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https://github.com/RetroDECK/Duckstation.git
synced 2024-11-21 21:35:38 +00:00
System: Load discord-rpc dynamically
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parent
00d2d862c2
commit
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@ -56,6 +56,7 @@ APPDIRNAME=DuckStation.AppDir
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STRIP=strip
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declare -a MANUAL_LIBS=(
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"libdiscord-rpc.so"
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"libshaderc_shared.so"
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"libspirv-cross-c-shared.so"
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)
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@ -182,11 +182,6 @@ if(CPU_ARCH_RISCV64)
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message(STATUS "Building RISC-V 64-bit recompiler.")
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endif()
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if(NOT ANDROID)
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target_compile_definitions(core PUBLIC -DENABLE_DISCORD_PRESENCE=1)
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target_link_libraries(core PRIVATE DiscordRPC::discord-rpc)
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endif()
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# Copy the provided data directory to the output directory. Borrowed from PCSX2.
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function(add_resources target path basedir)
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get_filename_component(dir ${path} DIRECTORY)
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@ -801,11 +801,9 @@ void Achievements::UpdateRichPresence(std::unique_lock<std::recursive_mutex>& lo
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INFO_LOG("Rich presence updated: {}", s_rich_presence_string);
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Host::OnAchievementsRefreshed();
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#ifdef ENABLE_DISCORD_PRESENCE
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lock.unlock();
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System::UpdateDiscordPresence(false);
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System::UpdateRichPresence(false);
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lock.lock();
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#endif
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}
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void Achievements::GameChanged(const std::string& path, CDImage* image)
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@ -4,7 +4,6 @@
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<ItemDefinitionGroup>
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<ClCompile>
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<PreprocessorDefinitions>ENABLE_DISCORD_PRESENCE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="('$(Platform)'!='ARM64')">ENABLE_RAINTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="('$(Platform)'=='x64' Or '$(Platform)'=='ARM' Or '$(Platform)'=='ARM64')">ENABLE_RECOMPILER=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="('$(Platform)'=='x64' Or '$(Platform)'=='ARM64')">ENABLE_MMAP_FASTMEM=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -3148,12 +3148,10 @@ void FullscreenUI::DrawInterfaceSettingsPage()
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}
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}
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#ifdef ENABLE_DISCORD_PRESENCE
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MenuHeading(FSUI_CSTR("Integration"));
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_CHARGING_STATION, "Enable Discord Presence"),
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FSUI_CSTR("Shows the game you are currently playing as part of your profile in Discord."), "Main",
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"EnableDiscordPresence", false);
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#endif
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MenuHeading(FSUI_CSTR("On-Screen Display"));
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DrawIntSpinBoxSetting(bsi, FSUI_ICONSTR(ICON_FA_SEARCH, "OSD Scale"),
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@ -47,6 +47,7 @@
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#include "util/state_wrapper.h"
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#include "common/align.h"
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#include "common/dynamic_library.h"
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#include "common/error.h"
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#include "common/file_system.h"
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#include "common/log.h"
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@ -77,11 +78,8 @@ Log_SetChannel(System);
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#include <objbase.h>
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#endif
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#ifdef ENABLE_DISCORD_PRESENCE
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#include "discord_rpc.h"
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#endif
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#ifndef __ANDROID__
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#define ENABLE_DISCORD_PRESENCE 1
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#define ENABLE_PINE_SERVER 1
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#define ENABLE_GDB_SERVER 1
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#define ENABLE_SOCKET_MULTIPLEXER 1
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@ -1957,9 +1955,7 @@ void System::ClearRunningGame()
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Achievements::GameChanged(s_running_game_path, nullptr);
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#ifdef ENABLE_DISCORD_PRESENCE
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UpdateDiscordPresence(true);
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#endif
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UpdateRichPresence(true);
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}
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void System::Execute()
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@ -3791,9 +3787,7 @@ void System::UpdateRunningGame(const char* path, CDImage* image, bool booting)
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else
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SaveStateSelectorUI::ClearList();
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#ifdef ENABLE_DISCORD_PRESENCE
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UpdateDiscordPresence(booting);
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#endif
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UpdateRichPresence(booting);
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Host::OnGameChanged(s_running_game_path, s_running_game_serial, s_running_game_title);
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}
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@ -5467,16 +5461,80 @@ void System::ReleaseSocketMultiplexer()
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#ifdef ENABLE_DISCORD_PRESENCE
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#include "discord_rpc.h"
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#define DISCORD_RPC_FUNCTIONS(X) \
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X(Discord_Initialize) \
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X(Discord_Shutdown) \
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X(Discord_RunCallbacks) \
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X(Discord_UpdatePresence) \
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X(Discord_ClearPresence)
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namespace dyn_libs {
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static bool OpenDiscordRPC(Error* error);
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static void CloseDiscordRPC();
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static DynamicLibrary s_discord_rpc_library;
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#define ADD_FUNC(F) static decltype(&::F) F;
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DISCORD_RPC_FUNCTIONS(ADD_FUNC)
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#undef ADD_FUNC
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} // namespace dyn_libs
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bool dyn_libs::OpenDiscordRPC(Error* error)
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{
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if (s_discord_rpc_library.IsOpen())
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return true;
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const std::string libname = DynamicLibrary::GetVersionedFilename("discord-rpc");
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if (!s_discord_rpc_library.Open(libname.c_str(), error))
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{
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Error::AddPrefix(error, "Failed to load discord-rpc: ");
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return false;
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}
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#define LOAD_FUNC(F) \
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if (!s_discord_rpc_library.GetSymbol(#F, &F)) \
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{ \
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Error::SetStringFmt(error, "Failed to find function {}", #F); \
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CloseDiscordRPC(); \
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return false; \
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}
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DISCORD_RPC_FUNCTIONS(LOAD_FUNC)
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#undef LOAD_FUNC
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return true;
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}
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void dyn_libs::CloseDiscordRPC()
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{
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if (!s_discord_rpc_library.IsOpen())
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return;
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#define UNLOAD_FUNC(F) F = nullptr;
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DISCORD_RPC_FUNCTIONS(UNLOAD_FUNC)
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#undef UNLOAD_FUNC
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s_discord_rpc_library.Close();
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}
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void System::InitializeDiscordPresence()
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{
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if (s_discord_presence_active)
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return;
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Error error;
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if (!dyn_libs::OpenDiscordRPC(&error))
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{
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ERROR_LOG("Failed to open discord-rpc: {}", error.GetDescription());
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return;
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}
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DiscordEventHandlers handlers = {};
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Discord_Initialize("705325712680288296", &handlers, 0, nullptr);
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dyn_libs::Discord_Initialize("705325712680288296", &handlers, 0, nullptr);
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s_discord_presence_active = true;
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UpdateDiscordPresence(true);
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UpdateRichPresence(true);
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}
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void System::ShutdownDiscordPresence()
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@ -5484,12 +5542,14 @@ void System::ShutdownDiscordPresence()
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if (!s_discord_presence_active)
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return;
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Discord_ClearPresence();
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Discord_Shutdown();
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dyn_libs::Discord_ClearPresence();
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dyn_libs::Discord_Shutdown();
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dyn_libs::CloseDiscordRPC();
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s_discord_presence_active = false;
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}
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void System::UpdateDiscordPresence(bool update_session_time)
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void System::UpdateRichPresence(bool update_session_time)
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{
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if (!s_discord_presence_active)
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return;
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@ -5525,7 +5585,7 @@ void System::UpdateDiscordPresence(bool update_session_time)
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rp.state = state_string.c_str();
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}
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Discord_UpdatePresence(&rp);
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dyn_libs::Discord_UpdatePresence(&rp);
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}
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void System::PollDiscordPresence()
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@ -5533,7 +5593,13 @@ void System::PollDiscordPresence()
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if (!s_discord_presence_active)
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return;
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Discord_RunCallbacks();
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dyn_libs::Discord_RunCallbacks();
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}
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#else
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void System::UpdateRichPresence(bool update_session_time)
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{
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}
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#endif
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@ -495,10 +495,8 @@ void SetRunaheadReplayFlag();
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SocketMultiplexer* GetSocketMultiplexer();
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void ReleaseSocketMultiplexer();
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#ifdef ENABLE_DISCORD_PRESENCE
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/// Called when rich presence changes.
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void UpdateDiscordPresence(bool update_session_time);
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#endif
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void UpdateRichPresence(bool update_session_time);
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namespace Internal {
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/// Performs mandatory hardware checks.
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@ -27,7 +27,7 @@
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<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(DepsIncludeDir)SDL2</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<AdditionalDependencies>%(AdditionalDependencies);cpuinfo.lib;discord-rpc.lib;freetype.lib;libjpeg.lib;libpng16.lib;libwebp.lib;SDL2.lib;zlib.lib;zstd.lib</AdditionalDependencies>
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<AdditionalDependencies>%(AdditionalDependencies);cpuinfo.lib;freetype.lib;libjpeg.lib;libpng16.lib;libwebp.lib;SDL2.lib;zlib.lib;zstd.lib</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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