mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-29 00:55:41 +00:00
SPU: Connect 0x1F801DB8/0x1F801DBA writes
But I'm not aware of any games that actually use this, and if there is a sweep active, it will be soon overwritten anyway.
This commit is contained in:
parent
2fe4877dbc
commit
f77ee715e3
|
@ -1097,6 +1097,22 @@ void SPU::WriteRegister(u32 offset, u16 value)
|
||||||
DEBUG_LOG("SPU right external volume register <- 0x{:04X}", value);
|
DEBUG_LOG("SPU right external volume register <- 0x{:04X}", value);
|
||||||
s_state.external_volume_right = value;
|
s_state.external_volume_right = value;
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 0x1F801DB8 - SPU_BASE:
|
||||||
|
{
|
||||||
|
DEBUG_LOG("SPU main left volume register <- 0x{:04X}", value);
|
||||||
|
GeneratePendingSamples();
|
||||||
|
s_state.main_volume_left.current_level = value;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 0x1F801DBA - SPU_BASE:
|
||||||
|
{
|
||||||
|
DEBUG_LOG("SPU main right volume register <- 0x{:04X}", value);
|
||||||
|
GeneratePendingSamples();
|
||||||
|
s_state.main_volume_right.current_level = value;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// read-only registers
|
// read-only registers
|
||||||
|
|
Loading…
Reference in a new issue