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Merge pull request #1121 from dankcushions/geoshader
OES_geometry_shader and OES_copy_image support
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commit
f8c2d7dafd
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@ -208,8 +208,8 @@ void GPU_HW_OpenGL::SetCapabilities(HostDisplay* host_display)
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glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, reinterpret_cast<GLint*>(&m_uniform_buffer_alignment));
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Log_InfoPrintf("Uniform buffer offset alignment: %u", m_uniform_buffer_alignment);
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if (!GLAD_GL_VERSION_4_3 && !GLAD_GL_EXT_copy_image)
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Log_WarningPrintf("GL_EXT_copy_image missing, this may affect performance.");
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if (!GLAD_GL_VERSION_4_3 && !GLAD_GL_EXT_copy_image && !GLAD_GL_ES_VERSION_3_2 && !GLAD_GL_OES_copy_image)
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Log_WarningPrintf("GL_EXT/OES_copy_image missing, this may affect performance.");
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#ifdef __APPLE__
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// Partial texture buffer uploads appear to be broken in macOS's OpenGL driver.
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@ -258,7 +258,7 @@ void GPU_HW_OpenGL::SetCapabilities(HostDisplay* host_display)
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if (!m_supports_dual_source_blend)
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Log_WarningPrintf("Dual-source blending is not supported, this may break some mask effects.");
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m_supports_geometry_shaders = GLAD_GL_VERSION_3_2 || GLAD_GL_ARB_geometry_shader4 || GLAD_GL_ES_VERSION_3_2;
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m_supports_geometry_shaders = GLAD_GL_VERSION_3_2 || GLAD_GL_ARB_geometry_shader4 || GLAD_GL_OES_geometry_shader || GLAD_GL_ES_VERSION_3_2;
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if (!m_supports_geometry_shaders)
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{
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Log_WarningPrintf("Geometry shaders are not supported, line rendering at higher resolutions may be incorrect. We "
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@ -1000,6 +1000,11 @@ void GPU_HW_OpenGL::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 wid
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glCopyImageSubDataEXT(m_vram_texture.GetGLId(), m_vram_texture.GetGLTarget(), 0, src_x, src_y, 0,
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m_vram_texture.GetGLId(), m_vram_texture.GetGLTarget(), 0, dst_x, dst_y, 0, width, height, 1);
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}
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else if (GLAD_GL_OES_copy_image)
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{
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glCopyImageSubDataOES(m_vram_texture.GetGLId(), m_vram_texture.GetGLTarget(), 0, src_x, src_y, 0,
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m_vram_texture.GetGLId(), m_vram_texture.GetGLTarget(), 0, dst_x, dst_y, 0, width, height, 1);
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}
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else
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{
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glDisable(GL_SCISSOR_TEST);
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@ -1029,6 +1034,11 @@ void GPU_HW_OpenGL::UpdateVRAMReadTexture()
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glCopyImageSubDataEXT(m_vram_texture.GetGLId(), m_vram_texture.GetGLTarget(), 0, x, y, 0,
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m_vram_read_texture.GetGLId(), m_vram_texture.GetGLTarget(), 0, x, y, 0, width, height, 1);
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}
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else if (!multisampled && GLAD_GL_OES_copy_image)
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{
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glCopyImageSubDataOES(m_vram_texture.GetGLId(), m_vram_texture.GetGLTarget(), 0, x, y, 0,
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m_vram_read_texture.GetGLId(), m_vram_texture.GetGLTarget(), 0, x, y, 0, width, height, 1);
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}
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else
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{
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m_vram_read_texture.BindFramebuffer(GL_DRAW_FRAMEBUFFER);
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