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NoGUI: Implement mouse cursor hiding in fullscreen
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@ -97,6 +97,9 @@ bool SDLHostInterface::SetFullscreen(bool enabled)
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SDL_SetWindowFullscreen(m_window, enabled ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
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m_fullscreen = enabled;
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const bool hide_cursor = (enabled && GetBoolSettingValue("Main", "HideCursorInFullscreen", true));
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SDL_ShowCursor(hide_cursor ? SDL_DISABLE : SDL_ENABLE);
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return true;
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}
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@ -145,10 +148,7 @@ bool SDLHostInterface::CreatePlatformWindow(bool fullscreen)
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}
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if (fullscreen || m_fullscreen)
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{
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SDL_SetWindowFullscreen(m_window, SDL_WINDOW_FULLSCREEN_DESKTOP);
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m_fullscreen = true;
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}
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SetFullscreen(true);
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ImGui_ImplSDL2_Init(m_window);
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@ -514,7 +514,8 @@ void CommonHostInterface::CreateImGuiContext()
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ImGui::GetIO().IniFilename = nullptr;
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#ifndef __ANDROID__
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// Android has no keyboard, nor are we using ImGui for any actual user-interactable windows.
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ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard | ImGuiConfigFlags_NavEnableGamepad;
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ImGui::GetIO().ConfigFlags |=
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ImGuiConfigFlags_NavEnableKeyboard | ImGuiConfigFlags_NavEnableGamepad | ImGuiConfigFlags_NoMouseCursorChange;
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#endif
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}
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@ -1297,6 +1297,9 @@ void DrawSettingsWindow()
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settings_changed |=
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ToggleButton("Start Fullscreen", "Automatically switches to fullscreen mode when the program is started.",
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&s_settings_copy.start_fullscreen);
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settings_changed |= ToggleButtonForNonSetting(
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"Hide Cursor In Fullscreen", "Hides the mouse pointer/cursor when the emulator is in fullscreen mode.",
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"Main", "HideCursorInFullscreen", true);
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settings_changed |=
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ToggleButton("Load Devices From Save States",
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"When enabled, memory cards and controllers will be overwritten when save states are loaded.",
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