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GPU: Simplify hsync handling
Fixes character lighting in Monkey Hero.
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@ -449,6 +449,7 @@ void GPU::UpdateCRTCConfig()
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cs.vertical_total = PAL_TOTAL_LINES;
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cs.vertical_total = PAL_TOTAL_LINES;
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cs.current_scanline %= PAL_TOTAL_LINES;
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cs.current_scanline %= PAL_TOTAL_LINES;
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cs.horizontal_total = PAL_TICKS_PER_LINE;
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cs.horizontal_total = PAL_TICKS_PER_LINE;
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cs.horizontal_sync_start = PAL_HSYNC_TICKS;
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cs.current_tick_in_scanline %= PAL_TICKS_PER_LINE;
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cs.current_tick_in_scanline %= PAL_TICKS_PER_LINE;
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}
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}
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else
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else
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@ -456,9 +457,12 @@ void GPU::UpdateCRTCConfig()
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cs.vertical_total = NTSC_TOTAL_LINES;
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cs.vertical_total = NTSC_TOTAL_LINES;
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cs.current_scanline %= NTSC_TOTAL_LINES;
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cs.current_scanline %= NTSC_TOTAL_LINES;
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cs.horizontal_total = NTSC_TICKS_PER_LINE;
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cs.horizontal_total = NTSC_TICKS_PER_LINE;
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cs.horizontal_sync_start = NTSC_HSYNC_TICKS;
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cs.current_tick_in_scanline %= NTSC_TICKS_PER_LINE;
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cs.current_tick_in_scanline %= NTSC_TICKS_PER_LINE;
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}
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}
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cs.in_hblank = (cs.current_tick_in_scanline >= cs.horizontal_sync_start);
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const u8 horizontal_resolution_index = m_GPUSTAT.horizontal_resolution_1 | (m_GPUSTAT.horizontal_resolution_2 << 2);
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const u8 horizontal_resolution_index = m_GPUSTAT.horizontal_resolution_1 | (m_GPUSTAT.horizontal_resolution_2 << 2);
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cs.dot_clock_divider = dot_clock_dividers[horizontal_resolution_index];
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cs.dot_clock_divider = dot_clock_dividers[horizontal_resolution_index];
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cs.horizontal_display_start = std::min<u16>(cs.regs.X1, cs.horizontal_total);
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cs.horizontal_display_start = std::min<u16>(cs.regs.X1, cs.horizontal_total);
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@ -682,8 +686,8 @@ void GPU::CRTCTickEvent(TickCount ticks)
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{
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{
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// short path when we execute <1 line.. this shouldn't occur often.
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// short path when we execute <1 line.. this shouldn't occur often.
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const bool old_hblank = m_crtc_state.in_hblank;
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const bool old_hblank = m_crtc_state.in_hblank;
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const bool new_hblank = m_crtc_state.current_tick_in_scanline < m_crtc_state.horizontal_display_start ||
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const bool new_hblank = (m_crtc_state.current_tick_in_scanline >= m_crtc_state.horizontal_sync_start);
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m_crtc_state.current_tick_in_scanline >= m_crtc_state.horizontal_display_end;
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m_crtc_state.in_hblank = new_hblank;
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if (!old_hblank && new_hblank && g_timers.IsUsingExternalClock(HBLANK_TIMER_INDEX))
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if (!old_hblank && new_hblank && g_timers.IsUsingExternalClock(HBLANK_TIMER_INDEX))
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g_timers.AddTicks(HBLANK_TIMER_INDEX, 1);
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g_timers.AddTicks(HBLANK_TIMER_INDEX, 1);
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@ -699,8 +703,7 @@ void GPU::CRTCTickEvent(TickCount ticks)
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#endif
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#endif
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const bool old_hblank = m_crtc_state.in_hblank;
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const bool old_hblank = m_crtc_state.in_hblank;
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const bool new_hblank = m_crtc_state.current_tick_in_scanline < m_crtc_state.horizontal_display_start ||
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const bool new_hblank = (m_crtc_state.current_tick_in_scanline >= m_crtc_state.horizontal_sync_start);
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m_crtc_state.current_tick_in_scanline >= m_crtc_state.horizontal_display_end;
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m_crtc_state.in_hblank = new_hblank;
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m_crtc_state.in_hblank = new_hblank;
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if (g_timers.IsUsingExternalClock(HBLANK_TIMER_INDEX))
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if (g_timers.IsUsingExternalClock(HBLANK_TIMER_INDEX))
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{
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{
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@ -102,8 +102,10 @@ public:
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enum : u16
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enum : u16
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{
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{
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NTSC_TICKS_PER_LINE = 3413,
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NTSC_TICKS_PER_LINE = 3413,
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NTSC_HSYNC_TICKS = 200,
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NTSC_TOTAL_LINES = 263,
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NTSC_TOTAL_LINES = 263,
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PAL_TICKS_PER_LINE = 3406,
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PAL_TICKS_PER_LINE = 3406,
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PAL_HSYNC_TICKS = 200, // actually one more on odd lines
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PAL_TOTAL_LINES = 314,
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PAL_TOTAL_LINES = 314,
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};
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};
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@ -683,6 +685,7 @@ protected:
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u16 display_vram_height;
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u16 display_vram_height;
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u16 horizontal_total;
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u16 horizontal_total;
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u16 horizontal_sync_start; // <- not currently saved to state, so we don't have to bump the version
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u16 horizontal_active_start;
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u16 horizontal_active_start;
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u16 horizontal_active_end;
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u16 horizontal_active_end;
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u16 horizontal_display_start;
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u16 horizontal_display_start;
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