GameSettings: Add PGXP tolerance and MSAA

This commit is contained in:
Connor McLaughlin 2020-11-27 00:34:25 +10:00
parent f0ff7ce231
commit f7a75941b5
5 changed files with 115 additions and 7 deletions

View file

@ -135,6 +135,9 @@ void GamePropertiesDialog::setupAdditionalUi()
m_ui.userResolutionScale->addItem(tr("(unchanged)"));
QtUtils::FillComboBoxWithResolutionScales(m_ui.userResolutionScale);
m_ui.userMSAAMode->addItem(tr("(unchanged)"));
QtUtils::FillComboBoxWithMSAAModes(m_ui.userMSAAMode);
m_ui.userTextureFiltering->addItem(tr("(unchanged)"));
for (u32 i = 0; i < static_cast<u32>(GPUTextureFilter::Count); i++)
{
@ -307,6 +310,11 @@ void GamePropertiesDialog::populateGameSettings()
QSignalBlocker sb(m_ui.gpuMaxRunAhead);
m_ui.gpuMaxRunAhead->setValue(static_cast<int>(gs.gpu_max_run_ahead.value()));
}
if (gs.gpu_pgxp_tolerance.has_value())
{
QSignalBlocker sb(m_ui.gpuPGXPTolerance);
m_ui.gpuPGXPTolerance->setValue(static_cast<double>(gs.gpu_pgxp_tolerance.value()));
}
if (gs.display_crop_mode.has_value())
{
@ -333,6 +341,21 @@ void GamePropertiesDialog::populateGameSettings()
m_ui.userResolutionScale->setCurrentIndex(0);
}
if (gs.gpu_multisamples.has_value() && gs.gpu_per_sample_shading.has_value())
{
QSignalBlocker sb(m_ui.userMSAAMode);
const QVariant current_msaa_mode(
QtUtils::GetMSAAModeValue(static_cast<uint>(gs.gpu_multisamples.value()), gs.gpu_per_sample_shading.has_value()));
const int current_msaa_index = m_ui.userMSAAMode->findData(current_msaa_mode);
if (current_msaa_index >= 0)
m_ui.userMSAAMode->setCurrentIndex((current_msaa_index >= 0) ? current_msaa_index : 0);
}
else
{
QSignalBlocker sb(m_ui.userMSAAMode);
m_ui.userMSAAMode->setCurrentIndex(0);
}
if (gs.gpu_texture_filter.has_value())
{
QSignalBlocker sb(m_ui.userTextureFiltering);
@ -497,6 +520,23 @@ void GamePropertiesDialog::connectUi()
saveGameSettings();
});
connect(m_ui.userMSAAMode, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) {
if (index == 0)
{
m_game_settings.gpu_multisamples.reset();
m_game_settings.gpu_per_sample_shading.reset();
}
else
{
uint multisamples;
bool ssaa;
QtUtils::DecodeMSAAModeValue(m_ui.userMSAAMode->itemData(index), &multisamples, &ssaa);
m_game_settings.gpu_multisamples = static_cast<u32>(multisamples);
m_game_settings.gpu_per_sample_shading = ssaa;
}
saveGameSettings();
});
connect(m_ui.userTextureFiltering, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) {
if (index <= 0)
m_game_settings.gpu_texture_filter.reset();
@ -633,6 +673,13 @@ void GamePropertiesDialog::connectUi()
m_game_settings.gpu_max_run_ahead = static_cast<u32>(value);
saveGameSettings();
});
connect(m_ui.gpuPGXPTolerance, QOverload<double>::of(&QDoubleSpinBox::valueChanged), [this](double value) {
if (value < 0.0)
m_game_settings.gpu_pgxp_tolerance.reset();
else
m_game_settings.gpu_pgxp_tolerance = static_cast<float>(value);
saveGameSettings();
});
}
void GamePropertiesDialog::updateCPUClockSpeedLabel()

View file

@ -325,16 +325,26 @@
<widget class="QComboBox" name="userResolutionScale"/>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_24">
<property name="text">
<string>Multisample Antialiasing:</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QComboBox" name="userMSAAMode"/>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_23">
<property name="text">
<string>Texture Filtering:</string>
</property>
</widget>
</item>
<item row="1" column="1">
<item row="2" column="1">
<widget class="QComboBox" name="userTextureFiltering"/>
</item>
<item row="2" column="0" colspan="2">
<item row="3" column="0" colspan="2">
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="0">
<widget class="QCheckBox" name="userTrueColor">
@ -741,6 +751,29 @@
</property>
</widget>
</item>
<item row="5" column="0">
<widget class="QLabel" name="label_28">
<property name="text">
<string>PGXP Geometry Tolerance:</string>
</property>
</widget>
</item>
<item row="5" column="1">
<widget class="QDoubleSpinBox" name="gpuPGXPTolerance">
<property name="minimum">
<number>-1</number>
</property>
<property name="maximum">
<number>10</number>
</property>
<property name="singleStep">
<number>0.5</number>
</property>
<property name="value">
<number>-1</number>
</property>
</widget>
</item>
</layout>
</widget>
</item>

View file

@ -115,7 +115,7 @@ private:
enum : u32
{
GAME_LIST_CACHE_SIGNATURE = 0x45434C47,
GAME_LIST_CACHE_VERSION = 14
GAME_LIST_CACHE_VERSION = 15
};
using DatabaseMap = std::unordered_map<std::string, GameListDatabaseEntry>;

View file

@ -111,11 +111,13 @@ bool Entry::LoadFromStream(ByteStream* stream)
!ReadOptionalFromStream(stream, &display_active_end_offset) ||
!ReadOptionalFromStream(stream, &dma_max_slice_ticks) || !ReadOptionalFromStream(stream, &dma_halt_ticks) ||
!ReadOptionalFromStream(stream, &gpu_fifo_size) || !ReadOptionalFromStream(stream, &gpu_max_run_ahead) ||
!ReadOptionalFromStream(stream, &display_crop_mode) || !ReadOptionalFromStream(stream, &display_aspect_ratio) ||
!ReadOptionalFromStream(stream, &gpu_pgxp_tolerance) || !ReadOptionalFromStream(stream, &display_crop_mode) ||
!ReadOptionalFromStream(stream, &display_aspect_ratio) ||
!ReadOptionalFromStream(stream, &display_linear_upscaling) ||
!ReadOptionalFromStream(stream, &display_integer_upscaling) ||
!ReadOptionalFromStream(stream, &display_force_4_3_for_24bit) ||
!ReadOptionalFromStream(stream, &gpu_resolution_scale) || !ReadOptionalFromStream(stream, &gpu_true_color) ||
!ReadOptionalFromStream(stream, &gpu_resolution_scale) || !ReadOptionalFromStream(stream, &gpu_multisamples) ||
!ReadOptionalFromStream(stream, &gpu_per_sample_shading) || !ReadOptionalFromStream(stream, &gpu_true_color) ||
!ReadOptionalFromStream(stream, &gpu_scaled_dithering) ||
!ReadOptionalFromStream(stream, &gpu_force_ntsc_timings) ||
!ReadOptionalFromStream(stream, &gpu_texture_filter) || !ReadOptionalFromStream(stream, &gpu_widescreen_hack) ||
@ -156,11 +158,13 @@ bool Entry::SaveToStream(ByteStream* stream) const
WriteOptionalToStream(stream, display_active_end_offset) &&
WriteOptionalToStream(stream, dma_max_slice_ticks) && WriteOptionalToStream(stream, dma_halt_ticks) &&
WriteOptionalToStream(stream, gpu_fifo_size) && WriteOptionalToStream(stream, gpu_max_run_ahead) &&
WriteOptionalToStream(stream, display_crop_mode) && WriteOptionalToStream(stream, display_aspect_ratio) &&
WriteOptionalToStream(stream, gpu_pgxp_tolerance) && WriteOptionalToStream(stream, display_crop_mode) &&
WriteOptionalToStream(stream, display_aspect_ratio) &&
WriteOptionalToStream(stream, display_linear_upscaling) &&
WriteOptionalToStream(stream, display_integer_upscaling) &&
WriteOptionalToStream(stream, display_force_4_3_for_24bit) &&
WriteOptionalToStream(stream, gpu_resolution_scale) && WriteOptionalToStream(stream, gpu_true_color) &&
WriteOptionalToStream(stream, gpu_resolution_scale) && WriteOptionalToStream(stream, gpu_multisamples) &&
WriteOptionalToStream(stream, gpu_per_sample_shading) && WriteOptionalToStream(stream, gpu_true_color) &&
WriteOptionalToStream(stream, gpu_scaled_dithering) && WriteOptionalToStream(stream, gpu_force_ntsc_timings) &&
WriteOptionalToStream(stream, gpu_texture_filter) && WriteOptionalToStream(stream, gpu_widescreen_hack) &&
WriteOptionalToStream(stream, gpu_pgxp) && WriteOptionalToStream(stream, controller_1_type) &&
@ -209,6 +213,9 @@ static void ParseIniSection(Entry* entry, const char* section, const CSimpleIniA
lvalue = ini.GetLongValue(section, "GPUMaxRunAhead", 0);
if (lvalue > 0)
entry->gpu_max_run_ahead = static_cast<u32>(lvalue);
float fvalue = static_cast<float>(ini.GetDoubleValue(section, "GPUPGXPTolerance", -1.0f));
if (fvalue >= 0.0f)
entry->gpu_pgxp_tolerance = fvalue;
cvalue = ini.GetValue(section, "DisplayCropMode", nullptr);
if (cvalue)
@ -229,6 +236,12 @@ static void ParseIniSection(Entry* entry, const char* section, const CSimpleIniA
cvalue = ini.GetValue(section, "GPUResolutionScale", nullptr);
if (cvalue)
entry->gpu_resolution_scale = StringUtil::FromChars<u32>(cvalue);
cvalue = ini.GetValue(section, "GPUMultisamples", nullptr);
if (cvalue)
entry->gpu_multisamples = StringUtil::FromChars<u32>(cvalue);
cvalue = ini.GetValue(section, "GPUPerSampleShading", nullptr);
if (cvalue)
entry->gpu_per_sample_shading = StringUtil::FromChars<bool>(cvalue);
cvalue = ini.GetValue(section, "GPUTrueColor", nullptr);
if (cvalue)
entry->gpu_true_color = StringUtil::FromChars<bool>(cvalue);
@ -302,6 +315,8 @@ static void StoreIniSection(const Entry& entry, const char* section, CSimpleIniA
ini.SetLongValue(section, "GPUFIFOSize", static_cast<long>(entry.gpu_fifo_size.value()));
if (entry.gpu_max_run_ahead.has_value())
ini.SetLongValue(section, "GPUMaxRunAhead", static_cast<long>(entry.gpu_max_run_ahead.value()));
if (entry.gpu_pgxp_tolerance.has_value())
ini.SetDoubleValue(section, "GPUPGXPTolerance", static_cast<double>(entry.gpu_pgxp_tolerance.value()));
if (entry.display_crop_mode.has_value())
ini.SetValue(section, "DisplayCropMode", Settings::GetDisplayCropModeName(entry.display_crop_mode.value()));
@ -319,6 +334,10 @@ static void StoreIniSection(const Entry& entry, const char* section, CSimpleIniA
if (entry.gpu_resolution_scale.has_value())
ini.SetLongValue(section, "GPUResolutionScale", static_cast<s32>(entry.gpu_resolution_scale.value()));
if (entry.gpu_multisamples.has_value())
ini.SetLongValue(section, "GPUMultisamples", static_cast<s32>(entry.gpu_multisamples.value()));
if (entry.gpu_per_sample_shading.has_value())
ini.SetValue(section, "GPUPerSampleShading", entry.gpu_per_sample_shading.value() ? "true" : "false");
if (entry.gpu_true_color.has_value())
ini.SetValue(section, "GPUTrueColor", entry.gpu_true_color.value() ? "true" : "false");
if (entry.gpu_scaled_dithering.has_value())
@ -475,6 +494,8 @@ void Entry::ApplySettings(bool display_osd_messages) const
g_settings.gpu_fifo_size = gpu_fifo_size.value();
if (gpu_max_run_ahead.has_value())
g_settings.gpu_max_run_ahead = gpu_max_run_ahead.value();
if (gpu_pgxp_tolerance.has_value())
g_settings.gpu_pgxp_tolerance = gpu_pgxp_tolerance.value();
if (display_crop_mode.has_value())
g_settings.display_crop_mode = display_crop_mode.value();
@ -489,6 +510,10 @@ void Entry::ApplySettings(bool display_osd_messages) const
if (gpu_resolution_scale.has_value())
g_settings.gpu_resolution_scale = gpu_resolution_scale.value();
if (gpu_multisamples.has_value())
g_settings.gpu_multisamples = gpu_multisamples.value();
if (gpu_per_sample_shading.has_value())
g_settings.gpu_per_sample_shading = gpu_per_sample_shading.value();
if (gpu_true_color.has_value())
g_settings.gpu_true_color = gpu_true_color.value();
if (gpu_scaled_dithering.has_value())

View file

@ -42,6 +42,7 @@ struct Entry
std::optional<u32> dma_halt_ticks;
std::optional<u32> gpu_fifo_size;
std::optional<u32> gpu_max_run_ahead;
std::optional<float> gpu_pgxp_tolerance;
// user settings
std::optional<u32> cpu_overclock_numerator;
@ -54,6 +55,8 @@ struct Entry
std::optional<bool> display_integer_upscaling;
std::optional<bool> display_force_4_3_for_24bit;
std::optional<u32> gpu_resolution_scale;
std::optional<u32> gpu_multisamples;
std::optional<bool> gpu_per_sample_shading;
std::optional<bool> gpu_true_color;
std::optional<bool> gpu_scaled_dithering;
std::optional<bool> gpu_force_ntsc_timings;