Settings: Move set defaults to HostInterface so it can use user paths

This commit is contained in:
Connor McLaughlin 2020-01-24 14:52:04 +10:00
parent b5e73a0be4
commit faf2308695
5 changed files with 40 additions and 38 deletions

View file

@ -54,10 +54,10 @@ HostInterface::HostInterface()
{
SetUserDirectory();
CreateUserDirectorySubdirectories();
SetDefaultSettings();
m_game_list = std::make_unique<GameList>();
m_game_list->SetCacheFilename(GetGameListCacheFileName());
m_game_list->SetDatabaseFilename(GetGameListDatabaseFileName());
m_settings.SetDefaults();
m_last_throttle_time = Common::Timer::GetValue();
}
@ -542,6 +542,38 @@ std::string HostInterface::GetGameMemoryCardPath(const char* game_code, u32 slot
return GetUserDirectoryRelativePath("memcards/game_card_%s_%d.mcd", game_code, slot + 1);
}
void HostInterface::SetDefaultSettings()
{
m_settings.region = ConsoleRegion::Auto;
m_settings.cpu_execution_mode = CPUExecutionMode::Interpreter;
m_settings.speed_limiter_enabled = true;
m_settings.start_paused = false;
m_settings.gpu_renderer = GPURenderer::HardwareOpenGL;
m_settings.gpu_resolution_scale = 1;
m_settings.gpu_true_color = true;
m_settings.gpu_texture_filtering = false;
m_settings.gpu_force_progressive_scan = true;
m_settings.gpu_use_debug_device = false;
m_settings.display_linear_filtering = true;
m_settings.display_fullscreen = false;
m_settings.video_sync_enabled = true;
m_settings.audio_backend = AudioBackend::Default;
m_settings.audio_sync_enabled = true;
m_settings.bios_path = "scph1001.bin";
m_settings.bios_patch_tty_enable = false;
m_settings.bios_patch_fast_boot = false;
m_settings.controller_types[0] = ControllerType::DigitalController;
m_settings.controller_types[1] = ControllerType::None;
m_settings.memory_card_paths[0] = GetSharedMemoryCardPath(0);
m_settings.memory_card_paths[1] = GetSharedMemoryCardPath(1);
}
void HostInterface::UpdateSettings(const std::function<void()>& apply_callback)
{
const GPURenderer old_gpu_renderer = m_settings.gpu_renderer;

View file

@ -116,6 +116,9 @@ protected:
/// Returns the default path to a memory card for a specific game.
std::string GetGameMemoryCardPath(const char* game_code, u32 slot);
/// Restores all settings to defaults.
void SetDefaultSettings();
/// Applies new settings, updating internal state as needed. apply_callback should call m_settings.Load() after
/// locking any required mutexes.
void UpdateSettings(const std::function<void()>& apply_callback);

View file

@ -4,38 +4,6 @@
Settings::Settings() = default;
void Settings::SetDefaults()
{
region = ConsoleRegion::Auto;
cpu_execution_mode = CPUExecutionMode::Interpreter;
speed_limiter_enabled = true;
start_paused = false;
gpu_renderer = GPURenderer::HardwareOpenGL;
gpu_resolution_scale = 1;
gpu_true_color = true;
gpu_texture_filtering = false;
gpu_force_progressive_scan = true;
gpu_use_debug_device = false;
display_linear_filtering = true;
display_fullscreen = false;
video_sync_enabled = true;
audio_backend = AudioBackend::Default;
audio_sync_enabled = true;
bios_path = "scph1001.bin";
bios_patch_tty_enable = false;
bios_patch_fast_boot = false;
controller_types[0] = ControllerType::DigitalController;
controller_types[1] = ControllerType::None;
memory_card_paths[0] = "memory_card_1.mcd";
memory_card_paths[1].clear();
}
void Settings::Load(SettingsInterface& si)
{
region =

View file

@ -75,7 +75,6 @@ struct Settings
std::array<ControllerType, NUM_CONTROLLER_AND_CARD_PORTS> controller_types{};
std::array<std::string, NUM_CONTROLLER_AND_CARD_PORTS> memory_card_paths{};
void SetDefaults();
void Load(SettingsInterface& si);
void Save(SettingsInterface& si) const;

View file

@ -52,12 +52,12 @@ void QtHostInterface::ReportMessage(const char* message)
void QtHostInterface::setDefaultSettings()
{
std::lock_guard<std::mutex> guard(m_qsettings_mutex);
m_settings.SetDefaults();
HostInterface::UpdateSettings([this]() {
HostInterface::SetDefaultSettings();
});
// default input settings for Qt
m_settings.controller_types[0] = ControllerType::DigitalController;
std::lock_guard<std::mutex> guard(m_qsettings_mutex);
m_qsettings.setValue(QStringLiteral("Controller1/ButtonUp"), QStringLiteral("Keyboard/W"));
m_qsettings.setValue(QStringLiteral("Controller1/ButtonDown"), QStringLiteral("Keyboard/S"));
m_qsettings.setValue(QStringLiteral("Controller1/ButtonLeft"), QStringLiteral("Keyboard/A"));