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	Data: Fix crt-lottes.glsl for D3D renders
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				|  | @ -164,7 +164,7 @@ float3 ToSrgb(float3 c) | |||
| float3 Fetch(float2 pos,float2 off){ | ||||
|   pos=(floor(pos*GetResolution()+off)+float2(0.5,0.5))*GetInvResolution(); | ||||
| #ifdef SIMPLE_LINEAR_GAMMA | ||||
|   return ToLinear(GetOption(brightBoost) * pow(SampleLocation(pos.xy).rgb, float3(2.2))); | ||||
|   return ToLinear(GetOption(brightBoost) * pow(SampleLocation(pos.xy).rgb, float3(2.2, 2.2, 2.2))); | ||||
| #else | ||||
|   return ToLinear(GetOption(brightBoost) * SampleLocation(pos.xy).rgb); | ||||
| #endif | ||||
|  |  | |||
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