mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-22 05:45:38 +00:00
PostProcessing: Expose aspect-correct pixel sizes
That consider the display aspect ratio/padding when sampling pixels in the input (window size).
This commit is contained in:
parent
c2eed018c1
commit
facce0d8cb
|
@ -754,6 +754,7 @@ bool PostProcessing::ReShadeFXShader::CreateOptions(const reshadefx::module& mod
|
|||
bool PostProcessing::ReShadeFXShader::GetSourceOption(const reshadefx::uniform_info& ui, SourceOptionType* si,
|
||||
Error* error)
|
||||
{
|
||||
// TODO: Rewrite these to a lookup table instead, this if chain is terrible.
|
||||
const std::string_view source = GetStringAnnotationValue(ui.annotations, "source", {});
|
||||
if (!source.empty())
|
||||
{
|
||||
|
@ -879,14 +880,134 @@ bool PostProcessing::ReShadeFXShader::GetSourceOption(const reshadefx::uniform_i
|
|||
{
|
||||
if (!ui.type.is_floating_point() || ui.type.components() != 1)
|
||||
{
|
||||
Error::SetString(error, fmt::format("Unexpected type '{}' for upscale_multiplier source in uniform '{}'",
|
||||
ui.type.description(), ui.name));
|
||||
Error::SetString(error, fmt::format("Unexpected type '{}' for {} source in uniform '{}'", ui.type.description(),
|
||||
source, ui.name));
|
||||
return false;
|
||||
}
|
||||
|
||||
*si = SourceOptionType::UpscaleMultiplier;
|
||||
return true;
|
||||
}
|
||||
else if (source == "viewportx")
|
||||
{
|
||||
if (!ui.type.is_floating_point() || ui.type.components() != 1)
|
||||
{
|
||||
Error::SetString(error, fmt::format("Unexpected type '{}' for {} source in uniform '{}'", ui.type.description(),
|
||||
source, ui.name));
|
||||
return false;
|
||||
}
|
||||
|
||||
*si = SourceOptionType::ViewportX;
|
||||
return true;
|
||||
}
|
||||
else if (source == "viewporty")
|
||||
{
|
||||
if (!ui.type.is_floating_point() || ui.type.components() != 1)
|
||||
{
|
||||
Error::SetString(error, fmt::format("Unexpected type '{}' for {} source in uniform '{}'", ui.type.description(),
|
||||
source, ui.name));
|
||||
return false;
|
||||
}
|
||||
|
||||
*si = SourceOptionType::ViewportY;
|
||||
return true;
|
||||
}
|
||||
else if (source == "viewportwidth")
|
||||
{
|
||||
if (!ui.type.is_floating_point() || ui.type.components() != 1)
|
||||
{
|
||||
Error::SetString(error, fmt::format("Unexpected type '{}' for {} source in uniform '{}'", ui.type.description(),
|
||||
source, ui.name));
|
||||
return false;
|
||||
}
|
||||
|
||||
*si = SourceOptionType::ViewportWidth;
|
||||
return true;
|
||||
}
|
||||
else if (source == "viewportheight")
|
||||
{
|
||||
if (!ui.type.is_floating_point() || ui.type.components() != 1)
|
||||
{
|
||||
Error::SetString(error, fmt::format("Unexpected type '{}' for {} source in uniform '{}'", ui.type.description(),
|
||||
source, ui.name));
|
||||
return false;
|
||||
}
|
||||
|
||||
*si = SourceOptionType::ViewportHeight;
|
||||
return true;
|
||||
}
|
||||
else if (source == "viewportsize")
|
||||
{
|
||||
if (!ui.type.is_floating_point() || ui.type.components() != 2)
|
||||
{
|
||||
Error::SetString(error, fmt::format("Unexpected type '{}' for {} source in uniform '{}'", ui.type.description(),
|
||||
source, ui.name));
|
||||
return false;
|
||||
}
|
||||
|
||||
*si = SourceOptionType::ViewportSize;
|
||||
return true;
|
||||
}
|
||||
else if (source == "internal_pixel_size")
|
||||
{
|
||||
if (!ui.type.is_floating_point() || ui.type.components() != 2)
|
||||
{
|
||||
Error::SetString(error, fmt::format("Unexpected type '{}' for {} source in uniform '{}'", ui.type.description(),
|
||||
source, ui.name));
|
||||
return false;
|
||||
}
|
||||
|
||||
*si = SourceOptionType::InternalPixelSize;
|
||||
return true;
|
||||
}
|
||||
else if (source == "normalized_internal_pixel_size")
|
||||
{
|
||||
if (!ui.type.is_floating_point() || ui.type.components() != 2)
|
||||
{
|
||||
Error::SetString(error, fmt::format("Unexpected type '{}' for {} source in uniform '{}'", ui.type.description(),
|
||||
source, ui.name));
|
||||
return false;
|
||||
}
|
||||
|
||||
*si = SourceOptionType::InternalNormPixelSize;
|
||||
return true;
|
||||
}
|
||||
else if (source == "native_pixel_size")
|
||||
{
|
||||
if (!ui.type.is_floating_point() || ui.type.components() != 2)
|
||||
{
|
||||
Error::SetString(error, fmt::format("Unexpected type '{}' for {} source in uniform '{}'", ui.type.description(),
|
||||
source, ui.name));
|
||||
return false;
|
||||
}
|
||||
|
||||
*si = SourceOptionType::NativePixelSize;
|
||||
return true;
|
||||
}
|
||||
else if (source == "normalized_native_pixel_size")
|
||||
{
|
||||
if (!ui.type.is_floating_point() || ui.type.components() != 2)
|
||||
{
|
||||
Error::SetString(error, fmt::format("Unexpected type '{}' for {} source in uniform '{}'", ui.type.description(),
|
||||
source, ui.name));
|
||||
return false;
|
||||
}
|
||||
|
||||
*si = SourceOptionType::NativeNormPixelSize;
|
||||
return true;
|
||||
}
|
||||
else if (source == "buffer_to_viewport_ratio")
|
||||
{
|
||||
if (!ui.type.is_floating_point() || ui.type.components() != 2)
|
||||
{
|
||||
Error::SetString(error, fmt::format("Unexpected type '{}' for {} source in uniform '{}'", ui.type.description(),
|
||||
source, ui.name));
|
||||
return false;
|
||||
}
|
||||
|
||||
*si = SourceOptionType::BufferToViewportRatio;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Error::SetString(error, fmt::format("Unknown source '{}' in uniform '{}'", source, ui.name));
|
||||
|
@ -1516,6 +1637,83 @@ bool PostProcessing::ReShadeFXShader::Apply(GPUTexture* input, GPUTexture* final
|
|||
}
|
||||
break;
|
||||
|
||||
case SourceOptionType::ViewportX:
|
||||
{
|
||||
const float value = static_cast<float>(final_left);
|
||||
std::memcpy(dst, &value, sizeof(value));
|
||||
}
|
||||
break;
|
||||
|
||||
case SourceOptionType::ViewportY:
|
||||
{
|
||||
const float value = static_cast<float>(final_top);
|
||||
std::memcpy(dst, &value, sizeof(value));
|
||||
}
|
||||
break;
|
||||
|
||||
case SourceOptionType::ViewportWidth:
|
||||
{
|
||||
const float value = static_cast<float>(final_width);
|
||||
std::memcpy(dst, &value, sizeof(value));
|
||||
}
|
||||
break;
|
||||
|
||||
case SourceOptionType::ViewportHeight:
|
||||
{
|
||||
const float value = static_cast<float>(final_height);
|
||||
std::memcpy(dst, &value, sizeof(value));
|
||||
}
|
||||
break;
|
||||
|
||||
case SourceOptionType::ViewportSize:
|
||||
{
|
||||
const float value[2] = {static_cast<float>(final_width), static_cast<float>(final_height)};
|
||||
std::memcpy(dst, &value, sizeof(value));
|
||||
}
|
||||
break;
|
||||
|
||||
case SourceOptionType::InternalPixelSize:
|
||||
{
|
||||
const float value[2] = {static_cast<float>(final_width) / static_cast<float>(orig_width),
|
||||
static_cast<float>(final_height) / static_cast<float>(orig_height)};
|
||||
std::memcpy(dst, value, sizeof(value));
|
||||
}
|
||||
break;
|
||||
|
||||
case SourceOptionType::InternalNormPixelSize:
|
||||
{
|
||||
const float value[2] = {
|
||||
(static_cast<float>(final_width) / static_cast<float>(orig_width)) / static_cast<float>(target_height),
|
||||
(static_cast<float>(final_height) / static_cast<float>(orig_height)) / static_cast<float>(target_height)};
|
||||
std::memcpy(dst, value, sizeof(value));
|
||||
}
|
||||
break;
|
||||
|
||||
case SourceOptionType::NativePixelSize:
|
||||
{
|
||||
const float value[2] = {static_cast<float>(final_width) / static_cast<float>(native_width),
|
||||
static_cast<float>(final_height) / static_cast<float>(native_height)};
|
||||
std::memcpy(dst, value, sizeof(value));
|
||||
}
|
||||
break;
|
||||
|
||||
case SourceOptionType::NativeNormPixelSize:
|
||||
{
|
||||
const float value[2] = {
|
||||
(static_cast<float>(final_width) / static_cast<float>(native_width)) / static_cast<float>(target_height),
|
||||
(static_cast<float>(final_height) / static_cast<float>(native_height)) / static_cast<float>(target_height)};
|
||||
std::memcpy(dst, value, sizeof(value));
|
||||
}
|
||||
break;
|
||||
|
||||
case SourceOptionType::BufferToViewportRatio:
|
||||
{
|
||||
const float value[2] = {static_cast<float>(target_width) / static_cast<float>(final_width),
|
||||
static_cast<float>(target_height) / static_cast<float>(final_height)};
|
||||
std::memcpy(dst, value, sizeof(value));
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
UnreachableCode();
|
||||
break;
|
||||
|
|
|
@ -66,6 +66,16 @@ private:
|
|||
NativeWidthF,
|
||||
NativeHeightF,
|
||||
UpscaleMultiplier,
|
||||
ViewportX,
|
||||
ViewportY,
|
||||
ViewportWidth,
|
||||
ViewportHeight,
|
||||
ViewportSize,
|
||||
InternalPixelSize,
|
||||
InternalNormPixelSize,
|
||||
NativePixelSize,
|
||||
NativeNormPixelSize,
|
||||
BufferToViewportRatio,
|
||||
|
||||
MaxCount
|
||||
};
|
||||
|
|
|
@ -68,34 +68,43 @@ u32 PostProcessing::GLSLShader::GetUniformsSize() const
|
|||
return sizeof(CommonUniforms) + (sizeof(ShaderOption::ValueVector) * static_cast<u32>(m_options.size()));
|
||||
}
|
||||
|
||||
void PostProcessing::GLSLShader::FillUniformBuffer(void* buffer, u32 texture_width, s32 texture_height,
|
||||
s32 texture_view_x, s32 texture_view_y, s32 texture_view_width,
|
||||
s32 texture_view_height, u32 window_width, u32 window_height,
|
||||
void PostProcessing::GLSLShader::FillUniformBuffer(void* buffer, s32 viewport_x, s32 viewport_y, s32 viewport_width,
|
||||
s32 viewport_height, u32 window_width, u32 window_height,
|
||||
s32 original_width, s32 original_height, s32 native_width,
|
||||
s32 native_height, float time) const
|
||||
{
|
||||
CommonUniforms* common = static_cast<CommonUniforms*>(buffer);
|
||||
|
||||
const float rcp_texture_width = 1.0f / static_cast<float>(texture_width);
|
||||
const float rcp_texture_height = 1.0f / static_cast<float>(texture_height);
|
||||
common->src_rect[0] = static_cast<float>(texture_view_x) * rcp_texture_width;
|
||||
common->src_rect[1] = static_cast<float>(texture_view_y) * rcp_texture_height;
|
||||
common->src_rect[2] = (static_cast<float>(texture_view_x + texture_view_width - 1)) * rcp_texture_width;
|
||||
common->src_rect[3] = (static_cast<float>(texture_view_y + texture_view_height - 1)) * rcp_texture_height;
|
||||
common->src_size[0] = (static_cast<float>(texture_view_width)) * rcp_texture_width;
|
||||
common->src_size[1] = (static_cast<float>(texture_view_height)) * rcp_texture_height;
|
||||
common->resolution[0] = static_cast<float>(texture_width);
|
||||
common->resolution[1] = static_cast<float>(texture_height);
|
||||
common->rcp_resolution[0] = rcp_texture_width;
|
||||
common->rcp_resolution[1] = rcp_texture_height;
|
||||
common->window_resolution[0] = static_cast<float>(window_width);
|
||||
common->window_resolution[1] = static_cast<float>(window_height);
|
||||
common->rcp_window_resolution[0] = 1.0f / static_cast<float>(window_width);
|
||||
common->rcp_window_resolution[1] = 1.0f / static_cast<float>(window_height);
|
||||
common->original_size[0] = static_cast<float>(original_width);
|
||||
common->original_size[1] = static_cast<float>(original_height);
|
||||
const float internal_pixel_width = static_cast<float>(viewport_width) / static_cast<float>(original_width);
|
||||
const float internal_pixel_height = static_cast<float>(viewport_height) / static_cast<float>(original_height);
|
||||
const float native_pixel_width = (static_cast<float>(viewport_width) / static_cast<float>(native_width));
|
||||
const float native_pixel_height = (static_cast<float>(viewport_height) / static_cast<float>(native_height));
|
||||
common->src_rect[0] = static_cast<float>(viewport_x) / static_cast<float>(window_width);
|
||||
common->src_rect[1] = static_cast<float>(viewport_y) / static_cast<float>(window_height);
|
||||
common->src_rect[2] = (static_cast<float>(viewport_x + viewport_width - 1)) / static_cast<float>(window_width);
|
||||
common->src_rect[3] = (static_cast<float>(viewport_y + viewport_height - 1)) / static_cast<float>(window_height);
|
||||
common->src_size[0] = static_cast<float>(viewport_width) / static_cast<float>(window_width);
|
||||
common->src_size[1] = static_cast<float>(viewport_height) / static_cast<float>(window_height);
|
||||
common->window_size[0] = static_cast<float>(window_width);
|
||||
common->window_size[1] = static_cast<float>(window_height);
|
||||
common->rcp_window_size[0] = 1.0f / static_cast<float>(window_width);
|
||||
common->rcp_window_size[1] = 1.0f / static_cast<float>(window_height);
|
||||
common->viewport_size[0] = static_cast<float>(viewport_width);
|
||||
common->viewport_size[1] = static_cast<float>(viewport_height);
|
||||
common->window_to_viewport_ratio[0] = static_cast<float>(window_width) / static_cast<float>(viewport_width);
|
||||
common->window_to_viewport_ratio[1] = static_cast<float>(window_height) / static_cast<float>(viewport_height);
|
||||
common->internal_size[0] = static_cast<float>(original_width);
|
||||
common->internal_size[1] = static_cast<float>(original_height);
|
||||
common->internal_pixel_size[0] = internal_pixel_width;
|
||||
common->internal_pixel_size[1] = internal_pixel_height;
|
||||
common->norm_internal_pixel_size[0] = internal_pixel_width / static_cast<float>(window_width);
|
||||
common->norm_internal_pixel_size[1] = internal_pixel_height / static_cast<float>(window_height);
|
||||
common->native_size[0] = static_cast<float>(native_width);
|
||||
common->native_size[1] = static_cast<float>(native_height);
|
||||
common->native_pixel_size[0] = native_pixel_width;
|
||||
common->native_pixel_size[1] = native_pixel_height;
|
||||
common->norm_native_pixel_size[0] = native_pixel_width / static_cast<float>(window_width);
|
||||
common->norm_native_pixel_size[1] = native_pixel_height / static_cast<float>(window_height);
|
||||
common->upscale_multiplier = static_cast<float>(original_width) / static_cast<float>(native_width);
|
||||
common->time = time;
|
||||
|
||||
|
@ -177,8 +186,8 @@ bool PostProcessing::GLSLShader::Apply(GPUTexture* input, GPUTexture* final_targ
|
|||
|
||||
const u32 uniforms_size = GetUniformsSize();
|
||||
void* uniforms = g_gpu_device->MapUniformBuffer(uniforms_size);
|
||||
FillUniformBuffer(uniforms, input->GetWidth(), input->GetHeight(), final_left, final_top, final_width, final_height,
|
||||
target_width, target_height, orig_width, orig_height, native_width, native_height,
|
||||
FillUniformBuffer(uniforms, final_left, final_top, final_width, final_height, target_width, target_height, orig_width,
|
||||
orig_height, native_width, native_height,
|
||||
static_cast<float>(PostProcessing::GetTimer().GetTimeSeconds()));
|
||||
g_gpu_device->UnmapUniformBuffer(uniforms_size);
|
||||
g_gpu_device->Draw(3, 0);
|
||||
|
@ -341,7 +350,7 @@ std::string PostProcessingGLSLShaderGen::GeneratePostProcessingVertexShader(cons
|
|||
#if API_OPENGL || API_OPENGL_ES || API_VULKAN
|
||||
v_pos.y = -v_pos.y;
|
||||
#endif
|
||||
v_tex0 = src_rect.xy + (src_size * v_tex0);
|
||||
v_tex0 = u_src_rect.xy + (u_src_size * v_tex0);
|
||||
}
|
||||
)";
|
||||
|
||||
|
@ -403,18 +412,27 @@ float4 Sample() { return texture(samp0, v_tex0); }
|
|||
float4 SampleLocation(float2 location) { return texture(samp0, location); }
|
||||
#define SampleOffset(offset) textureOffset(samp0, v_tex0, offset)
|
||||
float2 GetFragCoord() { return gl_FragCoord.xy; }
|
||||
float2 GetWindowResolution() { return window_resolution; }
|
||||
float2 GetResolution() { return resolution; }
|
||||
float2 GetInvResolution() { return rcp_resolution; }
|
||||
float2 GetCoordinates() { return v_tex0; }
|
||||
float2 GetOriginalSize() { return original_size; }
|
||||
float2 GetNativeSize() { return native_size; }
|
||||
float GetUpscaleMultiplier() { return upscale_multiplier; }
|
||||
float GetTime() { return time; }
|
||||
float2 GetWindowSize() { return u_window_size; }
|
||||
float2 GetInvWindowSize() { return u_rcp_window_size; }
|
||||
float2 GetViewportSize() { return u_viewport_size; }
|
||||
float2 GetWindowToViewportRatio() { return u_window_to_viewport_ratio; }
|
||||
float2 GetInternalSize() { return u_internal_size; }
|
||||
float2 GetInternalPixelSize() { return u_internal_pixel_size; }
|
||||
float2 GetInvInternalPixelSize() { return u_norm_internal_pixel_size; }
|
||||
float2 GetNativeSize() { return u_native_size; }
|
||||
float2 GetNativePixelSize() { return u_native_pixel_size; }
|
||||
float2 GetInvNativePixelSize() { return u_norm_native_pixel_size; }
|
||||
float GetUpscaleMultiplier() { return u_upscale_multiplier; }
|
||||
float GetTime() { return u_time; }
|
||||
void SetOutput(float4 color) { o_col0 = color; }
|
||||
|
||||
// Deprecated, only present for backwards compatibility.
|
||||
float2 GetPaddedOriginalSize() { return original_size; }
|
||||
float2 GetResolution() { return u_window_size; }
|
||||
float2 GetInvResolution() { return u_rcp_window_size; }
|
||||
float2 GetOriginalSize() { return u_internal_size; }
|
||||
float2 GetPaddedOriginalSize() { return u_internal_size * u_window_to_viewport_ratio; }
|
||||
float2 GetWindowResolution() { return u_window_size; }
|
||||
|
||||
#define GetOption(x) (x)
|
||||
#define OptionEnabled(x) ((x) != 0)
|
||||
|
@ -446,16 +464,20 @@ void PostProcessingGLSLShaderGen::WriteUniformBuffer(std::stringstream& ss, cons
|
|||
|
||||
WriteUniformBufferDeclaration(ss, use_push_constants);
|
||||
ss << "{\n";
|
||||
ss << " float4 src_rect;\n";
|
||||
ss << " float2 src_size;\n";
|
||||
ss << " float2 resolution;\n";
|
||||
ss << " float2 rcp_resolution;\n";
|
||||
ss << " float2 window_resolution;\n";
|
||||
ss << " float2 rcp_window_resolution;\n";
|
||||
ss << " float2 original_size;\n";
|
||||
ss << " float2 native_size;\n";
|
||||
ss << " float time;\n";
|
||||
ss << " float upscale_multiplier;\n";
|
||||
ss << " float4 u_src_rect;\n";
|
||||
ss << " float2 u_src_size;\n";
|
||||
ss << " float2 u_window_size;\n";
|
||||
ss << " float2 u_rcp_window_size;\n";
|
||||
ss << " float2 u_viewport_size;\n";
|
||||
ss << " float2 u_window_to_viewport_ratio;\n";
|
||||
ss << " float2 u_internal_size;\n";
|
||||
ss << " float2 u_internal_pixel_size;\n";
|
||||
ss << " float2 u_norm_internal_pixel_size;\n";
|
||||
ss << " float2 u_native_size;\n";
|
||||
ss << " float2 u_native_pixel_size;\n";
|
||||
ss << " float2 u_norm_native_pixel_size;\n";
|
||||
ss << " float u_upscale_multiplier;\n";
|
||||
ss << " float u_time;\n";
|
||||
ss << "\n";
|
||||
|
||||
static constexpr std::array<const char*, PostProcessing::ShaderOption::MAX_VECTOR_COMPONENTS + 1> vector_size_suffix =
|
||||
|
@ -467,14 +489,14 @@ void PostProcessingGLSLShaderGen::WriteUniformBuffer(std::stringstream& ss, cons
|
|||
case PostProcessing::ShaderOption::Type::Bool:
|
||||
ss << " int " << option.name << ";\n";
|
||||
for (u32 i = option.vector_size; i < PostProcessing::ShaderOption::MAX_VECTOR_COMPONENTS; i++)
|
||||
ss << " int ubo_pad" << (pad_counter++) << ";\n";
|
||||
ss << " int u_ubo_pad" << (pad_counter++) << ";\n";
|
||||
break;
|
||||
|
||||
case PostProcessing::ShaderOption::Type::Int:
|
||||
{
|
||||
ss << " int" << vector_size_suffix[option.vector_size] << " " << option.name << ";\n";
|
||||
for (u32 i = option.vector_size; i < PostProcessing::ShaderOption::MAX_VECTOR_COMPONENTS; i++)
|
||||
ss << " int ubo_pad" << (pad_counter++) << ";\n";
|
||||
ss << " int u_ubo_pad" << (pad_counter++) << ";\n";
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -483,7 +505,7 @@ void PostProcessingGLSLShaderGen::WriteUniformBuffer(std::stringstream& ss, cons
|
|||
{
|
||||
ss << " float" << vector_size_suffix[option.vector_size] << " " << option.name << ";\n";
|
||||
for (u32 i = option.vector_size; i < PostProcessing::ShaderOption::MAX_VECTOR_COMPONENTS; i++)
|
||||
ss << " float ubo_pad" << (pad_counter++) << ";\n";
|
||||
ss << " float u_ubo_pad" << (pad_counter++) << ";\n";
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -32,12 +32,16 @@ private:
|
|||
{
|
||||
float src_rect[4];
|
||||
float src_size[2];
|
||||
float resolution[2];
|
||||
float rcp_resolution[2];
|
||||
float window_resolution[2];
|
||||
float rcp_window_resolution[2];
|
||||
float original_size[2];
|
||||
float window_size[2];
|
||||
float rcp_window_size[2];
|
||||
float viewport_size[2];
|
||||
float window_to_viewport_ratio[2];
|
||||
float internal_size[2];
|
||||
float internal_pixel_size[2];
|
||||
float norm_internal_pixel_size[2];
|
||||
float native_size[2];
|
||||
float native_pixel_size[2];
|
||||
float norm_native_pixel_size[2];
|
||||
float upscale_multiplier;
|
||||
float time;
|
||||
};
|
||||
|
@ -45,10 +49,9 @@ private:
|
|||
void LoadOptions();
|
||||
|
||||
u32 GetUniformsSize() const;
|
||||
void FillUniformBuffer(void* buffer, u32 texture_width, s32 texture_height, s32 texture_view_x, s32 texture_view_y,
|
||||
s32 texture_view_width, s32 texture_view_height, u32 window_width, u32 window_height,
|
||||
s32 original_width, s32 original_height, s32 native_width, s32 native_height,
|
||||
float time) const;
|
||||
void FillUniformBuffer(void* buffer, s32 viewport_x, s32 viewport_y, s32 viewport_width, s32 viewport_height,
|
||||
u32 window_width, u32 window_height, s32 original_width, s32 original_height, s32 native_width,
|
||||
s32 native_height, float time) const;
|
||||
|
||||
std::string m_code;
|
||||
|
||||
|
|
Loading…
Reference in a new issue