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NoGUI: Fix debug assertion firing on renderer switch
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@ -270,7 +270,6 @@ bool NoGUIHostInterface::AcquireHostDisplay()
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{
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{
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const bool was_fullscreen = IsFullscreen();
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const bool was_fullscreen = IsFullscreen();
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ImGui::EndFrame();
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DestroyDisplay();
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DestroyDisplay();
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// We need to recreate the window, otherwise bad things happen...
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// We need to recreate the window, otherwise bad things happen...
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@ -280,8 +279,6 @@ bool NoGUIHostInterface::AcquireHostDisplay()
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if (!CreateDisplay())
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if (!CreateDisplay())
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Panic("Failed to recreate display on GPU renderer switch");
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Panic("Failed to recreate display on GPU renderer switch");
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ImGui::NewFrame();
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}
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}
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if (!CreateHostDisplayResources())
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if (!CreateHostDisplayResources())
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