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https://github.com/RetroDECK/Duckstation.git
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HostInterface: Pull compatibility database from program directory
Fixes compatibility list not reading on Linux.
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parent
4c9cdbb147
commit
f7a2448dfb
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@ -26,7 +26,12 @@ Log_SetChannel(HostInterface);
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#include <mmsystem.h>
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#endif
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HostInterface::HostInterface() = default;
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HostInterface::HostInterface()
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{
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// we can get the program directory at construction time
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const std::string program_path = FileSystem::GetProgramPath();
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m_program_directory = FileSystem::GetPathDirectory(program_path.c_str());
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}
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HostInterface::~HostInterface()
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{
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@ -45,7 +50,7 @@ bool HostInterface::Initialize()
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m_game_list = std::make_unique<GameList>();
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m_game_list->SetCacheFilename(GetUserDirectoryRelativePath("cache/gamelist.cache"));
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m_game_list->SetDatabaseFilename(GetUserDirectoryRelativePath("cache/redump.dat"));
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m_game_list->SetCompatibilityFilename(GetUserDirectoryRelativePath("database/compatibility.xml"));
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m_game_list->SetCompatibilityFilename(GetProgramDirectoryRelativePath("database/compatibility.xml"));
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return true;
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}
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@ -657,22 +662,20 @@ void HostInterface::SetUserDirectory()
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if (!m_user_directory.empty())
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return;
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const std::string program_path = FileSystem::GetProgramPath();
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const std::string program_directory = FileSystem::GetPathDirectory(program_path.c_str());
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std::fprintf(stdout, "Program path: \"%s\" (directory \"%s\")\n", program_path.c_str(), program_directory.c_str());
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std::fprintf(stdout, "Program directory \"%s\"\n", m_program_directory.c_str());
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if (FileSystem::FileExists(StringUtil::StdStringFromFormat("%s%c%s", program_directory.c_str(),
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if (FileSystem::FileExists(StringUtil::StdStringFromFormat("%s%c%s", m_program_directory.c_str(),
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FS_OSPATH_SEPERATOR_CHARACTER, "portable.txt")
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.c_str()))
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{
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std::fprintf(stdout, "portable.txt found, using program directory as user directory.\n");
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m_user_directory = program_directory;
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m_user_directory = m_program_directory;
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}
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else
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{
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#ifdef WIN32
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// On Windows, use the path to the program. We might want to use My Documents in the future.
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m_user_directory = program_directory;
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m_user_directory = m_program_directory;
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#elif __linux__
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// On Linux, use .local/share/duckstation as a user directory by default.
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const char* xdg_data_home = getenv("XDG_DATA_HOME");
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@ -684,7 +687,7 @@ void HostInterface::SetUserDirectory()
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{
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const char* home_path = getenv("HOME");
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if (!home_path)
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m_user_directory = program_directory;
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m_user_directory = m_program_directory;
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else
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m_user_directory = StringUtil::StdStringFromFormat("%s/.local/share/duckstation", home_path);
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}
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@ -692,7 +695,7 @@ void HostInterface::SetUserDirectory()
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// On macOS, default to ~/Library/Application Support/DuckStation.
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const char* home_path = getenv("HOME");
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if (!home_path)
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m_user_directory = program_directory;
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m_user_directory = m_program_directory;
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else
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m_user_directory = StringUtil::StdStringFromFormat("%s/Library/Application Support/DuckStation", home_path);
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#endif
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@ -753,6 +756,24 @@ std::string HostInterface::GetUserDirectoryRelativePath(const char* format, ...)
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}
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}
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std::string HostInterface::GetProgramDirectoryRelativePath(const char* format, ...) const
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{
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std::va_list ap;
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va_start(ap, format);
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std::string formatted_path = StringUtil::StdStringFromFormatV(format, ap);
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va_end(ap);
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if (m_program_directory.empty())
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{
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return formatted_path;
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}
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else
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{
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return StringUtil::StdStringFromFormat("%s%c%s", m_program_directory.c_str(), FS_OSPATH_SEPERATOR_CHARACTER,
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formatted_path.c_str());
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}
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}
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TinyString HostInterface::GetTimestampStringForFileName()
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{
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const Timestamp ts(Timestamp::Now());
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@ -145,6 +145,9 @@ public:
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/// Returns a path relative to the user directory.
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std::string GetUserDirectoryRelativePath(const char* format, ...) const;
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/// Returns a path relative to the application directory (for system files).
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std::string GetProgramDirectoryRelativePath(const char* format, ...) const;
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/// Returns a string which can be used as part of a filename, based on the current date/time.
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static TinyString GetTimestampStringForFileName();
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@ -262,6 +265,7 @@ protected:
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std::unique_ptr<System> m_system;
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std::unique_ptr<GameList> m_game_list;
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Settings m_settings;
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std::string m_program_directory;
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std::string m_user_directory;
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std::deque<OSDMessage> m_osd_messages;
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