Settings: Force Frame Timings => Force Video Timing

Also drop from GameDB, an override doesn't make sense here anyway,
due to the low success rate with the enhancement.
This commit is contained in:
Stenzek 2024-09-03 19:06:26 +10:00
parent b162063535
commit f93e5efa26
No known key found for this signature in database
12 changed files with 97 additions and 106 deletions

View file

@ -4270,11 +4270,11 @@ void FullscreenUI::DrawDisplaySettingsPage()
"Display", "Scaling", Settings::DEFAULT_DISPLAY_SCALING, &Settings::ParseDisplayScaling,
&Settings::GetDisplayScalingName, &Settings::GetDisplayScalingDisplayName, DisplayScalingMode::Count);
DrawEnumSetting(
bsi, FSUI_CSTR("Force Frame Timings"),
FSUI_CSTR("Utilizes the chosen frame timing regardless of the active region."),
"GPU", "ForceFrameTimings", Settings::DEFAULT_FORCE_FRAME_TIMINGS_MODE, &Settings::ParseForceFrameTimings,
&Settings::GetForceFrameTimingsName, &Settings::GetForceFrameTimingsDisplayName, ForceFrameTimingsMode::Count);
DrawEnumSetting(bsi, FSUI_CSTR("Force Video Timing"),
FSUI_CSTR("Utilizes the chosen video timing regardless of the game's setting."), "GPU",
"ForceVideoTiming", Settings::DEFAULT_FORCE_VIDEO_TIMING_MODE, &Settings::ParseForceVideoTimingName,
&Settings::GetForceVideoTimingName, &Settings::GetForceVideoTimingDisplayName,
ForceVideoTimingMode::Count);
if (is_hardware)
{
@ -5698,7 +5698,6 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
if (IsFocusResetFromWindowChange())
ImGui::SetNextWindowScroll(ImVec2(0.0f, 0.0f));
if (ImGui::BeginChild("state_list",
ImVec2(io.DisplaySize.x, io.DisplaySize.y - LayoutScale(LAYOUT_FOOTER_HEIGHT) - heading_size.y),
false, ImGuiWindowFlags_NavFlattened))
@ -7434,8 +7433,7 @@ TRANSLATE_NOOP("FullscreenUI", "File Size");
TRANSLATE_NOOP("FullscreenUI", "File Size: %.2f MB");
TRANSLATE_NOOP("FullscreenUI", "File Title");
TRANSLATE_NOOP("FullscreenUI", "Force 4:3 For FMVs");
TRANSLATE_NOOP("FullscreenUI", "Force NTSC Timings");
TRANSLATE_NOOP("FullscreenUI", "Forces PAL games to run at NTSC timings, i.e. 60hz. Some PAL games will run at their \"normal\" speeds, while others will break.");
TRANSLATE_NOOP("FullscreenUI", "Force Video Timing");
TRANSLATE_NOOP("FullscreenUI", "Forces a full rescan of all games previously identified.");
TRANSLATE_NOOP("FullscreenUI", "Forces blending to be done in the shader at 16-bit precision, when not using true color. Non-trivial performance impact, and unnecessary for most games.");
TRANSLATE_NOOP("FullscreenUI", "Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.");
@ -7809,7 +7807,9 @@ TRANSLATE_NOOP("FullscreenUI", "Uses native resolution coordinates for 2D polygo
TRANSLATE_NOOP("FullscreenUI", "Uses perspective-correct interpolation for colors, which can improve visuals in some games.");
TRANSLATE_NOOP("FullscreenUI", "Uses perspective-correct interpolation for texture coordinates, straightening out warped textures.");
TRANSLATE_NOOP("FullscreenUI", "Uses screen positions to resolve PGXP data. May improve visuals in some games.");
TRANSLATE_NOOP("FullscreenUI", "Utilizes the chosen video timing regardless of the game's setting.");
TRANSLATE_NOOP("FullscreenUI", "Value: {} | Default: {} | Minimum: {} | Maximum: {}");
TRANSLATE_NOOP("FullscreenUI", "Version: %s");
TRANSLATE_NOOP("FullscreenUI", "Vertex Cache");
TRANSLATE_NOOP("FullscreenUI", "Vertical Sync (VSync)");
TRANSLATE_NOOP("FullscreenUI", "WARNING: Your game is still saving to the memory card. Continuing to {0} may IRREVERSIBLY DESTROY YOUR MEMORY CARD. We recommend resuming your game and waiting 5 seconds for it to finish saving.\n\nDo you want to {0} anyway?");
@ -7836,6 +7836,5 @@ TRANSLATE_NOOP("FullscreenUI", "{} Frames");
TRANSLATE_NOOP("FullscreenUI", "{} deleted.");
TRANSLATE_NOOP("FullscreenUI", "{} does not exist.");
TRANSLATE_NOOP("FullscreenUI", "{} is not a valid disc image.");
TRANSLATE_NOOP("FullscreenUI", "Version: %s");
// TRANSLATION-STRING-AREA-END
#endif

View file

@ -38,7 +38,7 @@ namespace GameDatabase {
enum : u32
{
GAME_DATABASE_CACHE_SIGNATURE = 0x45434C48,
GAME_DATABASE_CACHE_VERSION = 14,
GAME_DATABASE_CACHE_VERSION = 15,
};
static Entry* GetMutableEntry(std::string_view serial);
@ -76,7 +76,6 @@ static constexpr const std::array<const char*, static_cast<u32>(GameDatabase::Tr
"DisableTextureFiltering",
"DisableSpriteTextureFiltering",
"DisableScaledDithering",
"DisableForceFrameTimings",
"DisableWidescreen",
"DisablePGXP",
"DisablePGXPCulling",
@ -106,7 +105,6 @@ static constexpr const std::array<const char*, static_cast<u32>(GameDatabase::Tr
TRANSLATE_NOOP("GameDatabase", "Disable Texture Filtering"),
TRANSLATE_NOOP("GameDatabase", "Disable Sprite Texture Filtering"),
TRANSLATE_NOOP("GameDatabase", "Disable Scaled Dithering"),
TRANSLATE_NOOP("GameDatabase", "Disable Force Frame Timings"),
TRANSLATE_NOOP("GameDatabase", "Disable Widescreen"),
TRANSLATE_NOOP("GameDatabase", "Disable PGXP"),
TRANSLATE_NOOP("GameDatabase", "Disable PGXP Culling"),
@ -591,14 +589,6 @@ void GameDatabase::Entry::ApplySettings(Settings& settings, bool display_osd_mes
settings.gpu_widescreen_hack = false;
}
if (HasTrait(Trait::DisableForceFrameTimings))
{
if (display_osd_messages && settings.gpu_force_frame_timings != ForceFrameTimingsMode::Disabled)
APPEND_MESSAGE(TRANSLATE_SV("GameDatabase", "Force frame timings disabled."));
settings.gpu_force_frame_timings = ForceFrameTimingsMode::Disabled;
}
if (HasTrait(Trait::DisablePGXP))
{
if (display_osd_messages && settings.gpu_pgxp_enable)

View file

@ -40,7 +40,6 @@ enum class Trait : u32
DisableTextureFiltering,
DisableSpriteTextureFiltering,
DisableScaledDithering,
DisableForceFrameTimings,
DisableWidescreen,
DisablePGXP,
DisablePGXPCulling,

View file

@ -88,7 +88,7 @@ GPU::~GPU()
bool GPU::Initialize()
{
m_force_progressive_scan = g_settings.gpu_disable_interlacing;
m_force_frame_timings = g_settings.gpu_force_frame_timings;
m_force_frame_timings = g_settings.gpu_force_video_timing;
s_crtc_tick_event.Activate();
m_fifo_size = g_settings.gpu_fifo_size;
m_max_run_ahead = g_settings.gpu_max_run_ahead;
@ -119,9 +119,9 @@ void GPU::UpdateSettings(const Settings& old_settings)
m_fifo_size = g_settings.gpu_fifo_size;
m_max_run_ahead = g_settings.gpu_max_run_ahead;
if (m_force_frame_timings != g_settings.gpu_force_frame_timings)
if (m_force_frame_timings != g_settings.gpu_force_video_timing)
{
m_force_frame_timings = g_settings.gpu_force_frame_timings;
m_force_frame_timings = g_settings.gpu_force_video_timing;
m_console_is_pal = System::IsPALRegion();
UpdateCRTCConfig();
}
@ -637,7 +637,7 @@ void GPU::UpdateCRTCConfig()
cs.vertical_display_start = std::min<u16>(cs.regs.Y1, cs.vertical_total);
cs.vertical_display_end = std::min<u16>(cs.regs.Y2, cs.vertical_total);
if (m_GPUSTAT.pal_mode && m_force_frame_timings == ForceFrameTimingsMode::NTSC)
if (m_GPUSTAT.pal_mode && m_force_frame_timings == ForceVideoTimingMode::NTSC)
{
// scale to NTSC parameters
cs.horizontal_display_start =
@ -655,7 +655,7 @@ void GPU::UpdateCRTCConfig()
cs.horizontal_total = NTSC_TICKS_PER_LINE;
cs.current_tick_in_scanline %= NTSC_TICKS_PER_LINE;
}
else if (!m_GPUSTAT.pal_mode && m_force_frame_timings == ForceFrameTimingsMode::PAL)
else if (!m_GPUSTAT.pal_mode && m_force_frame_timings == ForceVideoTimingMode::PAL)
{
// scale to PAL parameters
cs.horizontal_display_start =

View file

@ -505,7 +505,7 @@ protected:
bool m_set_texture_disable_mask = false;
bool m_drawing_area_changed = false;
bool m_force_progressive_scan = false;
ForceFrameTimingsMode m_force_frame_timings = ForceFrameTimingsMode::Disabled;
ForceVideoTimingMode m_force_frame_timings = ForceVideoTimingMode::Disabled;
struct CRTCState
{

View file

@ -444,9 +444,9 @@ void ImGuiManager::DrawEnhancementsOverlay()
}
if (g_settings.gpu_disable_interlacing)
text.append(" ForceProg");
if (g_settings.gpu_force_frame_timings == ForceFrameTimingsMode::NTSC && System::GetRegion() == ConsoleRegion::PAL)
if (g_settings.gpu_force_video_timing == ForceVideoTimingMode::NTSC && System::GetRegion() == ConsoleRegion::PAL)
text.append(" PAL60");
if (g_settings.gpu_force_frame_timings == ForceFrameTimingsMode::PAL && System::GetRegion() != ConsoleRegion::PAL)
if (g_settings.gpu_force_video_timing == ForceVideoTimingMode::PAL && System::GetRegion() != ConsoleRegion::PAL)
text.append(" NTSC50");
if (g_settings.gpu_texture_filter != GPUTextureFilter::Nearest)
{

View file

@ -231,10 +231,10 @@ void Settings::Load(SettingsInterface& si, SettingsInterface& controller_si)
si.GetStringValue("GPU", "WireframeMode", GetGPUWireframeModeName(DEFAULT_GPU_WIREFRAME_MODE)).c_str())
.value_or(DEFAULT_GPU_WIREFRAME_MODE);
gpu_disable_interlacing = si.GetBoolValue("GPU", "DisableInterlacing", true);
gpu_force_frame_timings =
ParseForceFrameTimings(
si.GetStringValue("GPU", "ForceFrameTimings", GetForceFrameTimingsName(DEFAULT_FORCE_FRAME_TIMINGS_MODE)).c_str())
.value_or(DEFAULT_FORCE_FRAME_TIMINGS_MODE);
gpu_force_video_timing =
ParseForceVideoTimingName(
si.GetStringValue("GPU", "ForceVideoTiming", GetForceVideoTimingName(DEFAULT_FORCE_VIDEO_TIMING_MODE)).c_str())
.value_or(DEFAULT_FORCE_VIDEO_TIMING_MODE);
gpu_widescreen_hack = si.GetBoolValue("GPU", "WidescreenHack", false);
display_24bit_chroma_smoothing = si.GetBoolValue("GPU", "ChromaSmoothing24Bit", false);
gpu_pgxp_enable = si.GetBoolValue("GPU", "PGXPEnable", false);
@ -540,7 +540,7 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
si.SetUIntValue("GPU", "DownsampleScale", gpu_downsample_scale);
si.SetStringValue("GPU", "WireframeMode", GetGPUWireframeModeName(gpu_wireframe_mode));
si.SetBoolValue("GPU", "DisableInterlacing", gpu_disable_interlacing);
si.SetStringValue("GPU", "ForceFrameTimings", GetForceFrameTimingsName(gpu_force_frame_timings));
si.SetStringValue("GPU", "ForceVideoTiming", GetForceVideoTimingName(gpu_force_video_timing));
si.SetBoolValue("GPU", "WidescreenHack", gpu_widescreen_hack);
si.SetBoolValue("GPU", "ChromaSmoothing24Bit", display_24bit_chroma_smoothing);
si.SetBoolValue("GPU", "PGXPEnable", gpu_pgxp_enable);
@ -749,7 +749,7 @@ void Settings::FixIncompatibleSettings(bool display_osd_messages)
g_settings.gpu_sprite_texture_filter = GPUTextureFilter::Nearest;
g_settings.gpu_line_detect_mode = GPULineDetectMode::Disabled;
g_settings.gpu_disable_interlacing = false;
g_settings.gpu_force_frame_timings = ForceFrameTimingsMode::Disabled;
g_settings.gpu_force_video_timing = ForceVideoTimingMode::Disabled;
g_settings.gpu_widescreen_hack = false;
g_settings.gpu_pgxp_enable = false;
g_settings.display_24bit_chroma_smoothing = false;
@ -933,12 +933,12 @@ std::optional<LOGLEVEL> Settings::ParseLogLevelName(const char* str)
const char* Settings::GetLogLevelName(LOGLEVEL level)
{
return s_log_level_names[static_cast<int>(level)];
return s_log_level_names[static_cast<size_t>(level)];
}
const char* Settings::GetLogLevelDisplayName(LOGLEVEL level)
{
return Host::TranslateToCString("LogLevel", s_log_level_display_names[static_cast<int>(level)]);
return Host::TranslateToCString("LogLevel", s_log_level_display_names[static_cast<size_t>(level)]);
}
static constexpr const std::array s_console_region_names = {"Auto", "NTSC-J", "NTSC-U", "PAL"};
@ -962,12 +962,12 @@ std::optional<ConsoleRegion> Settings::ParseConsoleRegionName(const char* str)
const char* Settings::GetConsoleRegionName(ConsoleRegion region)
{
return s_console_region_names[static_cast<int>(region)];
return s_console_region_names[static_cast<size_t>(region)];
}
const char* Settings::GetConsoleRegionDisplayName(ConsoleRegion region)
{
return Host::TranslateToCString("ConsoleRegion", s_console_region_display_names[static_cast<int>(region)]);
return Host::TranslateToCString("ConsoleRegion", s_console_region_display_names[static_cast<size_t>(region)]);
}
static constexpr const std::array s_disc_region_names = {"NTSC-J", "NTSC-U", "PAL", "Other", "Non-PS1"};
@ -992,12 +992,12 @@ std::optional<DiscRegion> Settings::ParseDiscRegionName(const char* str)
const char* Settings::GetDiscRegionName(DiscRegion region)
{
return s_disc_region_names[static_cast<int>(region)];
return s_disc_region_names[static_cast<size_t>(region)];
}
const char* Settings::GetDiscRegionDisplayName(DiscRegion region)
{
return Host::TranslateToCString("DiscRegion", s_disc_region_display_names[static_cast<int>(region)]);
return Host::TranslateToCString("DiscRegion", s_disc_region_display_names[static_cast<size_t>(region)]);
}
static constexpr const std::array s_cpu_execution_mode_names = {"Interpreter", "CachedInterpreter", "Recompiler",
@ -1111,12 +1111,12 @@ std::optional<GPURenderer> Settings::ParseRendererName(const char* str)
const char* Settings::GetRendererName(GPURenderer renderer)
{
return s_gpu_renderer_names[static_cast<int>(renderer)];
return s_gpu_renderer_names[static_cast<size_t>(renderer)];
}
const char* Settings::GetRendererDisplayName(GPURenderer renderer)
{
return Host::TranslateToCString("GPURenderer", s_gpu_renderer_display_names[static_cast<int>(renderer)]);
return Host::TranslateToCString("GPURenderer", s_gpu_renderer_display_names[static_cast<size_t>(renderer)]);
}
RenderAPI Settings::GetRenderAPIForRenderer(GPURenderer renderer)
@ -1219,7 +1219,7 @@ const char* Settings::GetTextureFilterName(GPUTextureFilter filter)
const char* Settings::GetTextureFilterDisplayName(GPUTextureFilter filter)
{
return Host::TranslateToCString("GPUTextureFilter", s_texture_filter_display_names[static_cast<int>(filter)]);
return Host::TranslateToCString("GPUTextureFilter", s_texture_filter_display_names[static_cast<size_t>(filter)]);
}
static constexpr const std::array s_line_detect_mode_names = {
@ -1281,12 +1281,12 @@ std::optional<GPUDownsampleMode> Settings::ParseDownsampleModeName(const char* s
const char* Settings::GetDownsampleModeName(GPUDownsampleMode mode)
{
return s_downsample_mode_names[static_cast<int>(mode)];
return s_downsample_mode_names[static_cast<size_t>(mode)];
}
const char* Settings::GetDownsampleModeDisplayName(GPUDownsampleMode mode)
{
return Host::TranslateToCString("GPUDownsampleMode", s_downsample_mode_display_names[static_cast<int>(mode)]);
return Host::TranslateToCString("GPUDownsampleMode", s_downsample_mode_display_names[static_cast<size_t>(mode)]);
}
static constexpr const std::array s_wireframe_mode_names = {"Disabled", "OverlayWireframe", "OnlyWireframe"};
@ -1310,12 +1310,12 @@ std::optional<GPUWireframeMode> Settings::ParseGPUWireframeMode(const char* str)
const char* Settings::GetGPUWireframeModeName(GPUWireframeMode mode)
{
return s_wireframe_mode_names[static_cast<int>(mode)];
return s_wireframe_mode_names[static_cast<size_t>(mode)];
}
const char* Settings::GetGPUWireframeModeDisplayName(GPUWireframeMode mode)
{
return Host::TranslateToCString("GPUWireframeMode", s_wireframe_mode_display_names[static_cast<int>(mode)]);
return Host::TranslateToCString("GPUWireframeMode", s_wireframe_mode_display_names[static_cast<size_t>(mode)]);
}
static constexpr const std::array s_display_deinterlacing_mode_names = {
@ -1347,13 +1347,13 @@ std::optional<DisplayDeinterlacingMode> Settings::ParseDisplayDeinterlacingMode(
const char* Settings::GetDisplayDeinterlacingModeName(DisplayDeinterlacingMode mode)
{
return s_display_deinterlacing_mode_names[static_cast<int>(mode)];
return s_display_deinterlacing_mode_names[static_cast<size_t>(mode)];
}
const char* Settings::GetDisplayDeinterlacingModeDisplayName(DisplayDeinterlacingMode mode)
{
return Host::TranslateToCString("DisplayDeinterlacingMode",
s_display_deinterlacing_mode_display_names[static_cast<int>(mode)]);
s_display_deinterlacing_mode_display_names[static_cast<size_t>(mode)]);
}
static constexpr const std::array s_display_crop_mode_names = {"None", "Overscan", "Borders"};
@ -1377,12 +1377,12 @@ std::optional<DisplayCropMode> Settings::ParseDisplayCropMode(const char* str)
const char* Settings::GetDisplayCropModeName(DisplayCropMode crop_mode)
{
return s_display_crop_mode_names[static_cast<int>(crop_mode)];
return s_display_crop_mode_names[static_cast<size_t>(crop_mode)];
}
const char* Settings::GetDisplayCropModeDisplayName(DisplayCropMode crop_mode)
{
return Host::TranslateToCString("DisplayCropMode", s_display_crop_mode_display_names[static_cast<int>(crop_mode)]);
return Host::TranslateToCString("DisplayCropMode", s_display_crop_mode_display_names[static_cast<size_t>(crop_mode)]);
}
static constexpr const std::array s_display_aspect_ratio_names = {
@ -1419,12 +1419,12 @@ std::optional<DisplayAspectRatio> Settings::ParseDisplayAspectRatio(const char*
const char* Settings::GetDisplayAspectRatioName(DisplayAspectRatio ar)
{
return s_display_aspect_ratio_names[static_cast<int>(ar)];
return s_display_aspect_ratio_names[static_cast<size_t>(ar)];
}
const char* Settings::GetDisplayAspectRatioDisplayName(DisplayAspectRatio ar)
{
return Host::TranslateToCString("DisplayAspectRatio", s_display_aspect_ratio_names[static_cast<int>(ar)]);
return Host::TranslateToCString("DisplayAspectRatio", s_display_aspect_ratio_names[static_cast<size_t>(ar)]);
}
float Settings::GetDisplayAspectRatioValue() const
@ -1434,7 +1434,7 @@ float Settings::GetDisplayAspectRatioValue() const
case DisplayAspectRatio::MatchWindow:
{
if (!g_gpu_device)
return s_display_aspect_ratio_values[static_cast<int>(DEFAULT_DISPLAY_ASPECT_RATIO)];
return s_display_aspect_ratio_values[static_cast<size_t>(DEFAULT_DISPLAY_ASPECT_RATIO)];
return static_cast<float>(g_gpu_device->GetWindowWidth()) / static_cast<float>(g_gpu_device->GetWindowHeight());
}
@ -1447,7 +1447,7 @@ float Settings::GetDisplayAspectRatioValue() const
default:
{
return s_display_aspect_ratio_values[static_cast<int>(display_aspect_ratio)];
return s_display_aspect_ratio_values[static_cast<size_t>(display_aspect_ratio)];
}
}
}
@ -1473,12 +1473,13 @@ std::optional<DisplayAlignment> Settings::ParseDisplayAlignment(const char* str)
const char* Settings::GetDisplayAlignmentName(DisplayAlignment alignment)
{
return s_display_alignment_names[static_cast<int>(alignment)];
return s_display_alignment_names[static_cast<size_t>(alignment)];
}
const char* Settings::GetDisplayAlignmentDisplayName(DisplayAlignment alignment)
{
return Host::TranslateToCString("DisplayAlignment", s_display_alignment_display_names[static_cast<int>(alignment)]);
return Host::TranslateToCString("DisplayAlignment",
s_display_alignment_display_names[static_cast<size_t>(alignment)]);
}
static constexpr const std::array s_display_rotation_names = {"Normal", "Rotate90", "Rotate180", "Rotate270"};
@ -1505,29 +1506,44 @@ std::optional<DisplayRotation> Settings::ParseDisplayRotation(const char* str)
const char* Settings::GetDisplayRotationName(DisplayRotation rotation)
{
return s_display_rotation_names[static_cast<int>(rotation)];
return s_display_rotation_names[static_cast<size_t>(rotation)];
}
const char* Settings::GetDisplayRotationDisplayName(DisplayRotation rotation)
{
return Host::TranslateToCString("Settings", s_display_rotation_display_names[static_cast<size_t>(rotation)]);
}
static constexpr const std::array s_display_force_frame_timings_names = {
"Disabled", "NTSC", "PAL"
static constexpr const std::array s_display_force_video_timings_names = {
TRANSLATE_NOOP("Settings", "Disabled"),
"NTSC",
"PAL",
};
std::optional<ForceFrameTimingsMode> Settings::ParseForceFrameTimings(const char* str)
std::optional<ForceVideoTimingMode> Settings::ParseForceVideoTimingName(const char* str)
{
int index = 0;
for (const char* name : s_display_force_frame_timings_names)
for (const char* name : s_display_force_video_timings_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<ForceFrameTimingsMode>(index);
return static_cast<ForceVideoTimingMode>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetForceVideoTimingName(ForceVideoTimingMode mode)
{
return s_display_force_video_timings_names[static_cast<size_t>(mode)];
}
const char* Settings::GetForceVideoTimingDisplayName(ForceVideoTimingMode mode)
{
return Host::TranslateToCString("Settings", s_display_force_video_timings_names[static_cast<size_t>(mode)]);
}
static constexpr const std::array s_display_scaling_names = {
"Nearest", "NearestInteger", "BilinearSmooth", "BilinearSharp", "BilinearInteger",
};
@ -1555,22 +1571,12 @@ std::optional<DisplayScalingMode> Settings::ParseDisplayScaling(const char* str)
const char* Settings::GetDisplayScalingName(DisplayScalingMode mode)
{
return s_display_scaling_names[static_cast<int>(mode)];
return s_display_scaling_names[static_cast<size_t>(mode)];
}
const char* Settings::GetDisplayScalingDisplayName(DisplayScalingMode mode)
{
return Host::TranslateToCString("DisplayScalingMode", s_display_scaling_display_names[static_cast<int>(mode)]);
}
const char* Settings::GetForceFrameTimingsName(ForceFrameTimingsMode mode)
{
return s_display_force_frame_timings_names[static_cast<int>(mode)];
}
const char* Settings::GetForceFrameTimingsDisplayName(ForceFrameTimingsMode mode)
{
return Host::TranslateToCString("ForceFrameTimingsMode", s_display_force_frame_timings_names[static_cast<int>(mode)]);
return Host::TranslateToCString("DisplayScalingMode", s_display_scaling_display_names[static_cast<size_t>(mode)]);
}
static constexpr const std::array s_display_exclusive_fullscreen_mode_names = {
@ -1600,13 +1606,13 @@ std::optional<DisplayExclusiveFullscreenControl> Settings::ParseDisplayExclusive
const char* Settings::GetDisplayExclusiveFullscreenControlName(DisplayExclusiveFullscreenControl mode)
{
return s_display_exclusive_fullscreen_mode_names[static_cast<int>(mode)];
return s_display_exclusive_fullscreen_mode_names[static_cast<size_t>(mode)];
}
const char* Settings::GetDisplayExclusiveFullscreenControlDisplayName(DisplayExclusiveFullscreenControl mode)
{
return Host::TranslateToCString("Settings",
s_display_exclusive_fullscreen_mode_display_names[static_cast<int>(mode)]);
s_display_exclusive_fullscreen_mode_display_names[static_cast<size_t>(mode)]);
}
static constexpr const std::array s_display_screenshot_mode_names = {
@ -1715,12 +1721,12 @@ std::optional<MemoryCardType> Settings::ParseMemoryCardTypeName(const char* str)
const char* Settings::GetMemoryCardTypeName(MemoryCardType type)
{
return s_memory_card_type_names[static_cast<int>(type)];
return s_memory_card_type_names[static_cast<size_t>(type)];
}
const char* Settings::GetMemoryCardTypeDisplayName(MemoryCardType type)
{
return Host::TranslateToCString("MemoryCardType", s_memory_card_type_display_names[static_cast<int>(type)]);
return Host::TranslateToCString("MemoryCardType", s_memory_card_type_display_names[static_cast<size_t>(type)]);
}
std::string Settings::GetDefaultSharedMemoryCardName(u32 slot)

View file

@ -132,7 +132,7 @@ struct Settings
bool gpu_pgxp_preserve_proj_fp : 1 = false;
bool gpu_pgxp_depth_buffer : 1 = false;
bool gpu_pgxp_disable_2d : 1 = false;
ForceFrameTimingsMode gpu_force_frame_timings = DEFAULT_FORCE_FRAME_TIMINGS_MODE;
ForceVideoTimingMode gpu_force_video_timing = DEFAULT_FORCE_VIDEO_TIMING_MODE;
GPUTextureFilter gpu_texture_filter = DEFAULT_GPU_TEXTURE_FILTER;
GPUTextureFilter gpu_sprite_texture_filter = DEFAULT_GPU_TEXTURE_FILTER;
GPULineDetectMode gpu_line_detect_mode = DEFAULT_GPU_LINE_DETECT_MODE;
@ -434,9 +434,9 @@ struct Settings
static const char* GetDisplayScalingName(DisplayScalingMode mode);
static const char* GetDisplayScalingDisplayName(DisplayScalingMode mode);
static std::optional<ForceFrameTimingsMode> ParseForceFrameTimings(const char* str);
static const char* GetForceFrameTimingsName(ForceFrameTimingsMode mode);
static const char* GetForceFrameTimingsDisplayName(ForceFrameTimingsMode mode);
static std::optional<ForceVideoTimingMode> ParseForceVideoTimingName(const char* str);
static const char* GetForceVideoTimingName(ForceVideoTimingMode mode);
static const char* GetForceVideoTimingDisplayName(ForceVideoTimingMode mode);
static std::optional<DisplayExclusiveFullscreenControl> ParseDisplayExclusiveFullscreenControl(const char* str);
static const char* GetDisplayExclusiveFullscreenControlName(DisplayExclusiveFullscreenControl mode);
@ -496,7 +496,7 @@ struct Settings
static constexpr DisplayAlignment DEFAULT_DISPLAY_ALIGNMENT = DisplayAlignment::Center;
static constexpr DisplayRotation DEFAULT_DISPLAY_ROTATION = DisplayRotation::Normal;
static constexpr DisplayScalingMode DEFAULT_DISPLAY_SCALING = DisplayScalingMode::BilinearSmooth;
static constexpr ForceFrameTimingsMode DEFAULT_FORCE_FRAME_TIMINGS_MODE = ForceFrameTimingsMode::Disabled;
static constexpr ForceVideoTimingMode DEFAULT_FORCE_VIDEO_TIMING_MODE = ForceVideoTimingMode::Disabled;
static constexpr DisplayExclusiveFullscreenControl DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL =
DisplayExclusiveFullscreenControl::Automatic;
static constexpr DisplayScreenshotMode DEFAULT_DISPLAY_SCREENSHOT_MODE = DisplayScreenshotMode::ScreenResolution;

View file

@ -4304,7 +4304,7 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
g_settings.gpu_sprite_texture_filter != old_settings.gpu_sprite_texture_filter ||
g_settings.gpu_line_detect_mode != old_settings.gpu_line_detect_mode ||
g_settings.gpu_disable_interlacing != old_settings.gpu_disable_interlacing ||
g_settings.gpu_force_frame_timings != old_settings.gpu_force_frame_timings ||
g_settings.gpu_force_video_timing != old_settings.gpu_force_video_timing ||
g_settings.gpu_downsample_mode != old_settings.gpu_downsample_mode ||
g_settings.gpu_downsample_scale != old_settings.gpu_downsample_scale ||
g_settings.gpu_wireframe_mode != old_settings.gpu_wireframe_mode ||
@ -4531,7 +4531,7 @@ void System::WarnAboutUnsafeSettings()
TinyString(TRANSLATE_SV("System", "Instant")) :
TinyString::from_format("{}x", g_settings.cdrom_seek_speedup)));
}
if (g_settings.gpu_force_frame_timings != ForceFrameTimingsMode::Disabled)
if (g_settings.gpu_force_video_timing != ForceVideoTimingMode::Disabled)
{
append(ICON_FA_TV, TRANSLATE_SV("System", "Force frame timings is enabled. Games may run at incorrect speeds."));
}

View file

@ -276,7 +276,7 @@ enum class SaveStateCompressionMode : u8
Count,
};
enum class ForceFrameTimingsMode : u8
enum class ForceVideoTimingMode : u8
{
Disabled,
NTSC,

View file

@ -74,9 +74,9 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.displayScaling, "Display", "Scaling",
&Settings::ParseDisplayScaling, &Settings::GetDisplayScalingName,
Settings::DEFAULT_DISPLAY_SCALING);
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.forceFrameTimings, "GPU", "ForceFrameTimings",
&Settings::ParseForceFrameTimings, &Settings::GetForceFrameTimingsName,
Settings::DEFAULT_FORCE_FRAME_TIMINGS_MODE);
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.forceVideoTiming, "GPU", "ForceVideoTiming",
&Settings::ParseForceVideoTimingName, &Settings::GetForceVideoTimingName,
Settings::DEFAULT_FORCE_VIDEO_TIMING_MODE);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.gpuDownsampleScale, "GPU", "DownsampleScale", 1);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.trueColor, "GPU", "TrueColor", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableInterlacing, "GPU", "DisableInterlacing", true);
@ -84,7 +84,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pgxpDepthBuffer, "GPU", "PGXPDepthBuffer", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.force43For24Bit, "Display", "Force4_3For24Bit", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.chromaSmoothingFor24Bit, "GPU", "ChromaSmoothing24Bit", false);
connect(m_ui.renderer, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&GraphicsSettingsWidget::updateRendererDependentOptions);
connect(m_ui.textureFiltering, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
@ -108,8 +108,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
!m_dialog->hasGameTrait(GameDatabase::Trait::ForceInterlacing));
SettingWidgetBinder::SetAvailability(m_ui.widescreenHack,
!m_dialog->hasGameTrait(GameDatabase::Trait::DisableWidescreen));
SettingWidgetBinder::SetAvailability(m_ui.forceFrameTimings,
!m_dialog->hasGameTrait(GameDatabase::Trait::DisableForceFrameTimings));
// Advanced Tab
@ -339,11 +337,11 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
m_ui.displayScaling, tr("Scaling"), tr("Bilinear (Smooth)"),
tr("Determines how the emulated console's output is upscaled or downscaled to your monitor's resolution."));
dialog->registerWidgetHelp(
m_ui.forceFrameTimings, tr("Force Frame Timings"), tr("Disabled"),
tr("Utilizes the chosen frame timing regardless of the active region. "
"This feature can be used to force PAL games to run at 60Hz and NTSC games to run at 50Hz. "
"For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster or slower. "
"For variable frame rate games, it may not affect the speed."));
m_ui.forceVideoTiming, tr("Force Video Timing"), tr("Disabled"),
tr("Utilizes the chosen frame timing regardless of the active region. This feature can be used to force PAL games "
"to run at 60Hz and NTSC games to run at 50Hz. For most games which have a speed tied to the framerate, this "
"will result in the game running approximately 17% faster or slower. For variable frame rate games, it may not "
"affect the speed."));
dialog->registerWidgetHelp(
m_ui.trueColor, tr("True Color Rendering"), tr("Checked"),
tr("Forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per "
@ -658,13 +656,12 @@ void GraphicsSettingsWidget::setupAdditionalUi()
QString::fromUtf8(Settings::GetDisplayScalingDisplayName(static_cast<DisplayScalingMode>(i))));
}
for (u32 i = 0; i < static_cast<u32>(ForceFrameTimingsMode::Count); i++)
for (u32 i = 0; i < static_cast<u32>(ForceVideoTimingMode::Count); i++)
{
m_ui.forceFrameTimings->addItem(
QString::fromUtf8(Settings::GetForceFrameTimingsName(static_cast<ForceFrameTimingsMode>(i))));
m_ui.forceVideoTiming->addItem(
QString::fromUtf8(Settings::GetForceVideoTimingName(static_cast<ForceVideoTimingMode>(i))));
}
// Advanced Tab
for (u32 i = 0; i < static_cast<u32>(DisplayExclusiveFullscreenControl::Count); i++)

View file

@ -268,14 +268,14 @@
<widget class="QComboBox" name="spriteTextureFiltering"/>
</item>
<item row="8" column="0">
<widget class="QLabel" name="forceFrameTimingsLabel">
<widget class="QLabel" name="forceVideoTimingLabel">
<property name="text">
<string>Force Frame Timings:</string>
<string>Force Video Timing:</string>
</property>
</widget>
</item>
<item row="8" column="1">
<widget class="QComboBox" name="forceFrameTimings"/>
<widget class="QComboBox" name="forceVideoTiming"/>
</item>
</layout>
</widget>