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GPU/HW: Explicitly specify std140 layout for UBOs
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@ -131,7 +131,7 @@ float4 RGBA5551ToRGBA8(uint v)
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void GPU_HW_ShaderGen::DeclareUniformBuffer(std::stringstream& ss, const std::initializer_list<const char*>& members)
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void GPU_HW_ShaderGen::DeclareUniformBuffer(std::stringstream& ss, const std::initializer_list<const char*>& members)
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{
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{
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if (m_glsl)
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if (m_glsl)
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ss << "uniform UBOBlock\n";
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ss << "layout(std140) uniform UBOBlock\n";
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else
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else
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ss << "cbuffer UBOBlock : register(b0)\n";
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ss << "cbuffer UBOBlock : register(b0)\n";
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