Frontend: Implement Resume functionality

This commit is contained in:
Connor McLaughlin 2019-10-31 23:02:52 +10:00
parent 1540769cb4
commit f5e1d443fa
2 changed files with 68 additions and 16 deletions

View file

@ -274,6 +274,31 @@ void SDLInterface::ConnectDevices()
m_system->SetController(0, m_controller);
}
void SDLInterface::ResetPerformanceCounters()
{
if (m_system)
{
m_last_frame_number = m_system->GetFrameNumber();
m_last_internal_frame_number = m_system->GetInternalFrameNumber();
m_last_global_tick_counter = m_system->GetGlobalTickCounter();
}
else
{
m_last_frame_number = 0;
m_last_internal_frame_number = 0;
m_last_global_tick_counter = 0;
}
m_fps_timer.Reset();
}
void SDLInterface::ShutdownSystem()
{
m_system.reset();
m_paused = false;
m_display_texture = nullptr;
UpdateAudioVisualSync();
}
std::unique_ptr<SDLInterface> SDLInterface::Create(const char* filename /* = nullptr */,
const char* exp1_filename /* = nullptr */,
const char* save_state_filename /* = nullptr */)
@ -942,7 +967,8 @@ void SDLInterface::DrawPoweredOffWindow()
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, 0xFF575757);
ImGui::SetCursorPosX(button_left);
ImGui::Button("Resume", button_size);
if (ImGui::Button("Resume", button_size))
DoResume();
ImGui::NewLine();
ImGui::SetCursorPosX(button_left);
@ -1131,25 +1157,34 @@ void SDLInterface::DrawOSDMessages()
void SDLInterface::DoReset()
{
m_system->Reset();
m_last_frame_number = 0;
m_last_internal_frame_number = 0;
m_last_global_tick_counter = 0;
m_fps_timer.Reset();
ResetPerformanceCounters();
AddOSDMessage("System reset.");
}
void SDLInterface::DoPowerOff()
{
Assert(m_system);
m_system.reset();
m_paused = false;
m_display_texture = nullptr;
ShutdownSystem();
AddOSDMessage("System powered off.");
UpdateAudioVisualSync();
}
void SDLInterface::DoResume() {}
void SDLInterface::DoResume()
{
Assert(!m_system);
if (!InitializeSystem())
return;
if (!LoadState(RESUME_SAVESTATE_FILENAME))
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Load state failed",
"Failed to load the resume save state. Stopping emulation.", m_window);
ShutdownSystem();
return;
}
ResetPerformanceCounters();
ClearImGuiFocus();
}
void SDLInterface::DoStartDisc()
{
@ -1163,6 +1198,7 @@ void SDLInterface::DoStartDisc()
if (!InitializeSystem(path, nullptr))
return;
ResetPerformanceCounters();
ClearImGuiFocus();
}
@ -1174,6 +1210,7 @@ void SDLInterface::DoStartBIOS()
if (!InitializeSystem(nullptr, nullptr))
return;
ResetPerformanceCounters();
ClearImGuiFocus();
}
@ -1189,6 +1226,9 @@ void SDLInterface::DoChangeDisc()
AddOSDMessage(SmallString::FromFormat("Switched CD to '%s'", path));
else
AddOSDMessage("Failed to switch CD. The log may contain further information.");
ResetPerformanceCounters();
ClearImGuiFocus();
}
void SDLInterface::DoLoadState(u32 index)
@ -1197,10 +1237,7 @@ void SDLInterface::DoLoadState(u32 index)
return;
LoadState(GetSaveStateFilename(index));
m_last_frame_number = m_system->GetFrameNumber();
m_last_internal_frame_number = m_system->GetInternalFrameNumber();
m_last_global_tick_counter = m_system->GetGlobalTickCounter();
m_fps_timer.Reset();
ResetPerformanceCounters();
ClearImGuiFocus();
}
@ -1317,4 +1354,16 @@ void SDLInterface::Run()
}
}
}
// Save state on exit so it can be resumed
if (m_system)
{
if (!SaveState(RESUME_SAVESTATE_FILENAME))
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_WARNING, "Save state failed",
"Saving state failed, you will not be able to resume this session.", m_window);
}
ShutdownSystem();
}
}

View file

@ -39,6 +39,7 @@ public:
private:
static constexpr u32 NUM_QUICK_SAVE_STATES = 10;
static constexpr char RESUME_SAVESTATE_FILENAME[] = "savestate_resume.bin";
struct OSDMessage
{
@ -61,6 +62,8 @@ private:
bool InitializeSystem(const char* filename = nullptr, const char* exp1_filename = nullptr);
void ConnectDevices();
void ResetPerformanceCounters();
void ShutdownSystem();
// We only pass mouse input through if it's grabbed
bool IsWindowFullscreen() const;