;
|
||||
}
|
||||
|
||||
void QtHostInterface::updateHotkeyInputMap()
|
||||
{
|
||||
auto hk = [this](const QString& hotkey_name, InputButtonHandler handler) {
|
||||
QVariant var = m_qsettings.value(QStringLiteral("Hotkeys/%1").arg(hotkey_name));
|
||||
if (!var.isValid())
|
||||
return;
|
||||
|
||||
addButtonToInputMap(var.toString(), std::move(handler));
|
||||
};
|
||||
|
||||
hk(QStringLiteral("FastForward"), [this](bool pressed) {
|
||||
m_speed_limiter_temp_disabled = pressed;
|
||||
HostInterface::UpdateSpeedLimiterState();
|
||||
});
|
||||
|
||||
hk(QStringLiteral("ToggleFullscreen"), [this](bool pressed) {
|
||||
if (!pressed)
|
||||
emit toggleFullscreenRequested();
|
||||
});
|
||||
|
||||
hk(QStringLiteral("TogglePause"), [this](bool pressed) {
|
||||
if (!pressed)
|
||||
pauseSystem(!m_paused);
|
||||
});
|
||||
|
||||
hk(QStringLiteral("PowerOff"), [this](bool pressed) {
|
||||
if (!pressed && m_system)
|
||||
{
|
||||
if (m_settings.confim_power_off)
|
||||
{
|
||||
emit setFullscreenRequested(false);
|
||||
|
||||
QString confirmation_message = tr("Are you sure you want to stop emulation?");
|
||||
if (m_settings.save_state_on_exit)
|
||||
{
|
||||
confirmation_message += "\n\n";
|
||||
confirmation_message += tr("The current state will be saved.");
|
||||
}
|
||||
|
||||
if (!messageConfirmed(confirmation_message))
|
||||
{
|
||||
if (m_settings.display_fullscreen)
|
||||
emit setFullscreenRequested(true);
|
||||
else
|
||||
emit focusDisplayWidgetRequested();
|
||||
|
||||
m_system->ResetPerformanceCounters();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
powerOffSystem();
|
||||
}
|
||||
});
|
||||
|
||||
hk(QStringLiteral("ToggleSoftwareRendering"), [this](bool pressed) {
|
||||
if (!pressed)
|
||||
ToggleSoftwareRendering();
|
||||
});
|
||||
|
||||
hk(QStringLiteral("IncreaseResolutionScale"), [this](bool pressed) {
|
||||
if (!pressed)
|
||||
ModifyResolutionScale(1);
|
||||
});
|
||||
|
||||
hk(QStringLiteral("DecreaseResolutionScale"), [this](bool pressed) {
|
||||
if (!pressed)
|
||||
ModifyResolutionScale(-1);
|
||||
});
|
||||
|
||||
for (u32 global_i = 0; global_i < 2; global_i++)
|
||||
{
|
||||
const bool global = ConvertToBoolUnchecked(global_i);
|
||||
const u32 count = global ? GLOBAL_SAVE_STATE_SLOTS : PER_GAME_SAVE_STATE_SLOTS;
|
||||
for (u32 slot = 1; slot <= count; slot++)
|
||||
{
|
||||
hk(QStringLiteral("Load%1State%2").arg(global ? "Global" : "Game").arg(slot), [this, global, slot](bool pressed) {
|
||||
if (!pressed)
|
||||
loadState(global, slot);
|
||||
});
|
||||
hk(QStringLiteral("Save%1State%2").arg(global ? "Global" : "Game").arg(slot), [this, global, slot](bool pressed) {
|
||||
if (!pressed)
|
||||
saveState(global, slot);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void QtHostInterface::addButtonToInputMap(const QString& binding, InputButtonHandler handler)
|
||||
{
|
||||
const QString device = binding.section('/', 0, 0);
|
||||
const QString button = binding.section('/', 1, 1);
|
||||
if (device == QStringLiteral("Keyboard"))
|
||||
{
|
||||
std::optional<int> key_id = QtUtils::ParseKeyString(button);
|
||||
if (!key_id.has_value())
|
||||
{
|
||||
qWarning() << "Unknown keyboard key " << button;
|
||||
return;
|
||||
}
|
||||
|
||||
m_keyboard_input_handlers.emplace(key_id.value(), std::move(handler));
|
||||
}
|
||||
else if (device.startsWith(QStringLiteral("Controller")))
|
||||
{
|
||||
bool controller_index_okay;
|
||||
const int controller_index = device.mid(10).toInt(&controller_index_okay);
|
||||
if (!controller_index_okay || controller_index < 0)
|
||||
{
|
||||
qWarning() << "Malformed controller binding: " << binding;
|
||||
return;
|
||||
}
|
||||
|
||||
if (button.startsWith(QStringLiteral("Button")))
|
||||
{
|
||||
bool button_index_okay;
|
||||
const int button_index = button.mid(6).toInt(&button_index_okay);
|
||||
if (!button_index_okay ||
|
||||
!g_sdl_controller_interface.BindControllerButton(controller_index, button_index, std::move(handler)))
|
||||
{
|
||||
qWarning() << "Failed to bind " << binding;
|
||||
}
|
||||
}
|
||||
else if (button.startsWith(QStringLiteral("+Axis")) || button.startsWith(QStringLiteral("-Axis")))
|
||||
{
|
||||
bool axis_index_okay;
|
||||
const int axis_index = button.mid(5).toInt(&axis_index_okay);
|
||||
const bool positive = (button[0] == '+');
|
||||
if (!axis_index_okay || !g_sdl_controller_interface.BindControllerAxisToButton(controller_index, axis_index,
|
||||
positive, std::move(handler)))
|
||||
{
|
||||
qWarning() << "Failed to bind " << binding;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
qWarning() << "Unknown input device: " << binding;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void QtHostInterface::addAxisToInputMap(const QString& binding, InputAxisHandler handler)
|
||||
{
|
||||
const QString device = binding.section('/', 0, 0);
|
||||
const QString axis = binding.section('/', 1, 1);
|
||||
if (device.startsWith(QStringLiteral("Controller")))
|
||||
{
|
||||
bool controller_index_okay;
|
||||
const int controller_index = device.mid(10).toInt(&controller_index_okay);
|
||||
if (!controller_index_okay || controller_index < 0)
|
||||
{
|
||||
qWarning() << "Malformed controller binding: " << binding;
|
||||
return;
|
||||
}
|
||||
|
||||
if (axis.startsWith(QStringLiteral("Axis")))
|
||||
{
|
||||
bool axis_index_okay;
|
||||
const int axis_index = axis.mid(4).toInt(&axis_index_okay);
|
||||
if (!axis_index_okay ||
|
||||
!g_sdl_controller_interface.BindControllerAxis(controller_index, axis_index, std::move(handler)))
|
||||
{
|
||||
qWarning() << "Failed to bind " << binding;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
qWarning() << "Unknown input device: " << binding;
|
||||
return;
|
||||
}
|
||||
QtSettingsInterface si(m_qsettings);
|
||||
UpdateInputMap(si);
|
||||
}
|
||||
|
||||
void QtHostInterface::powerOffSystem()
|
||||
|
@ -799,10 +499,7 @@ void QtHostInterface::saveState(bool global, qint32 slot, bool block_until_done
|
|||
}
|
||||
|
||||
if (m_system)
|
||||
{
|
||||
SaveState(global, slot);
|
||||
emit stateSaved(QString::fromStdString(m_system->GetRunningCode()), global, slot);
|
||||
}
|
||||
}
|
||||
|
||||
void QtHostInterface::enableBackgroundControllerPolling()
|
||||
|
@ -891,8 +588,7 @@ void QtHostInterface::threadEntryPoint()
|
|||
// set up controller interface and immediate poll to pick up the controller attached events
|
||||
g_sdl_controller_interface.Initialize(this);
|
||||
g_sdl_controller_interface.PumpSDLEvents();
|
||||
|
||||
doUpdateInputMap();
|
||||
updateInputMap();
|
||||
|
||||
// TODO: Event which flags the thread as ready
|
||||
while (!m_shutdown_flag.load())
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#pragma once
|
||||
#include "core/host_interface.h"
|
||||
#include "frontend-common/common_host_interface.h"
|
||||
#include "opengldisplaywindow.h"
|
||||
#include <QtCore/QByteArray>
|
||||
#include <QtCore/QObject>
|
||||
|
@ -22,7 +23,7 @@ class QTimer;
|
|||
|
||||
class GameList;
|
||||
|
||||
class QtHostInterface : public QObject, private HostInterface
|
||||
class QtHostInterface : public QObject, private CommonHostInterface
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
|
@ -34,8 +35,6 @@ public:
|
|||
void ReportMessage(const char* message) override;
|
||||
bool ConfirmMessage(const char* message) override;
|
||||
|
||||
void setDefaultSettings();
|
||||
|
||||
/// Thread-safe QSettings access.
|
||||
QVariant getSettingValue(const QString& name, const QVariant& default_value = QVariant());
|
||||
void putSettingValue(const QString& name, const QVariant& value);
|
||||
|
@ -45,21 +44,12 @@ public:
|
|||
GameList* getGameList() { return m_game_list.get(); }
|
||||
void refreshGameList(bool invalidate_cache = false, bool invalidate_database = false);
|
||||
|
||||
const HotkeyInfoList& getHotkeyInfoList() const { return GetHotkeyInfoList(); }
|
||||
|
||||
bool isOnWorkerThread() const { return QThread::currentThread() == m_worker_thread; }
|
||||
|
||||
QtDisplayWindow* createDisplayWindow();
|
||||
|
||||
void updateInputMap();
|
||||
void handleKeyEvent(int key, bool pressed);
|
||||
|
||||
struct HotkeyInfo
|
||||
{
|
||||
QString name;
|
||||
QString display_name;
|
||||
QString category;
|
||||
};
|
||||
std::vector<HotkeyInfo> getHotkeyList() const;
|
||||
|
||||
void populateSaveStateMenus(const char* game_code, QMenu* load_menu, QMenu* save_menu);
|
||||
|
||||
Q_SIGNALS:
|
||||
|
@ -81,7 +71,10 @@ Q_SIGNALS:
|
|||
void runningGameChanged(const QString& filename, const QString& game_code, const QString& game_title);
|
||||
|
||||
public Q_SLOTS:
|
||||
void setDefaultSettings();
|
||||
void applySettings();
|
||||
void updateInputMap();
|
||||
void handleKeyEvent(int key, bool pressed);
|
||||
void bootSystemFromFile(const QString& filename);
|
||||
void resumeSystemFromState(const QString& filename, bool boot_on_failure);
|
||||
void bootSystemFromBIOS();
|
||||
|
@ -103,21 +96,23 @@ public Q_SLOTS:
|
|||
|
||||
private Q_SLOTS:
|
||||
void doStopThread();
|
||||
void doUpdateInputMap();
|
||||
void doHandleKeyEvent(int key, bool pressed);
|
||||
void onDisplayWindowResized(int width, int height);
|
||||
void doBackgroundControllerPoll();
|
||||
|
||||
protected:
|
||||
bool AcquireHostDisplay() override;
|
||||
void ReleaseHostDisplay() override;
|
||||
std::unique_ptr<AudioStream> CreateAudioStream(AudioBackend backend) override;
|
||||
void SetFullscreen(bool enabled) override;
|
||||
void ToggleFullscreen() override;
|
||||
|
||||
std::optional<HostKeyCode> GetHostKeyCode(const std::string_view key_code) const override;
|
||||
|
||||
void OnSystemCreated() override;
|
||||
void OnSystemPaused(bool paused) override;
|
||||
void OnSystemDestroyed() override;
|
||||
void OnSystemPerformanceCountersUpdated() override;
|
||||
void OnRunningGameChanged() override;
|
||||
void OnSystemStateSaved(bool global, s32 slot) override;
|
||||
void OnControllerTypeChanged(u32 slot) override;
|
||||
|
||||
private:
|
||||
|
@ -143,15 +138,10 @@ private:
|
|||
QtHostInterface* m_parent;
|
||||
};
|
||||
|
||||
void checkSettings();
|
||||
void updateQSettingsFromCoreSettings();
|
||||
void loadSettings();
|
||||
void createBackgroundControllerPollTimer();
|
||||
void destroyBackgroundControllerPollTimer();
|
||||
|
||||
void updateControllerInputMap();
|
||||
void updateHotkeyInputMap();
|
||||
void addButtonToInputMap(const QString& binding, InputButtonHandler handler);
|
||||
void addAxisToInputMap(const QString& binding, InputAxisHandler handler);
|
||||
void createThread();
|
||||
void stopThread();
|
||||
void threadEntryPoint();
|
||||
|
|
|
@ -11,6 +11,11 @@ QtSettingsInterface::QtSettingsInterface(QSettings& settings) : m_settings(setti
|
|||
|
||||
QtSettingsInterface::~QtSettingsInterface() = default;
|
||||
|
||||
void QtSettingsInterface::Clear()
|
||||
{
|
||||
m_settings.clear();
|
||||
}
|
||||
|
||||
int QtSettingsInterface::GetIntValue(const char* section, const char* key, int default_value /*= 0*/)
|
||||
{
|
||||
QVariant value = m_settings.value(GetFullKey(section, key));
|
||||
|
|
|
@ -9,6 +9,8 @@ public:
|
|||
QtSettingsInterface(QSettings& settings);
|
||||
~QtSettingsInterface();
|
||||
|
||||
void Clear() override;
|
||||
|
||||
int GetIntValue(const char* section, const char* key, int default_value = 0) override;
|
||||
float GetFloatValue(const char* section, const char* key, float default_value = 0.0f) override;
|
||||
bool GetBoolValue(const char* section, const char* key, bool default_value = false) override;
|
||||
|
|
|
@ -20,6 +20,11 @@ SDLSettingsInterface::~SDLSettingsInterface()
|
|||
}
|
||||
}
|
||||
|
||||
void SDLSettingsInterface::Clear()
|
||||
{
|
||||
m_ini.Reset();
|
||||
}
|
||||
|
||||
int SDLSettingsInterface::GetIntValue(const char* section, const char* key, int default_value /*= 0*/)
|
||||
{
|
||||
return static_cast<int>(m_ini.GetLongValue(section, key, default_value));
|
||||
|
|
|
@ -9,6 +9,8 @@ public:
|
|||
SDLSettingsInterface(const char* filename);
|
||||
~SDLSettingsInterface();
|
||||
|
||||
void Clear() override;
|
||||
|
||||
int GetIntValue(const char* section, const char* key, int default_value = 0) override;
|
||||
float GetFloatValue(const char* section, const char* key, float default_value = 0.0f) override;
|
||||
bool GetBoolValue(const char* section, const char* key, bool default_value = false) override;
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
add_library(frontend-common
|
||||
common_host_interface.cpp
|
||||
common_host_interface.h
|
||||
icon.cpp
|
||||
icon.h
|
||||
imgui_styles.cpp
|
||||
|
|
374
src/frontend-common/common_host_interface.cpp
Normal file
374
src/frontend-common/common_host_interface.cpp
Normal file
|
@ -0,0 +1,374 @@
|
|||
#include "common_host_interface.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/audio_stream.h"
|
||||
#include "common/log.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/controller.h"
|
||||
#include "core/game_list.h"
|
||||
#include "core/gpu.h"
|
||||
#include "core/system.h"
|
||||
#include "sdl_audio_stream.h"
|
||||
#include "sdl_controller_interface.h"
|
||||
#include <cstring>
|
||||
Log_SetChannel(CommonHostInterface);
|
||||
|
||||
CommonHostInterface::CommonHostInterface() : HostInterface()
|
||||
{
|
||||
RegisterGeneralHotkeys();
|
||||
RegisterGraphicsHotkeys();
|
||||
RegisterSaveStateHotkeys();
|
||||
}
|
||||
|
||||
CommonHostInterface::~CommonHostInterface() = default;
|
||||
|
||||
void CommonHostInterface::SetFullscreen(bool enabled) {}
|
||||
|
||||
void CommonHostInterface::ToggleFullscreen() {}
|
||||
|
||||
std::unique_ptr<AudioStream> CommonHostInterface::CreateAudioStream(AudioBackend backend)
|
||||
{
|
||||
switch (backend)
|
||||
{
|
||||
case AudioBackend::Null:
|
||||
return AudioStream::CreateNullAudioStream();
|
||||
|
||||
case AudioBackend::Cubeb:
|
||||
return AudioStream::CreateCubebAudioStream();
|
||||
|
||||
case AudioBackend::SDL:
|
||||
return SDLAudioStream::Create();
|
||||
|
||||
default:
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void CommonHostInterface::SetDefaultSettings(SettingsInterface& si)
|
||||
{
|
||||
HostInterface::SetDefaultSettings(si);
|
||||
|
||||
si.SetStringValue("Controller1", "ButtonUp", "Keyboard/W");
|
||||
si.SetStringValue("Controller1", "ButtonDown", "Keyboard/S");
|
||||
si.SetStringValue("Controller1", "ButtonLeft", "Keyboard/A");
|
||||
si.SetStringValue("Controller1", "ButtonRight", "Keyboard/D");
|
||||
si.SetStringValue("Controller1", "ButtonSelect", "Keyboard/Backspace");
|
||||
si.SetStringValue("Controller1", "ButtonStart", "Keyboard/Return");
|
||||
si.SetStringValue("Controller1", "ButtonTriangle", "Keyboard/8");
|
||||
si.SetStringValue("Controller1", "ButtonCross", "Keyboard/2");
|
||||
si.SetStringValue("Controller1", "ButtonSquare", "Keyboard/4");
|
||||
si.SetStringValue("Controller1", "ButtonCircle", "Keyboard/6");
|
||||
si.SetStringValue("Controller1", "ButtonL1", "Keyboard/Q");
|
||||
si.SetStringValue("Controller1", "ButtonL2", "Keyboard/1");
|
||||
si.SetStringValue("Controller1", "ButtonR1", "Keyboard/E");
|
||||
si.SetStringValue("Controller1", "ButtonR2", "Keyboard/3");
|
||||
si.SetStringValue("Hotkeys", "FastForward", "Keyboard/Tab");
|
||||
si.SetStringValue("Hotkeys", "PowerOff", "Keyboard/Escape");
|
||||
si.SetStringValue("Hotkeys", "TogglePause", "Keyboard/Pause");
|
||||
si.SetStringValue("Hotkeys", "ToggleFullscreen", "Keyboard/Alt+Return");
|
||||
}
|
||||
|
||||
#if 0
|
||||
void CommonHostInterface::refreshGameList(bool invalidate_cache /* = false */, bool invalidate_database /* = false */)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(m_qsettings_mutex);
|
||||
QtSettingsInterface si(m_qsettings);
|
||||
m_game_list->SetSearchDirectoriesFromSettings(si);
|
||||
m_game_list->Refresh(invalidate_cache, invalidate_database);
|
||||
emit gameListRefreshed();
|
||||
}
|
||||
#endif
|
||||
|
||||
std::optional<CommonHostInterface::HostKeyCode>
|
||||
CommonHostInterface::GetHostKeyCode(const std::string_view key_code) const
|
||||
{
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
void CommonHostInterface::RegisterHotkey(String category, String name, String display_name, InputButtonHandler handler)
|
||||
{
|
||||
m_hotkeys.push_back(HotkeyInfo{std::move(category), std::move(name), std::move(display_name), std::move(handler)});
|
||||
}
|
||||
|
||||
bool CommonHostInterface::HandleHostKeyEvent(HostKeyCode key, bool pressed)
|
||||
{
|
||||
const auto iter = m_keyboard_input_handlers.find(key);
|
||||
if (iter == m_keyboard_input_handlers.end())
|
||||
return false;
|
||||
|
||||
iter->second(pressed);
|
||||
return true;
|
||||
}
|
||||
|
||||
void CommonHostInterface::UpdateInputMap(SettingsInterface& si)
|
||||
{
|
||||
m_keyboard_input_handlers.clear();
|
||||
g_sdl_controller_interface.ClearControllerBindings();
|
||||
|
||||
UpdateControllerInputMap(si);
|
||||
UpdateHotkeyInputMap(si);
|
||||
}
|
||||
|
||||
void CommonHostInterface::UpdateControllerInputMap(SettingsInterface& si)
|
||||
{
|
||||
for (u32 controller_index = 0; controller_index < 2; controller_index++)
|
||||
{
|
||||
const ControllerType ctype = m_settings.controller_types[controller_index];
|
||||
if (ctype == ControllerType::None)
|
||||
continue;
|
||||
|
||||
const auto category = TinyString::FromFormat("Controller%u", controller_index + 1);
|
||||
const auto button_names = Controller::GetButtonNames(ctype);
|
||||
for (const auto& it : button_names)
|
||||
{
|
||||
const std::string& button_name = it.first;
|
||||
const s32 button_code = it.second;
|
||||
|
||||
const std::vector<std::string> bindings =
|
||||
si.GetStringList(category, TinyString::FromFormat("Button%s", button_name.c_str()));
|
||||
for (const std::string& binding : bindings)
|
||||
{
|
||||
AddButtonToInputMap(binding, [this, controller_index, button_code](bool pressed) {
|
||||
if (!m_system)
|
||||
return;
|
||||
|
||||
Controller* controller = m_system->GetController(controller_index);
|
||||
if (controller)
|
||||
controller->SetButtonState(button_code, pressed);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
const auto axis_names = Controller::GetAxisNames(ctype);
|
||||
for (const auto& it : axis_names)
|
||||
{
|
||||
const std::string& axis_name = it.first;
|
||||
const s32 axis_code = it.second;
|
||||
|
||||
const std::vector<std::string> bindings =
|
||||
si.GetStringList(category, TinyString::FromFormat("Axis%s", axis_name.c_str()));
|
||||
for (const std::string& binding : bindings)
|
||||
{
|
||||
AddAxisToInputMap(binding, [this, controller_index, axis_code](float value) {
|
||||
if (!m_system)
|
||||
return;
|
||||
|
||||
Controller* controller = m_system->GetController(controller_index);
|
||||
if (controller)
|
||||
controller->SetAxisState(axis_code, value);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CommonHostInterface::UpdateHotkeyInputMap(SettingsInterface& si)
|
||||
{
|
||||
for (const HotkeyInfo& hi : m_hotkeys)
|
||||
{
|
||||
const std::vector<std::string> bindings = si.GetStringList("Hotkeys", hi.name);
|
||||
for (const std::string& binding : bindings)
|
||||
AddButtonToInputMap(binding, hi.handler);
|
||||
}
|
||||
}
|
||||
|
||||
void CommonHostInterface::AddButtonToInputMap(const std::string& binding, InputButtonHandler handler)
|
||||
{
|
||||
const std::string::size_type slash_pos = binding.find('/');
|
||||
if (slash_pos == std::string::npos)
|
||||
{
|
||||
Log_WarningPrintf("Malformed button binding: '%s'", binding.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
const auto device = std::string_view(binding).substr(0, slash_pos);
|
||||
const auto button = std::string_view(binding).substr(slash_pos + 1);
|
||||
if (device == "Keyboard")
|
||||
{
|
||||
std::optional<int> key_id = GetHostKeyCode(button);
|
||||
if (!key_id.has_value())
|
||||
{
|
||||
Log_WarningPrintf("Unknown keyboard key in binding '%s'", binding.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
m_keyboard_input_handlers.emplace(key_id.value(), std::move(handler));
|
||||
}
|
||||
else if (device == "Controller")
|
||||
{
|
||||
const std::optional<int> controller_index = StringUtil::FromChars<int>(device.substr(10));
|
||||
if (!controller_index || *controller_index < 0)
|
||||
{
|
||||
Log_WarningPrintf("Invalid controller index in button binding '%s'", binding.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
if (button.find_first_of("Button") == 0)
|
||||
{
|
||||
const std::optional<int> button_index = StringUtil::FromChars<int>(button.substr(6));
|
||||
if (!button_index ||
|
||||
!g_sdl_controller_interface.BindControllerButton(*controller_index, *button_index, std::move(handler)))
|
||||
{
|
||||
Log_WarningPrintf("Failed to bind controller button '%s' to button", binding.c_str());
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (button.find_first_of("+Axis") == 0 || button.find_first_of("-Axis"))
|
||||
{
|
||||
const std::optional<int> axis_index = StringUtil::FromChars<int>(button.substr(5));
|
||||
const bool positive = (button[0] == '+');
|
||||
if (!axis_index || !g_sdl_controller_interface.BindControllerAxisToButton(*controller_index, *axis_index,
|
||||
positive, std::move(handler)))
|
||||
{
|
||||
Log_WarningPrintf("Failed to bind controller axis '%s' to button", binding.c_str());
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Log_WarningPrintf("Malformed controller binding '%s' in button", binding.c_str());
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Log_WarningPrintf("Unknown input device in button binding '%s'", binding.c_str());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void CommonHostInterface::AddAxisToInputMap(const std::string& binding, InputAxisHandler handler)
|
||||
{
|
||||
const std::string::size_type slash_pos = binding.find('/');
|
||||
if (slash_pos == std::string::npos)
|
||||
{
|
||||
Log_WarningPrintf("Malformed axis binding: '%s'", binding.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
const auto device = std::string_view(binding).substr(0, slash_pos);
|
||||
const auto axis = std::string_view(binding).substr(slash_pos + 1);
|
||||
if (device == "Controller")
|
||||
{
|
||||
const std::optional<int> controller_index = StringUtil::FromChars<int>(device.substr(10));
|
||||
if (!controller_index || *controller_index < 0)
|
||||
{
|
||||
Log_WarningPrintf("Invalid controller index in axis binding '%s'", binding.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
if (axis.find_first_of("Axis") == 0)
|
||||
{
|
||||
const std::optional<int> axis_index = StringUtil::FromChars<int>(axis.substr(4));
|
||||
if (!axis_index ||
|
||||
!g_sdl_controller_interface.BindControllerAxis(*controller_index, *axis_index, std::move(handler)))
|
||||
{
|
||||
Log_WarningPrintf("Failed to bind controller axis '%s' to axi", binding.c_str());
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Log_WarningPrintf("Malformed controller binding '%s' in button", binding.c_str());
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Log_WarningPrintf("Unknown input device in axis binding '%s'", binding.c_str());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void CommonHostInterface::RegisterGeneralHotkeys()
|
||||
{
|
||||
RegisterHotkey(StaticString("General"), StaticString("FastForward"), StaticString("Toggle Fast Forward"),
|
||||
[this](bool pressed) {
|
||||
m_speed_limiter_temp_disabled = pressed;
|
||||
HostInterface::UpdateSpeedLimiterState();
|
||||
});
|
||||
|
||||
RegisterHotkey(StaticString("General"), StaticString("ToggleFullscreen"), StaticString("Toggle Fullscreen"),
|
||||
[this](bool pressed) {
|
||||
if (!pressed)
|
||||
ToggleFullscreen();
|
||||
});
|
||||
|
||||
RegisterHotkey(StaticString("General"), StaticString("TogglePause"), StaticString("Toggle Pause"),
|
||||
[this](bool pressed) {
|
||||
if (!pressed)
|
||||
PauseSystem(!m_paused);
|
||||
});
|
||||
|
||||
RegisterHotkey(StaticString("General"), StaticString("PowerOff"), StaticString("Power Off System"),
|
||||
[this](bool pressed) {
|
||||
if (!pressed && m_system)
|
||||
{
|
||||
if (m_settings.confim_power_off)
|
||||
{
|
||||
SetFullscreen(false);
|
||||
|
||||
SmallString confirmation_message("Are you sure you want to stop emulation?");
|
||||
if (m_settings.save_state_on_exit)
|
||||
confirmation_message.AppendString("\n\nThe current state will be saved.");
|
||||
|
||||
if (!ConfirmMessage(confirmation_message))
|
||||
{
|
||||
if (m_settings.display_fullscreen)
|
||||
SetFullscreen(true);
|
||||
|
||||
m_system->ResetPerformanceCounters();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
PowerOffSystem();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void CommonHostInterface::RegisterGraphicsHotkeys()
|
||||
{
|
||||
RegisterHotkey(StaticString("Graphics"), StaticString("ToggleSoftwareRendering"),
|
||||
StaticString("Toggle Software Rendering"), [this](bool pressed) {
|
||||
if (!pressed)
|
||||
ToggleSoftwareRendering();
|
||||
});
|
||||
|
||||
RegisterHotkey(StaticString("Graphics"), StaticString("IncreaseResolutionScale"),
|
||||
StaticString("Increase Resolution Scale"), [this](bool pressed) {
|
||||
if (!pressed)
|
||||
ModifyResolutionScale(1);
|
||||
});
|
||||
|
||||
RegisterHotkey(StaticString("Graphics"), StaticString("DecreaseResolutionScale"),
|
||||
StaticString("Decrease Resolution Scale"), [this](bool pressed) {
|
||||
if (!pressed)
|
||||
ModifyResolutionScale(-1);
|
||||
});
|
||||
}
|
||||
|
||||
void CommonHostInterface::RegisterSaveStateHotkeys()
|
||||
{
|
||||
for (u32 global_i = 0; global_i < 2; global_i++)
|
||||
{
|
||||
const bool global = ConvertToBoolUnchecked(global_i);
|
||||
const u32 count = global ? GLOBAL_SAVE_STATE_SLOTS : PER_GAME_SAVE_STATE_SLOTS;
|
||||
for (u32 slot = 1; slot <= count; slot++)
|
||||
{
|
||||
RegisterHotkey(StaticString("Save States"),
|
||||
TinyString::FromFormat("Load%sState%u", global ? "Global" : "Game", slot),
|
||||
TinyString::FromFormat("Load %s State %u", global ? "Global" : "Game", slot),
|
||||
[this, global, slot](bool pressed) {
|
||||
if (!pressed)
|
||||
LoadState(global, slot);
|
||||
});
|
||||
RegisterHotkey(StaticString("Save States"),
|
||||
TinyString::FromFormat("Save%sState%u", global ? "Global" : "Game", slot),
|
||||
TinyString::FromFormat("Save %s State %u", global ? "Global" : "Game", slot),
|
||||
[this, global, slot](bool pressed) {
|
||||
if (!pressed)
|
||||
SaveState(global, slot);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
65
src/frontend-common/common_host_interface.h
Normal file
65
src/frontend-common/common_host_interface.h
Normal file
|
@ -0,0 +1,65 @@
|
|||
#pragma once
|
||||
#include "core/host_interface.h"
|
||||
#include "common/string.h"
|
||||
#include <atomic>
|
||||
#include <functional>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <string_view>
|
||||
#include <utility>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
class CommonHostInterface : public HostInterface
|
||||
{
|
||||
public:
|
||||
using HostKeyCode = s32;
|
||||
|
||||
using InputButtonHandler = std::function<void(bool)>;
|
||||
using InputAxisHandler = std::function<void(float)>;
|
||||
|
||||
struct HotkeyInfo
|
||||
{
|
||||
String category;
|
||||
String name;
|
||||
String display_name;
|
||||
InputButtonHandler handler;
|
||||
};
|
||||
|
||||
using HotkeyInfoList = std::vector<HotkeyInfo>;
|
||||
|
||||
/// Returns a list of all available hotkeys.
|
||||
const HotkeyInfoList& GetHotkeyInfoList() const { return m_hotkeys; }
|
||||
|
||||
protected:
|
||||
CommonHostInterface();
|
||||
~CommonHostInterface();
|
||||
|
||||
virtual void SetFullscreen(bool enabled);
|
||||
virtual void ToggleFullscreen();
|
||||
|
||||
virtual std::unique_ptr<AudioStream> CreateAudioStream(AudioBackend backend) override;
|
||||
|
||||
virtual void SetDefaultSettings(SettingsInterface& si) override;
|
||||
|
||||
virtual std::optional<HostKeyCode> GetHostKeyCode(const std::string_view key_code) const;
|
||||
|
||||
void RegisterHotkey(String category, String name, String display_name, InputButtonHandler handler);
|
||||
bool HandleHostKeyEvent(HostKeyCode code, bool pressed);
|
||||
void UpdateInputMap(SettingsInterface& si);
|
||||
|
||||
private:
|
||||
void RegisterGeneralHotkeys();
|
||||
void RegisterGraphicsHotkeys();
|
||||
void RegisterSaveStateHotkeys();
|
||||
void UpdateControllerInputMap(SettingsInterface& si);
|
||||
void UpdateHotkeyInputMap(SettingsInterface& si);
|
||||
void AddButtonToInputMap(const std::string& binding, InputButtonHandler handler);
|
||||
void AddAxisToInputMap(const std::string& binding, InputAxisHandler handler);
|
||||
|
||||
HotkeyInfoList m_hotkeys;
|
||||
|
||||
// input key maps
|
||||
std::map<HostKeyCode, InputButtonHandler> m_keyboard_input_handlers;
|
||||
};
|
|
@ -46,6 +46,7 @@
|
|||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="common_host_interface.cpp" />
|
||||
<ClCompile Include="icon.cpp" />
|
||||
<ClCompile Include="imgui_styles.cpp" />
|
||||
<ClCompile Include="sdl_audio_stream.cpp" />
|
||||
|
@ -53,6 +54,7 @@
|
|||
<ClCompile Include="sdl_initializer.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="common_host_interface.h" />
|
||||
<ClInclude Include="icon.h" />
|
||||
<ClInclude Include="imgui_styles.h" />
|
||||
<ClInclude Include="sdl_audio_stream.h" />
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
<ClCompile Include="sdl_audio_stream.cpp" />
|
||||
<ClCompile Include="sdl_controller_interface.cpp" />
|
||||
<ClCompile Include="sdl_initializer.cpp" />
|
||||
<ClCompile Include="common_host_interface.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="icon.h" />
|
||||
|
@ -13,6 +14,7 @@
|
|||
<ClInclude Include="sdl_audio_stream.h" />
|
||||
<ClInclude Include="sdl_controller_interface.h" />
|
||||
<ClInclude Include="sdl_initializer.h" />
|
||||
<ClInclude Include="common_host_interface.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="font_roboto_regular.inl" />
|
||||
|
|
Loading…
Reference in a new issue